Welcome to... Halloween ... and zombie outbreaks?

November 1, 2018 - 11:35pm
A second printing of Welcome to... with new expansions for the game has launched on Kickstarter. In this roll-and-write dice game (without dice), players build the best new town in 1950s United States. Instead of dice, cards are flipped from 3 piles to make 3 action sets to fill in a house on your street in numerical order. Actions are taken to increase point values of estates built or score points at the end of the game for the best buildings, parks and pools. Welcome To... caters for solo and large groups of players because of its communal actions (think Bingo with more strategy and less retired people). Thematic Neighborhood Sheet Packs have been added as expansions to the base game and serve as refill packs. While the pretty decorations change the feel of the game a bit the packs also come with new ways to score to add strategic variety. In the Halloween themed sheet pack, a spooky neighborhood has players build houses then choose a trick or a treat. Circling a ghost marks the trick while circling the candy is the treat. The firsts player to reach a certain amount of either type can declare it as their bonus which prevents all other players from claiming it as their bonus. In the Zombie Outbreak themed sheet pack the neighborhood needs to be protected from zombies. Ammo is collected, barricades are repaired, and the horde must be repelled. Welcome To... is designed by Benoit Turpin, with art by Anne Heidsieck, and published by Blue Cocker Games. It supports 1-100 players (depending on the number of score sheets available), for players aged 10+, and plays in roughly 25 mins. The Welcome To... 2nd printing & expansions Kickstarter project will run until Tuesday, November 20th 2018, with shipping expected in March of 2019. The project has made 600% of its funding goal with close to 1500 backers.
Antoine Fortuin

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games