September 9, 2015 - 9:18am
Image from keithburgun.net
While this is more of a video game topic than board game, we do have some instances of board games being "patched" with updated rules (Myth), a new board (Pandemic), new cards or other parts of a game being changed to make it better or fix something that was broken.
In this article, Keith Burgun (lead designer of two critically acclaimed game apps 100 Rogues and Auro) expounds on why games are patched, why it's a good thing and why the complaints against patching are really kind of petty. He counters the negatives of patching such as relearning rules or strategies by reminding us that the game will be better than before the patch. And ends with looking at the bad side of patching, where after a certain point, more patches could hurt a game rather than improve it. Head on over to his site to read the full article