The Mansky Caper released on Kickstarter

Calliope Games announced the release of The Mansky Caper on Kickstarter. It’s a prohibition-era, heist game for 2-6 players, designed by Ken Franklin. The game plays in 40-60 minutes and supports players aged 8+.

In this explosive press-your-luck game, you’ll be robbing rooms and dodging booby traps that go boom! Al Mansky, the most ruthless and illustrious Mob Boss ever, has never shown our Family the respect it deserves! Well… Big Al is away on vacation and it’s time to even the score! We are breaking into his mansion and absconding with all his loot! [source]

 

During The Mansky Caper players take turns navigating through rooms in Big Al’s mansion. Each turn a player opens a safe in the room and either draws shiny gems and coins, keys to unlock remaining rooms, plot twists, or explosive booby traps which can destroy the loot, or even the whole room. In order to protect your loot you’ll need to take a turn to stash it in the getaway car but during this turn your “associates” won’t be sharing any loot they find.

Each character has a unique skill and you can call in a favor to make another player help you. You can only call in favors after offering to help your associates which earns you a favor. At the end of the caper, when all of the safes are empty, and the mansion is falling apart, the player with the most loot is the winner and the new head of The Family.

The game features great looking components, including 3D safes, and requires a minimum pledge of $32 for the base game with free shipping within the United States. The campaign started today and runs up until Saturday, February 10th 2018, with them achieving 11% of their target on their first day. See the Kickstarter page for more details.

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.