Carcassonne returns to prehistoric times
Zman Games has announced a new edition of Carcassonne: Hunters and Gatherers! This update to the 2002 release contains new art and extra menhir tiles with unique effects, while maintaining the same gameplay.
Set in prehistoric times, the tiles in Carcassonne: Hunters and Gatherers consist of forests, rivers, grasslands, and lakes. Two to five players will place the different tile features, each type scoring in specific ways. Rivers score when both sides end in a lake. They score based on the number of tiles in the river and the number of fish depicted. Forests also score when enclosed based on the number of contiguous tiles, augmented by any menhir stones depicted. Grasslands are scored at the end of the game, based on the wildlife depicted on the tile. The wildlife can be mammoths, aurochs, deer, or sabertooth tigers. A contiguous section of grassland will score 3 points for every mammoth, 2 points for every auroch, and 1 point for every deer. However, each sabertooth tiger will remove 1 deer. Like original Carcassonne, the player that gets to score each section is based on who has placed a meeple to claim the section.
Carcassonne: Hunters and Gatherers is designed by Klaus-Jürgen Wrede and Bernd Brunnhofer. You can try it for free on Tabletopia.