Z-Man Games announces reprint of Dr. Reiner Knizia classic Taj Mahal
April 8, 2018 - 9:31am
Z-Man Games has announced plans to reprint Taj Mahal by Dr. Reiner Knizia. Originally released by Rio Grande in 2000 as #3 in the Alea box box series, the game had a 2006 reprint but has been out of print now for over a decade.
India has progressed and prospered, but that wealth could collapse at any moment. Instability and unrest plague the courts with petty concerns tearing the people apart. The Grand Mogul desperately seeks new leaders to carry India into a new age. Play your cards right and seize the opportunity to win the Grand Mogul’s favor as he tours across the beautiful provinces of India.
The game places player in Northwest India at the beginning of the 18th century as the rule of the Grand Moguls is fading. Maharishis and princes will take this opportunity to attempt to seize control of the region. Cunning potential rulers will influence forces, build palaces and create a supply of commodities until one one has enough power to win the game.
The goal of the game is simply to gain the most influence points. Influence points can be gained by either building palaces or by acquiring commodities. To build a palace a player first must gain the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. The different commodities are gained in the game by taking control of a region or by taking them off of a space where a palace has been built. The game plays out over twelve rounds, each starting with an auction for region control and for the support of the Vizier, General, Monk, Princess, and Grand Mogul. Using cards in four colors, each player will choose a color to play on each turn and use cards of that color to bid for the most useful auction items. For each member of the court a player has managed to influence more than their opponents, they will claim the corresponding tokens. By carefully spending their cards players will control more of the board, gain more commodities, build incredible palaces, and gain enough influence to win the game.
When released in 2000 the game was a critical success, earning a spot on the 2000 Spiel des Jahres Recommended list. Awards and honors included:
- 2007 Nederlandse Spellenprijs Nominee
- 2001 International Gamers Awards - General Strategy; Multi-player Nominee
- 2000 Spiel des Jahres Recommended
- 2000 Essener Feder Best Written Rules Winner
- 2000 Deutscher Spiele Preis Best Family/Adult Game Winner