
In
Vivarium it's survival of the fittest as you play out the game with between 2-5 species (players) to see who can adapt the best and come out on top.
Vivarium is a deck building game with some of area control added in where everyone starts with the same deck of fear and instinct cards, and as you go through the game you will get better cards to up your fitness level to help you survive. The cards can be population cards, (which relate to increasing the number of animals you have on the board) aggression cards, (which work to disrupt your opponents) ingenuity cards (which relate to destroying cards to thin out your deck) and territory cards (which deal with moving your animals). As you acquire and use these cards to expand your influence on the board and control areas, like the all important oasis, you will be able to improve your fitness even more. Event cards will change up the circumstances each round and battle cards help you to claim and defend your territories. Whoever is the fittest species at the end of spring in the 4th year is the winner.

By the sound of it you might think this game is trying to be like
Evolution, but other than a similar theme of adapting your species, the two are very different games.
Vivarium sports some excellent art and with the board aspect in play there is more to do than just augment your species. The combination of deck building and board worked well for
Trains: Rising Sun and I think
Vivarium will be able to do the same, head on over to the
campaign page to check it out and pledge for your own copy.