Interview with Marc André

July 7, 2014 - 6:49pm
marc andre Splendor, a card drafting, set collection game with 40 "poker style" tokens and 90 cards is a 2014 Spiel des Jahres Nominee.  It is designed by Marc André and published by Space Cowboys / Asterion Press / Lautapelit.fi / REBEL.pl. MeepleTown posted an interview with Marc.

Can you tell us a bit about the origin of Splendor? It seems to be a very carefully designed, classical game. You mentioned in an old interview you design games by tweaking old games and putting restrictions on yourself. Is this part of how Splendor came about?

Splendor is based upon a mathematical frame, that’s why it seems so “classic” and regulated. Deconstructing a game then reconstructing it in a totally different way was and still is  an essential part of my way of designing a game. But I’m not a beginner anymore, although I keep on learning! So,Splendor has no direct link with any other game.

 How did Splendor end up with Space Cowboys – did this come from Sébastian Pauchon at GameWorks  publishing your other game Bonbons?

It was not through Sébastien. Actually, I met Croc at a festival in March 2012. Croc worked for Asmodee at the time, and the game was developed there first. The people who worked on it (Croc and Philippe, under Marc Nunés’ direction) decided to leave Asmodee and create Space Cowboys. They took the game with them, which was fine with me. I don’t care much about the logo on the box. What matters is  people involved with the game are the same from beginning to end (the commercialization).

To read the entire interview you can head over to Game Designer here.