Sit Down! has three new products in the pipeline this first month of the new year, all having been shown off at the previous Essen show. All three are slated for initial release in European Markets, with future distribution unannounced. Their newest title is Gravity Superstars, a competitive game for 2 to 6 adventurers that emulates platforming games of old as each player jumps and runs along platforms to capture stardust . It’s a very cool and innovative design where each player deals with a different puzzle because their piece sits facing them in one of the four cardinal orientations of the board, a different perspective giving a different set of challenges.
“What is really original about Gravity Superstar is the manner in which the players’ pawns move: Each turn, they move one or two spaces, then they are affected by gravity, which makes them fall until they are stopped by a platform. This effect is made possible by the fact that the pawns are used lying down on the board. Thus, they move up (above their head), down (below their feet), left, or right. During its movement, a pawn can collect stars (to score points at the end of the game) or replay tokens (to take a second consecutive turn), and eject opponents’ pawns from the board.”
The next two products are for the Magic Maze line, starting with Magic Maze Kids XXL. It’s pretty much exactly what it reads on the tin, it’s a giant board (70 x 70 cm) compatible with Magic Maze Kids that also adds a few new rules, and that sounds like a lovely addition to an already excellent children’s game. Last is a much awaited expansion for the original Magic Maze hinted at during the Dice Tower Awards ceremony last July, Hidden Roles. This appropriately-named expansion (one that I have been very hyped for) can be added to any game of 3 or more players to allow for a potential traitor who doesn’t want the team to succeed, but if they’re called out they are removed from play and must give up their action to someone else. All of these sound amazingly fun in all their own ways, and if you are as excited as I am to see more from Sit Down!, be sure to check out their website for future announcements!
CGE definitely has their holiday release schedule ready enough as-is, but as they’ve proven within the past few years – there’s always room for more word-based party games. That’s not me complaining, though, because CGE has been knocking it out of the park in that category, so it’s with great pleasure to share with you a few more coming quarter four of this year. The most exciting of the two releases is the all-new Trapwords – a party game inspired by the team vs. team play of Codenames with a slight twist thrown in. As described on CGE’s product page:
“Trapwords is a fun and fast-paced party game for two teams, who simultaneously prepare their lists of trapwords. The simple task of giving clues for your word is made fiendishly difficult by not knowing which words you can’t say. If you succeed, you advance to higher levels with more trapwords and additional challenges. Includes a set of regular words as well as a set with a fantasy theme.”
Codenames, on the other hand, does not need any introduction, but it’s still awesome to also announce that it’s Pictures version is getting the same XXL treatment that the base game has already gotten. There are no gameplay changes at all, just a giant version of the game this time featuring it’s unique and puzzling artwork on much bigger tiles. With this next step it is within reason to expect that Duet will receive the same treatment in the future, but I’m curious if the themed versions, such as Deep Undercover, Disney, and Marvel, will as well. We’ll have to wait and see! In the meantime, if you would like to learn more about these, and other, upcoming CGE releases, be sure to check out their website for updates.
Codenames is already big among gamers, and can even can even be said to be big with a growing number of people that wouldn’t use that word to describe themselves. Well, it’s about to get even bigger.
Codenames XXL is set for release in Q2 of 2018. The primary feature of this version is the larger cards, designed for bigger groups to play more easily, as players won’t be leaning over each other and squinting nearly as much. The original’s cards were 2.6″ x 1.7″, but the new version goes big, not home, with 4.7″ x 2.8″ cards, almost 3 times larger (in terms of card area).