Less smoke and mirrors about the Metal Gear Solid board game

December 16, 2018 - 9:57am
During the 2018 PAX Unplugged Conference, IDW Games announced that there would be a Metal Gear Solid board game designed by Emerson Matsuuchi. The board game community went wild with speculation as no other details were revealed ... until now. Metal Gear Solid: The Board Game will be a fully cooperative, miniatures board game for 1-4 players, which follows the story of the first Metal Gear Solid video game. Artwork is to be provided by Kenneth Loh, and Francesco Orrù. Players take on the roles of Solid Snake, Meryl Silverburgh, Dr. Hal “Otacon” Emmerich, and Gray Fox the Cyborg Ninja. Each character has their own unique skill sets that allow them to avoid detection. The game will feature a dynamic A.I. system and sandbox game play where missions can be completed in multiple ways. Numerous objectives will need to be completed across campaign scenarios.

"I’m probably the biggest fan of Metal Gear Solid. Ever since playing the first Metal Gear Solid, it has forever altered the way I view games. The story it told was so memorable and the gameplay experience so rich that it has shaped my expectation of games as both a designer and gamer. So the opportunity to bring this masterpiece to the table has been an honor and dream come true. I’m excited to be able to capture the tactical stealth action that is the hallmark of the franchise as well as create a new experience and story for the Snake fans. Age hasn’t slowed him down one bit." - Emerson Matsuuchi [source]

Metal Gear Solid: The Board Game will debut at E3 2019 where IDW Games will allow the media to book play sessions. The general public will be able to demo the game at Origins Game Fair 2019, Dice Tower Con 2019, San Diego Comic Con 2019, and Gen Con 2019. Expect the game to be released in late 2019.
Antoine Fortuin

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games