Coming Soon - Conan: The Legend
June 9, 2014 - 7:24pm
A miniature game based on the Conan license will be hitting Kickstater soon. Designed by Frédéric Henry and published by Monolith, Conan: The Legend is expected to have its Kickstarter campaign launched very soon and worldwide release Gen Con 2015. From the publisher: Conan: The Legend is a Kickstarter project. This is a boardgame, designed by Fred Henry, with a lot of miniatures and based on the Conan universe by Robert E. Howard. Conan: The Legend is a scenario-based semi-cooperative asymmetric miniatures boardgame. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions (Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc.). The game is based purely on Robert E. Howard’s novels and short stories(and not the movies or other non Howardian material). The publisher hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard’s vision. Each game is a scenario, played on a map. There will be several maps (Pict Village, Underground temple, Tavern, Pirate ship, etc.), and each map can have several scenarios set on it. The game is fast, one hour approximately. It it possible to play several scenarios in a campaign. But you can also play each scenario individually. There will be a dozen playable scenarios in the base box. At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Opponent gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, cards from the chosen scenario. The game usually plays in a limited number of turns (10, for instance). Each scenario can have very different objectives (find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; Find the magical key to open a sealed door, steal the jewel and leave ; Kill the Necromancer by the end of turn 10; Survive by the end of turn 10; Escape the prison; etc.). During their turn, the heroes can activate or rest. If they activate, they can spend their “energy gems” to do all sorts of actions : move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their “spent” box to their “available” box. When they make an action, they throw a number of dice equal to the gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong), each character having a color based on their specialty (Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; The thief throws red dice in Manipulation actions, while Conan throws orange dice; etc.). Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls. The Opponent plays differently. He uses a board with 8 slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the gamemat, and all of the miniatures abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to numbers from 1 to 8. The Opponent has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems corresponding to the tile placement : tile#1 costs 1 energy gem, tile#2 costs 2 gems, etc. Whatever tile the Opponent chooses to activate, he spends the corresponding energy cost, then takes the tile out and moves it at the end of the sliding track: if he wants to activate this unit again, it will cost him 8 gems. The Opponent can activate 2 tiles, and he only regains a certain number of gems each turn (depending on the scenario). In a typical scenario, the heroes need to accomplish something and the Opponent wins if the heroes fail to reach their objective. But on some specific scenarios, the Opponent has his own objectives and the Heroes win if they prevent him from accomplishing his goal.