Alexander Pfister and Capstone take to the skies in CloudAge

August 21, 2020 - 10:36am

In a dystopian future, one to four players traverse the skies in airships, sending drones to cloud-covered terrain to collect resources. This is the setting for CloudAge, the upcoming game from designers Alexander Pfister and Arno Steinwender, published by Capstone Games. The art is by Christian Opperer.

The mechanical implementation of the cloud-covered theme consists of three sleeves each containing eight cards that represent locations to visit. The sleeves partially conceal the top card, creating some uncertainty in what players will find. Resources gathered by the players can be used to upgrade their airships. Players also can hire crew members. Well-equipped airships will help players battle Cloud militia. 

CloudAge combines engine-building, deck-building, and resource management. The game has a campaign that ramps up the complexity as players progress. Alternatively, you can play standalone scenarios. CloudAge is available for pre-order now, and projected to arrive in November 2020.