If you haven't played Eminent Domain
by Seth Jaffe yet you are missing out on a spectacular game. It's twist on deck building and role selection will remind you of games like Roll for the Galaxy and Puerto Rico. It is also one of my favorite games to play during my lunch hour because of it's short playing time. There is even an expansion out for it called Eminent Domain: Escalation
that adds to the replayability of the game and changes up the original's 'everyone starts with the same deck' concept. Now Tasty Minstrel Games (TMG) is bringing us another expansion for the game called Eminent Domain: Exotica
Your civilization has grown to the edge of the known universe. To expand farther you'll need to explore exotic worlds and learn their language and customs. Mine foreign asteroids for valuable crystal and befriend alien cultures in Eminent Domain: Exotica!
Eminent Domain Exotica adds a lot more to the game.
- 9 new starting scenario cards - these cards were first introduced in the Escalation expansion and allow players to start the game with asynchronous decks
- 31 new technology cards - technology cards are key to winning the game and these will add even more options for you to choose from
- 27 new planet cards - new and exciting planets to take over either through colonization or warfare
- and a whole lot more!
In addition to the expansion box, which will come in a limited edition foil stamped digitally signed box, each backer will receive a promo pack that will include more planets, technology cards, and scenario cards as well as extra Exotica components for fifth player. Eminent Domain: Exotica definitely sounds like an outstanding expansion to an outstanding game.
But wait....there's more!
Not content to just offering an expansion to one of their hit games in their latest Kickstarter TMG has also included a brand new game set in the Eminent Domain universe called Eminent Domain: Battlecruisers by Philip duBarry!
Battlecruisers is a game for 3-5 players that plays in about 15 minutes. Players are locked in space combat with each controlling a battlecruiser and are looking to either be the first to gain 15 victory points or be the last one standing. All players have decks of 20+ cards but each player only plays with six to eight of these cards (determined by player count) which can be randomly chosen, mutually agreed upon, or picked using one of the scenarios in the rule book. During set up players will randomly discard one of these cards into their discard pile and play one face up into their 'recovery pile'.
Each turn players will choose one of the remaining cards in their hand to play simultaneously face down in front of them. Players will then turn their cards over resolving them in number order. If no one else chose the same card as you then you can play the main card effect helping you achieve victory. If two or more players chose the same card then you resolve the clash affect that will punish you and the other players that played the same card. After resolving effects players return their 'recovery zone' card back to their hand and place the previously played card in the recovery zone. If you ever run out of cards to play you are out of the game.
This game looks like it offers tons of variety and like it can be enjoyed by just about every type of player out there. This is due to the large number of cards per player yet only a small number of them are used each game. Players can choose to play with the cards that match the gaming style of the group they are currently playing with.
Eminent Domain: Exotica should be an excellent addition to the Eminent Domain base game and Eminent Domain: Battlecruisers looks like a fun quick game with huge amounts of replayability. You can find both on their Kickstarter page here
where you'll find a discount if you wish to back both of the games. I for one am very excited for another expansion to the fantastic game Eminent Domain and Battlecruisers has me interested enough to pledge for a copy of that. Of course both of these games should be making an appearance in you FLGS/OLGS after they ship to backers so you can always wait for them to arrive there.