Winners of the SXSW Gaming Awards 2018

March 21, 2018 - 6:02am
SXSW (South By South West) is an annual conference and festival held in Austin, Texas which has grown from its original focus on music and technology to include other genres in its offering. Since its inception in 2014 the Gaming Awards show has exploded to a point where it has thousands of attendees every year. Entries were open from September 12th until December 8th, 2017. The SXSW staff play every game before making a decision.

The SXSW Gaming Awards present a unique opportunity to be recognized by thousands of gaming fans and industry pros during the SXSW Gaming festival. Having premiered at SXSW 2014, the Gaming Awards have rapidly grown to receive thousands of applications across all 24 of its unique awards categories, which are dedicated to both AAA and indie gaming.

In addition to highlighting the best that the gaming industry has to offer, the SXSW Gaming Awards also provide great entertainment with a star-studded lineup of hosts and performances. Previous SX Gaming Awards hosts and guests include Xavier Woods, OMGitsfirefoxx, Jacksepticeye, Markiplier, Starbomb, Cirque du Soleil, and many more. [source]


The Gamer's Voice award is given to independent teams and developers who create ground breaking games everyday across the industry. In the Tabletop Games category these were the nominees: Bargain Quest – Bargain Quest Games The Chameleon – Big Potato Games Drawing Dead – Gold Baby Games True Messiah – Sinister Design Zombie Legacy – Slam Games WINNER: Sol: Last Days of a Star – Elephant Laboratories The Tabletop Game of the Year award is given to the game which displays excellence and ingenuity across all genres. These were the nominees: Clank! In! Space! – Renegade Game Studios / Dire Wolf Digital Near and Far – Red Raven Games Santorini – Roxley The 7th Continent– Serious Poulp WINNER: Gloomhaven – Cephalofair Games The SXSW Gaming Awards was held on Saturday, March 17th from 8pm - 10pm at the Hilton Grand Ballroom.
Antoine Fortuin

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games