Zombies invade Axis & Allies

May 23, 2018 - 12:27am

Wizards of the Coast (under the Avalon Hill imprint) have made more details available regarding the upcoming Axis & Allies & Zombies board game. It's designed by Mike Mearls (known for Betrayal at Baldur's Gate, and Dungeons & Dragons: Castle Ravenloft), Scott van Essen, and Ryan Miller (both known for Magic: The Gathering TCG, Duel Masters: TCG). Axis & Allies & Zombies will support 2-5 players, aged 12+, and will play in 60-180 minutes (each additional player above 2 players seems to add 40 mins to the game).

"In this new take on the iconic World War II strategy board game, each player takes command of one of the major powers, joining either the Axis or the Allies. Players fight for victory against the opposing faction and a terrifying new foe—zombies. Will players survive the onslaught or succumb to the uprising?" [source]

The game will be set in 1941 with the world at war. The Axis war machine is crushing everything in it's path while the Allies are gathering their forces to make a stand. Then the zombies show up. Players will take the role of a commander of one of the five major powers (Germany, the Empire of Japan, the Soviet Union, Great Britain, and the USA) while the zombies will be a non-player faction . Winning battles will help to defeat your human enemies but it will also feed the ever growing, flesh-eating horde with fresh corpses. Players will have to fight both their human enemies as well as the undead hordes. The game should include the following content:
  • 1 Game Board
  • 1 Battle Board
  • 5 National Setup Charts (one for each power)
  • 70 National Control Markers
  • 12 Custom 6-sided Combat Dice
  • 6 Custom 6-sided Combat Dice
  • 50 Plastic Unit Stacking Counters
  • 215 Plastic Miniatures (including 30 zombie miniatures)
  • 60 cards
  • Paper money
  • Rulebook
  • Introductory scenario
Axis & Allies & Zombies is expected to release October, 26th 2018.  
Antoine Fortuin

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games