7th Continent Kickstarter breaks $1M in 5 hours

September 27, 2017 - 8:33am
The 7th Continent has returned to Kickstarter along with a big box expansion, and has broken the $1,000,000 mark in just over 5 hours. This is especially fast consider the game is listed as having a play time of 1,000+ minutes for 1-4 players aged 12+. The project took just minutes to fund, and by the end of the first afternoon has already unlocked 10 stretch goals. Artist/Designer Ludovic Roudy and designer Bruno Sautter continue to publish as Serious Poulp and will likely spend all their waking hours designing detailed cards for tiny explorers to wander through. The original 7th Continent Kickstarter successfully funded in September 2015 with an estimated ship date of October 2016, though that was almost a year late with an actual shipping date closer to September 2017. Shipping dates for the reprint of the game are an optimistic March 2018 for the base game and October 2018 for the new expansion. The latest kickstarter provides an opportunity for board gamers to pick up a copy of the game, currently at the top of the hotness list on Boardgamegeek, which isn't currently available in retail distribution. The kickstarter also introduces a big box expansion for explorers both new and old. What Goes Up, Must Come Down The What Goes Up, Must Come Down expansion available in this kickstarter introduces two new curses and a whole new way to explore the 7th continent:

The curse, “A Prison of Clouds”, will send you on a whirling adventure OVER the 7th Continent!

Aboard your hot air balloon, you’ll soar over the continent thanks to an innovative wind management system, which will lead you to new, unexplored tracts of land…

You can land at any time by taking the Terrain card with the same number as your current Sky card, allowing you to continue exploring on foot. When you wish to take off again, simply make your way back to the card where you landed and your aerial adventure continues.

Take care though, as each trip will tax you. Hunger, confinement and violent winds will test your nerves.

Make short trips and improve your piloting abilities if you want to stand a chance of lifting the curse that keeps you trapped in this hopeless land.

While the curse “A Prison of Clouds” takes you high above the continent “The Veins of the Earth” will take you deep below in a subcontinental delve. The new expansion comes in a box equal in size to the original box. The new box is large enough to store all the cards, including expansions, even when sleeved. It also includes:
  • 3 Storage trays
  • 250+ cards
  • 1 Hot Air Balloon miniature (+ alternative cardboard standee)
  • 1 Barge miniature (+ alternative cardboard standee)
  • 7 new Dividers
  • 1 rule sheet
A copy of the base game is required for this expansion. The 7th Continent The 7th Continent base game is a cooperative game for 1-4 players, with heroes exploring and surviving on the continent recently discovered off Antarctica.

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

A massive box of cards provides a continent to explore and expand one card at a time, as well as a seemingly endless series of event cards which will help unfold the story during your exploration. It would be nearly impossible to finish this 1000+ minute game in one session, so developers have created their own video game style save system.  

Unlike other board games, The 7th Continent will take you through many, MANY hours of adventure as you explore the continent to lift your curse… or die trying! To make this manageable, the game includes a simple yet effective save system that allows you to quickly interrupt the game at any time and have it ready for your next session, just like in a video game.

The original kickstarter had 12,103 backers provide €1,224,220 to bring this project to life.