The Artemis Project on Kickstarter

September 24, 2018 - 6:10am
In The Artemis Project, players each head a team of Stabilizers who attempt to establish the most successful colony on Europa before the game ends.

"The year is 2348, and we have carved out a meager handhold on Europa, the frozen moon of Jupiter. Decades of effort have made air breathable and the temperatures survivable, but the real prize is the great living ocean hidden deep below the ice. The waters are warmed by volcanic action and are burgeoning with alien sea life. Food, minerals, energy, and living space are waiting for the team with the skills to harness them." [source]

This 1-5 player game is designed by Daryl Chow (also known for Book of Dragons and Overbooked), and Daniel Rocchi (known for Bomb Squad Academy) with art by Dominik Mayer (best known for Concordia). It plays in about 60-75 minutes and is aimed at players aged 12+. The Artemis Project features Dice Placement, Resource Management, and Engine Building mechanisms and takes place over the course of 6 rounds. Players can send colonists to The Hangar on expeditions as a group where they'll earn individual rewards based on contributions. The Vents, The Doorstep, and The Quarry can also be harvested for energy, colonists, and minerals respectively, using the Exposure System, which introduces an element of mind games as players try to outguess each other and their dice commitments. At The Gantry players can construct buildings to improve the colony where dice are bid in minerals for construction rights. At The Academy, colonists can be trained to be Pioneers, Engineers, Marines, and Stewards who each bring different skills to the team. Currently The Artemis Project Kickstarter project is at 200% of its funding goal and is set to end on Friday, October 5th, 2018. Its expected delivery date is May of 2019. There is a pledge level for the standard version of the game and another for the deluxe version, but both levels exclude shipping costs.
Antoine Fortuin

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games