14th Annual Dice Tower Awards

July 8, 2021 - 2:32pm

It's that time of year again where, during our Summer Spectacular, we are announcing the winners of our 14th Annual Gaming Awards. You can head over to our website here to see the entire list of winners. From "Most Welcoming Game" to "Best Game from a New Designer" - we have over fifteen different categories. 2020 was a rough year, but it was full of exciting new releases that deserve recognition. So without futher ado...

Congratulations to Kosmos!

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020. (From BGG)

Congratulations to Dire Wolf!

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. (From BGG)

Congratulations to Czech Games Edition!

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!? (From BGG)

For the rest of the list please visit our website here.