Wallet Kickers of the Week

It’s the week after Thanksgiving, that means it’s the first official week of Christmas shopping, so lets see what else there is to spend your money on.  First is a new story telling “game” with some fun and interesting art, simply called StoryWorld.  It’s a simple game which is all about creativity, adaptability, and good story telling.  Each player will have a hand of cards consisting of characters, objects, places, actions, and some wild cards.  At the start a theme card will be flipped over telling you the overall theme of the story, like fantasy, comedy, and so on.  Then starting with the first player, they will play down one of the cards in their hand and tell a part of the story based on that card.  The next player will then get to play a card but must continue the story from the previous card, building on what was played.  This keeps going around, building and continuing the story with each card until everyone has played their cards.  And that’s it, so while it’s not so much a game, it would be a fun activity with kids as the art is very fun and whimsical and helps get the creative juices going.  You can find out more about this game on the Kickstarter page.

Next up we have a very pretty looking deduction game called Prismal, the first game in a newly created universe called the Kingdoms of Isempar.  In this game you are trying to figure out what the value of the face down cards are in the middle, given that every card is dealt out and that only one of each number exists in each suit.  From your information and the information given by other players via their played cards, you have to play down a number of cards in front of each hidden card equal to that hidden card’s value.  Play is extremely simple with only two options, play a card out in front of the face down cards, or discard a card face down.  You will always know how many cards of each suit are in play as they are clearly shown on the back, but it’s the value of these cards that you will have to figure out or make educated guesses on.  At the end you will flip over all the cards and figure out how many you succeeded on and how many you failed.  If your successes out weight your failures, you win.  To find out more information you can check out the campaign page here.

After that we have a new dice worker placement type game called Living Planet, designed by Christophe Boelinger.  In this game you are exploiting resources from a new planet and using those resources to build and trade your way to greatness.  They call it a dice worker placement style game, but you don’t roll and place the die, instead you will be playing cards which show different values of the dice.  On a turn you will play one of these cards and place your die in one of three zones, actions, production, or cataclysm.  On the production space you will produce resources on all the factories and resource spaces you have that match that die value.  On the cataclysm space if you match the color and value of a die on any hexes on the board, you trigger a disaster for that hex, which one is shown on each hex.  On the actions space you will get to perform two actions, with each action being modified or defined by the value of die you put on that space.  With the actions you will be able to explore more of the planet, build buildings, move units, get money, and so on.  Turns will keep happening like this until everyone has had 12 turns, then you will count up victory points and see who the winner is.  To read more about the game and to back for a copy, head on over to the Kickstarter page.

And finally, we have the random entry of the list, and that is the Animator vs Animation card game.  The game’s art and concept come from the stick figure battle animations you can see online, and with the same goal, to win the battle.  The game consists of picking a character, and then doing battle with the other characters as the animator.  Each round you will play different action cards on the characters, moving them, turning them, and clicking on them to do damage.  You will also be able to equip them with different items or use special abilities to modify the outcome of battle.  As you damage your opponents you will start collecting their cubes, and each cube will be worth one point.  When someone gets to 16 points they are immediately declared the winner.  So if this kind of silly take that style card game is your thing, check out the Kickstarter page.