Coming August from Fantasy Flight Games
May 20, 2014 - 10:21pm
Call of Cthulhu LCG: “The Sleeper Below” Expansion
The Sleeper Below is the seventh deluxe expansion for Call of Cthulhu: The Card Game. With its 165 cards (three copies each of fifty-five individual cards), The Sleeper Below explores the hidden cults and dormant evils that reside at the heart of H.P. Lovecraft’s fictional world. It also introduces players to those secretive societies that share pieces of information related to the Old Ones and the slumbering terror, Cthulhu. Roughly two-thirds the cards in The Sleeper Below focus on the Cthulhu faction and its nefarious Cultists, immersing players into a world of frantic struggles against a host of countless evils, forever roiling just beneath the superficial veneer of mundane existence. You’ll also discover some of H.P. Lovecraft’s most nefarious and powerful evils, and a host of Explorers and other unique characters drawn straight from the pages of his classic short story, “The Call of Cthulhu.”
Android Netrunner LCG: “Up and Over” Data Pack
A lot of your standard Runner tricks don’t work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It’s a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you’ll be caught off-guard. With its sixty cards (three copies each of twenty different cards), Up and Over further develops the theme of lunar exploration that pervades the Lunar Cycle. In search of new means to bypass the Corporations’ ubiquitous defenses, the game’s Runners push further away from the center of Heinlein, out toward the Docklands, where illicit dealers supply anything to anyone… for the right price.The Lord of the Rings LCG: “Celebrimbor’s Secret” Adventure Pack
The sixty new cards in Celebrimbor’s Secret introduce a new scenario, in which Middle-earth’s heroes must search through the ruins of Ost-in-Edhil, even as they are beset by a host of Mordor Orcs that have somehow made it to the ruins ahead of the heroes. But even as you stand against the Orcs, you’ll gain new strength from the Adventure Pack’s player cards, which lend greater strength to the Silvan and Noble traits, as well as the Doomed X mechanic. You’ll also be able to call upon a new hero, one who has closely guarded Celebrimbor’s secret for hundreds of years.
Warhammer 40,000: “Conquest” The Card Game
In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.
Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Imperial Guard, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.
At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.
Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.
Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses as defeating the opponent's warlord is another way to victory.
