Star Wars: X-Wing enters the Clone Wars with Fantasy Flight’s latest wave of expansions. Wave III introduces two new factions for the Clone Wars: the Galactic Republic and the Separatist Alliance.
Supporting the Separatist Alliance is the workhorse of the fleet: Servants of Strife Squadron Pack. This squadron pack contains a heavily armed Belbullab-22 starfighter and two Vulture-class droid fighters (painted in General Grievous’s colors). Of course, you can always add additional Vulture-class droid fighters (in traditional tan color) which have their own expansion pack. Lastly, Sith Infiltrator Expansion Pack gives the Separatist Alliance an opportunity to make stealthy and deadly strikes by agents of Darth Sidious, including Darth Maul!
On the Galactic Republic side, the Guardians of the Republic Squadron Pack provides the workhorse of the fleet. This squadron pack contains one Delta-7 Aethersprite (painted in Obi-Wan Kenobi’s colors) and two V-19 Torrent Starfighters. While clone pilots fly the Starfighters, the Jedi Knights pilot the Delta-7s. The ARC-170 Starfighter Expansion provides superior heavy fighter support for the Galactic Republic, which can add plenty more Jedi’s to the skies with the Delta-7 Aethersprite Expansion (in traditional yellow and grey colors).
Wave III also includes updated versions of two classic starfighters for Scum and Villainy and Galactic Empire factions. The Z-95-AF4 Headhunter Expansion sports an awesome looking black and yellow paint scheme and will be an imposing starship in any criminal fleet. Lastly, TIE/sk Striker Expansion provides the Galactic Empire a nimble and deadly starfighter.
To learn more about Wave III and these expansions, stay tuned to Fantasy Flight. Look for these expansions at your friendly local game store in the first quarter 2019.
For those fans of the Star Wars: X-Wing game who were concerned that Fantasy Flight Games might run out of ships to model their miniatures on, your concerns should be allayed by the recently announced addition of two factions from the Prequel movies and Clone Wars era. Now players can try their hand at the Old Republic and Separatist factions who each have their own, unique play styles.
With the addition of the “Force” mechanism to the 2nd edition of the game, the Old Republic’s Jedi Knights should provide for some interesting tactics and abilities to fully utilize it. Of course, if the Jedi are more prevalent then so are the Sith. The addition of Darth Maul and his Sith Inflitrator is sure to provide a foil to the new Jedi Starfighters. The resurrection of the Star Wars: Clone Wars animated show should also help flesh out new content for the game, along with the yearly Star Wars movies currently in the pipeline.
It appears that the redesign of the game has arrived in time to make full use of the expanded lore on the way.
“It’s immersing you even deeper in the lore. If you want to play a more straightforward, more straight-up version of the game, that’s very easy to do now. If you really want to dive into it and really go deep, there’s a clear path for that now, as well.” – Steve Horvath, Chief marketing officer of Fantasy Flight Games [source]
Fantasy Flight Games have spent 18 months of research, design, and testing in creating Star Wars: X-Wing Second Edition and with the glut of new content on the way, fans of the game, and even those seeking to collect just the excellent miniatures, are in for a treat.
See the original article on the Star Wars website for more information.
Fantasy Flight Games have announced the Mining Guild TIE expansion pack for the Scum & Villainy faction, 4 expansions for The Resistance, and 3 First Order expansions in the Second Wave of releases for X-Wing 2nd Edition. X-Wing 2nd Edition is a tabletop miniatures game, designed by Jason Little, in which players control squadrons of space ships locked in combat in the Star Wars universe.
Scum & Villainy
The Mining Guild TIE expansion pack contains a TIE Fighter re-purposed for combat in the Mining Guild’s operations. They have improved peripheral vision to aid in maneuvering through dangerous asteroid fields, Notched Stabilizers which reduce speed, but allow the TIE to ignore asteroids.
“Rather than launching offensive operations against Rebel targets and overwhelming them with wave after wave of ships, the Mining Guild cares more about protecting its own interests. These concerns carry over into the design of the guild’s version of the TIE.” [source]
Spinning out of the 1st Edition’s Rebel Alliance faction is The Resistance faction. Their first expansion is the Conversion Kit needed to convert 1st Edition ships and cards into 2nd Edition versions.
“This kit contains everything you need to upgrade your Resistance ship collection from the First Edition to the Second Edition, including pilot cards, upgrade cards, and ship tokens. Amongst the new ship cards and tokens, you’ll find new versions of Resistance heroes like Poe Dameron and Rey, each ready to bring their unique abilities to your custom-built squadrons. These pilots are complemented by over one-hundred upgrade cards that you can use to customize your squadron to fit your play style. Finally, this conversion kit gives you plenty of options for rounding out your Resistance squadrons, containing enough maneuver dials to convert three Resistance Bombers, three YT-1300s, and four T-70 X-wing fighters.” [source]
The second of The Resistance’s expansions is the T-70 X-Wing expansion pack. It includes new pilot cards which did not exist in the 1st Edition, though these have been included in The Resistance’s Conversion Kit for veteran players. Their third expansion is the RZ-2 A-wing expansion pack which appears to be a new ship to the game. The final expansion pack is the Resistance Maneuver Dial Upgrade Kit.
In the 1st Edition of the game the First Order was originally part of the Imperial Faction but they’ve been separated as their own faction and require the Conversion Kit to be played in the 2nd Edition of X-Wing.
