Leder games presents Vast: The Mysterious Manor

May 31, 2018 - 6:14am
After the success of Vast: The Crystal Caverns, Leder Games still felt like they had more ideas they wanted to explore using Vast's mechanisms and so Vast: The Mysterious Manor was born. It's designed by Patrick Leder, with art by Kyle Ferrin (known for Root, and Vast: The Crystal Caverns), and caters for 1-5 players, aged 13+, with a play time of roughly 60-120 minutes.

"Leder Games presents its newest asymmetric adventure game, Vast: The Mysterious Manor. The Mysterious Manor takes you and your friends on an adventure in a haunted house. Here there are few heroes. Instead, each player takes on a unique role, with dramatically different abilities and goals. Play as the pious Paladin, the murderous Skeletons, the dreaded Spider, the bewitching Enchanter, or the Manor itself. With dozens of player configurations, a modular board, and scenarios allowing players to integrate content from Vast: The Crystal Caverns, the Mysterious Manor offers new and old players alike with fresh new adventures in the world of Vast!" [source]

The Paladin's goal is to slay the unholy spider as an act of redemption to please his forsaken gods. He can explore the mansion, fight poltergeists, and pursue the unholy spider. The Skeletons' goal is to defeat the sanctimonious Paladin who has invaded their home. They're made up of Stabby (who attacks in darkness), Slashy (who can attack when others cannot), Screamy (helps others get in position), Shooty (attacks from a distance), and Casty (hinders the Paladin with spells). The Spider wishes to escape the Manor and rebuild its strength after having broken out of their prison. It can transform into the form of a Caster (can tend to eggs and strike from afar), Spiderlings (spins webs in the Mansion), and a Giant Spider (hunts enemies). The Manor itself is awaken by the Spider's intrusion and it must rush to seal its walls and contain the magic inside before being destroyed. It can confuse the players by moving corridors, haunt them with a Wraith, and clear passages so that it can perform sealing rituals. Finally, The Enchanter wants to beguile others by tempting them into passageways laid with their traps, or charm the weak to empower or limit them, or beguile them to claim their minds forever. The base game and included expansion requires a pledge of $75 (excluding shipping). The project has already blown it's funding goal out of the water and will run on Kickstarter until Tuesday, June 26th 2018. It's estimated delivery is March 2019.
Antoine Fortuin

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games