
Another week, another batch of Kickstarters for everyone to check out. First on the list is a voting game called
The Champion of the Wild. In this game you are trying to determine who is the king of the jungle through Olympic style events and challenges. To start the game you will select three events from different categories with the categories ranging from strength, to endurance, to team events, speed, and more. Each event has it's own restrictions and rules, so some events you think will be a cinch may have a rule that handicaps you to make it a "fair fight". Once you have selected the events it's time to pick who you will be competing with in all three events. Every player will have a hand of seven cards and you will pick your animal or insect from that hand of cards, that is when the voting portion of the game begins. In order each player will explain why their animal should be the winner in each event, trying to be as convincing as possible. Once that is done you will then hand each other voting tokens on where you think they would place for the first event. You will repeat this token passing for the second and then the third events as well. Once every event has been voted on you will then reveal your tokens and total your score, highest value takes home the gold! So if this voting style game interests you, check out the
Kickstarter page.

Next is a simple, but beautiful, card game about discovering the scientific method called
STEM: Epic Heroes. In
STEM: Epic Heroes you will be utilizing different famous figures from history to claim the five steps of the scientific method, observation, hypothesis, experimentation, analysis, and publishing. The famous scientists included run the whole range of science with people like Tesla, George Washington Carver, Newton, Lovelace, Turing, and more. Play is simple in that there is a display of step cards ready to be claimed, and to claim them all you have to do is play a scientist that matches the field on that step such as math, engineering, or chemistry. Collect all five step cards to end the game, and at the end the highest score will be the winner. But that is not all, there are item and location cards as well that can be paired with the different fields giving you even more points. So make sure to grab the steps quickly, but pay attention to your points so you will still be the winner in the end. To find out more and check out the amazing art, head on over to the
Kickstarter page.

After that we have a mini dice chucking game called
Dice of Pirates. This is a simple game of pirate looting and battling, often against the kraken, but also against each other. On your turn you will roll all the dice as many times as you like, but every time you get a three of a kind a different effect will happen. Roll three gold and you get a treasure token, putting you closer to the win condition of five tokens, but also ending your turn. Roll three krakens and you get your ship sunk, forcing your turn to end right then and there. Roll three black flags and a raid begins where you will be rolling off against an opponent in a bid to steal his accumulated treasure. The one exception to this set of three rule is the ship, whenever you roll a ship you give the die to someone, they roll it, and what they roll will determine what effect happens. First person to get five treasure/plunder tokens is the winner. So if you enjoy filler dice games like this, head on over to their
Kickstarter page.

Following that is a card, tableau building type game called
Dwarven Smithy. In this game you are trying to be the most successful smithy around by digging for materials, forging amazing items, and hiring apprentices to help you do the work. This is all contained within a fairly easy to learn card game, as you will simply play and draw cards on your turn. When you play down materials they start out in their raw state, but they will be refined come your next turn, ready to be used in whatever creations or have in hand. Hiring apprentices will give you extra abilities, crafting items can also give you abilities, or more often some quick gold when you sell them. Then there are the king's items, which require more work to build but also net you some serious cash when completed. But what can you do with this gold? Well you can use it to buy supplies, items, or apprentices that other players put up for sale, paying them the money, but getting you the card. But be careful with that, in the end it's the player with the most money who will win, so don't give the game away. To find out more about this game and to see it's amazing art, head on over to the
Kickstarter page.

Finally we have a game that is unfortunately flying under the radar, and that is
Spy Club from Foxtrot Games. This is a family style detective game where you are trying to figure out the who, what, where, why, and with what of a crime that occurred in your neighborhood. Everyone will have a display of three cards, and on your turn you will have three actions to either flip your cards, move them to the center board, or draw more cards from the deck. Moving the cards to the center board is important because every time you collect five of one color, you solve the mystery associated with that color. Blue will tell you want happened, purple will tell you who committed the crime, yellow tells you what item is associated with the crime and so on. But the suspect won't make it easy for you, after each turn he moves along the board and will be triggering events that will mess you up. But if you work effectively together, you will be able to catch him before he escapes. Another cool aspect of the game is a narrative campaign system where you will be uncovering a larger crime over the course of five games, with each game adding new rules and effects as you go along. This creates a unique experience each time you run through it, and with 40 modules in the campaign, the possible combinations are numerous. So if you are looking for an engaging detective game for the whole family, check out this
Kickstarter.