Now on Kickstarter- Empires at Sea
May 27, 2015 - 10:25pm

-
Players each command a nation: America, France, Britain or Spain
-
The game is played in 15 Rounds.
-
Each Round opens with a History Card, which hurts or helps one nation or another based on the actual impact of the actual historical event.
-
A Weather Card is played, limiting or improving movement for all players for the Round (e.g., ships can only move North and East)
-
Next, all players gain resources, based on the Ports they own, plus any Resource Cards played during the game.
-
Each player than takes a turn, first by by playing a Captain's Card (used to launch a ship, advance your military, strengthen a port, etc) and then by sailing their fleet to take command of new ports, trade, or attack their enemies.
-
The combat system is based on a roll of the dice, plus modifiers for ship size, the weather gauge, military advancements, and Captain's Orders.
-
At the end of the round, all players may bribe the Pirate. The highest bidder gets to use this ship to attack their enemies.
