Coming Soon From Asmodee
January 27, 2014 - 2:00pm
Continental Express
As an employee of the “Continental Express” railroad company, you are in charge of the constant ballet of train cars at your station. You must complete each train in time for it to depart. But, the other “switchmen” want the same train cars as you…and in this yard there are no holds barred! As a railyard manager, players must “switch” the right train cars to the station in order to form their train. The cars will be worth victory points, depending on their number and rarity. The player with the most victory points at the end of the game is declared the winner!- 2-4 players
- Ages: 8+
- 20 minutes play time
- 82 small cards (58 train cards; 2 events; 12 bank notes; 10 character cards)
- 20 company tokens
- 30 long cards (20 objective cards; 10 contract cards)
- 1 rule book
The Builders: Middle Ages

- 2-4 players
- Ages 10+
- 30 minute play time
- 42 Worker cards
- 47 Building cards
- 40 coins
- 1 rule book
Concept
A large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy? In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess the correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time!- 4-12 players
- Ages 10+
- 40 minute play time
- 1 game board with universal icons
- 5 sets of pawns and cubes (1 green set for the main concept pawn and 10 cubes, and 4 sets consisting of sub-concept pawns and 8 cubes)
- 110 concept cards
- Victory point tokens
- 2 player aids
- 1 storage bowl
Corto

- 2-4 players
- Ages 10+
- 20-40 minute play time
- 2 figurines
- 6 storyline boards
- 6 decks of 20 of cards
- 4 sets of 13 markers
- 4 “seals”
- 1 quest tile
- 2 handbooks (rules and adventures)