
Dexterity games always catch my eye, and especially any that do something new. The beauty of dexterity games, and by extension the board gaming hobby as a whole, is it's still a relatively dense yet not-fully-explored design space, meaning there's a lot of room for innovation. That's why Kickstarter projects like
Stonehenge and the Sun warrant our attention, because it engages hand-eye coordination on multiple levels due to it's unique use of gravity. This, my friends, is a competitive game for 2-4 players where not only will you be stacking blocks to increase tension and difficulty, you'll be forced to swing a literal metal wrecking ball across the table trying not to bash anything over, for the person who knocked over the fewest pieces will be the winner.
""Stonehenge and the Sun” is a game where you can enjoy the physical presence of gravity. The defining feature of the game “a metal ball hanging from the ceiling” is a characteristic that is unprecedented in the tabletop game world. To bring this game concept into realization is the goal of our campaign."
The "wrecking ball" descriptor I used above is an easy way to illustrate how the game plays, but it actually does a disservice to the visual appeal of the game. The name of the game,
Stonehenge and the Sun, plays homage to the way the stones at the world wonder were built up and collapsed over thousands of years, with the metal ball careening across the table a visual representation of the sun passing in the sky. It's creates a really cool, deeply thematic, unique and pleasing table presence, it's beyond easy to learn and plays very quickly, but what else would you expect from the people that brought us
Tokyo Highway (which Tom
recently reviewed). If you're interested in learning more about
Stonehenge and the Sun,
check out Itten's Kickstarter page for videos, rules, FAQs, and community updates!