Card-crafting returns in the big and bold Edge of Darkness

February 22, 2018 - 7:22pm
Sleeving cards has been a part of hobby gaming for years, yet John D. Clair turned the idea into a game mechanism and has been running with it brilliantly. Starting with Mystic Vale, the act of creating cards wrought several interesting ways to effect decisions in the long term. Continued with Custom Heroes, we saw how simple choices by one player change the ongoing experience of the game for everyone involved. Ever since the release of the first card-crafting game, Edge of Darkness had been advertised as the next step coming sometime in the future and it prevailed in the minds of fans captivated with the thought of something more. Now it is here, seeking funding on Kickstarter and described as follows:

     "Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players. [...] Each Guild vies with the others to become the leaders of the Aegis in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all."

Edge of Darkness is an incredible offering deserving of its exposure with the nearly-bulging seams of its imposing box. The idea of it just being another spiritual successor to Mystic Vale is frankly laughable, because the game has so much more than just card crafting. The cards being double-sided representing your efforts in the city and also the threats against it, the attention-grabbing threat tower, the unique back and forth between guilds competing over locations...all come together to form something that probably couldn't exist outside the power of Kickstarter. So if you're interested in this ambitious new game from AEG, be sure to check out the Kickstarter for more information, gameplay, and updates.

Indiana native and IU alumnus, majoring in Writing and a minor in Philosophy. Trained in Graphic Design and succumbed to a lifelong obsession with game development.
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