The Grimm Masquerade: A deductive, fairy-tale game

In The Grimm Masquerade players have been invited by The Beast to his castle for a Masquerade. When they enter, they are magically transformed into the identity of another character from The Grimm Forest attending the party. Players need to use strategy and deduction to survive the night.

The goal of the game is to either collect 3 artifacts which are favorable to the character without being given 2 artifacts which are unfavorable, or be the only character left at the Masquerade. On each turn, each player will draw 2 artifacts, keep one for themselves, then give the other to another player. For example, if a player has the visage of Snow White but is actually the Evil Queen, they will try to collect mirrors. However, keeping mirror cards instead of passing them on could clearly indicate to other players the true identity of the player and they could be ousted (much to the delight of The Beast who enjoys this activity). Turning in 2 artifacts also activates special actions which provide great benefits in the game.

Players ousted early take on the role of a Ghost who gets to guess which character will win the magical Masquerade and will win alongside them if guessed correctly. The Ghost is also able to hand out artifacts to try and sway the results in their favor.

The Grimm Masquerade is designed by Tim EisnerBen Eisner (both known for Tidal Blades: Heroes of the Reef), and James Hudson (also known for Guardian’s Call), and is published by Skybound Games. The game is expected to release in July of 2019.

Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.