It’s that time again, time to spotlight some fun Kickstarters that have been going on.
First up is something that fits more as a display piece than as a functional board game accessory, even though it CAN be used, called The Tablebreaker. The Tablebreaker is a 4.5″ diameter d20 die made out of solid aluminum and weighing about 5 lbs. They call this The Tablebreaker because a normal die will be about 1/100 of a pound, and bigger metal dice can run into the 1 lb range. I own one of those bigger dice, and having something that weighs five times as much makes me fear for my table if I roll it. I don’t think my table would break, but it would certainly be permanently marked from the Tablebreaker. So if you are looking for a giant metal die to either use or display, or just want to see videos of tables being destroyed by a die, check out the Kickstarter today.
Next up is a worker placement style game with some bag building mixed in called Groves. In Groves you are trying to restore the now formless and forgotten kingdom of Idyllon. To do that you will be building out your grove with all sorts of different trees and using the different spirits to activate those trees or the Tree of Idyll. What workers you get is based on what is in your bag, and each turn you will draw three of those workers to use for the worker placement. Any spirits used on your grove, be they from you or someone else, will go back in your bag. But, any spirits used on the Tree of Idyll are discarded, serving as a way to get unwanted spirits out of your bag. From there it’s just a matter of building your bag right and getting your engine revved up to score dominion points, which are the points you need to win. So if you are interested in this tree themed fantasy game from Letiman Games, check out their Kickstarter page.
After that is a game from Breaking Games with some beautiful art and interesting mechanics, and that is Rise of Tribes. The art for the game is very well done, and the leaders they depict on the player boards look simply amazing and evoke the tribal feel of the game. The game itself is a dice based area control and civilization game where symbol combinations don’t determine your available actions, but they do have the chance to enhance them. How this works is that on your turn you roll two dice, and then put each die on an action space were other dice are already there. The oldest die comes off that space and you perform the action, but if the symbols on the dice there match the action, then you get to do bonus actions as well. This would allow you to do more than just the basic two actions on your turn if you use your dice smartly. You then use these actions to explore new areas, put pieces on the board, and grow your civilization to be the best there is. So if this sounds interesting then check out the Kickstarter page.
Finally we have another entry into the tricking taking plus something else category with Radiant by Tin Shoe Games. Trick taking games plus something else category right now is being occupied by games like Honshu and Trick of the Rails, and this game takes that hybrid idea and runs with it. In Radiant you will draft your hand of cards from a public display, meaning you will know what your opponents are taking and vice versa. From there you will have the opportunity to score sets that you have created in your hand, but be careful, you have to reveal those sets to everyone to score it. From there you starting battling across the board, and battles are decided by a trick taking round with the area you are fighting in determining the trump suit. In the end you get points for areas controlled and the sets you reveal in each round, most points is the winner. So if you are interested in this kind of hybrid area control/tricking taking game, check out their Kickstarter campaign.