Designer Grant Rodiek on Asymmetric Design

August 26, 2014 - 9:11am
hyperbole Designer Grant Rodiek has written "Asymmetric Beginnings" over on HyperboleGames.com.  Focusing on goals and using examples from Rodiek's upcoming game, Sol Rising, Rodiek builds on his previous foundation of asymmetric design and delves into where to start.  Rodiek states that:
...every asymmetrical component should have a very clear purpose or theme. If it doesn’t need to exist, if it doesn’t have a purpose? Cut it and move on. In fact, if you can’t justify the exception at an early phase, and asymmetry is just that — exceptions — you should focus on a symmetrical design.