“Within the First Order Conversion Kit, you’ll find everything you need to strike fear into the heart of the Resistance and take your squad into the future of X-Wing, including a wide variety of new ship cards and tokens, including some of the most celebrated pilots in the First Order, such as Major Stridan, “Backdraft,” and Kylo Ren himself. These pilots are accompanied by more than one-hundred upgrade cards and new maneuver dials for your TIE/fo Fighter, Special Forces TIE, TIE Silencer, and Upsilon-class Shuttle ships, giving you plenty of tools to bring back the glory of the Empire.” [source]
The TIE/fo expansion pack and First Order Maneuver Dial rounds out the Wave 2 expansions for the First Order.
With the release of two entire factions the current meta is bound to change.
Fantasy Flight Games has announced the X-Wing Second Edition Core Set which will be released in August at GenCon and then generally released in September 2018. Veteran players of the existing edition of the game can check a new FAQ they’ve added to answer all of your questions regarding what will happen to your current collection.
“While the X-Wing Second Edition Core Set provides everything you need to get started with your first space battles in the new edition, it isn’t all that will be on offer. You can bring your full collection of first edition ships into the new edition with Conversion Kits for the Galactic Empire, Rebel Alliance, and Scum and Villainy. What’s more, a full hangar bay of expansions will launch alongside the Core Set, giving you plenty of options for creating your squadrons and customizing your X-Wing Second Edition experience.” [source]
So why have they released a second edition? If you’ve been playing the game up until this point you’ll have noticed that the constant errata of cards and ships has created a convoluted mess and made the competitive scene a challenging, unfriendly place for new players. It’s also put a lot of strain on needing judges at competitive events to keep everyone above board which slows the game. A lot of the older ships are also lagging in their ability to compete with newer ships and Fantasy Flight have listened to a very vocal community and looked to rectify the situation by cleaning things up and hopefully injecting new life into the game.
“Since 2012 and the release of the game, X-Wing Miniatures Game has grown and expanded to become a massive bestseller. Fourteen waves and fifty-eight distinct starships provided a massive library of ships and tactical possibilities, giving you the chance to field hundreds of unique squadrons in their space battles across the Star Wars saga. Despite the massive success of the game’s first edition, we believe that by advancing the game to a second edition, X-Wing can offer an even better experience!” [source]
Highlights of some of the changes include:
- The addition of force powers to the game in a more streamlined and versatile manner in the form of a new force icon on pilots.
- The Resistance faction has been separated from the Rebel faction and the First Order faction has been separated from the the Galactic Empire faction which should add more tactical variety.
- An official X-Wing App will make building squads easier and will be necessary to build freeform squads.
- A revamped and redesigned damage deck.
For more details regarding the changes affecting the Rebel Alliance, Galactic Empire, or Scum and Villainy factions you can read their own articles on the Fantasy Flight Games website. Also check how these changes will affect the organized play community.
In Fantasy Flight Games’ recent preview article Stay In Attack Formation, the company announces the four new ships included in the Wave IX expansions for the popular Star Wars: X-Wing Miniatures Game.
Wave IX introduces new starfighters and pilots from The Force Awakens, Star Wars Rebels, and the new canon and continues to emphasize skillful maneuvering and the importance of catching your enemies squarely in your firing arc. The new ships included in Wave IX are
- ARC-170 Expansion Pack
- a rather sluggish and antiquated Rebel Alliance starfighter with powerful cannons, heavy shielding, and a tail gunner.
- Special Forces TIE Expansion Pack
- a specialized two-seater TIE craft with enhanced shields, weapons, sensor systems, and a dual heavy laser turret mounted to the bottom of its fuselage.
- Protectorate Starfighter Expansion Pack
- the Concord Dawn Protectorate starfighter, the “Fang fighter.” A fast and sleek Mandalorian vessel custom-built for fighter combat and equipped with a hidden torpedo launcher and pivot wings that provided vector thrust control.
- Shadow Caster Expansion Pack
- signature starship of the young and ambitious bounty hunter Ketsu Onyo. The Shadow Caster was agile and powerful, but lightly shielded, trading heavy ray shielding for speed.
Wave IX has a scheduled release date of late in the third quarter of 2016. Read the entire preview article on FFG’s website.
“It’s a trap!”
Will your fleet set a trap for your enemy? Or will you find your ships ripped out of hyperspace by your enemy’s gravity-well projectors?
Fantasy Flight Games (FFG) would like to proudly announce the 4th wave of expansions for Star Wars: Armada. This wave will include two new ships, the Interdictor cruiser for the Empire and the Liberty-class Star Cruiser for the Rebellion.
The Interdictor is a cruiser equipped with advanced gravity-well projectors that can wrench an unsuspecting ship out of hyperspace. This can be used to create elaborate traps for the enemy, forcing them into a conflict and potentially separating them from the rest of the fleet. The Interdictor Expansion Pack comes with fourteen upgrades, two ship cards, pre-painted miniature starship, and a rulesheet and all necessary tokens and command dials.
The Liberty differs from the Home One Mon Calamari cruiser in that it is designed to charge directly into battle. This is due to its powerful forward shielding and forward battery armament.
For more information on these new ships from the 4th Wave, check out the full article on FFG’s website.
IMAGINE: You strap yourself into the cockpit of your X-wing. As you turn to exit the hangar bay, klaxons blare and a series of red and blue lights pulse their warnings. “Imperial fighters in sector 48!” Your heart is racing. Then you get the signal from the flight crew. You hit the thruster, and you’re chasing your wingmates through the clouds and into the starry darkness of space. For one second, it’s the way you always felt flying should be. But then you see the activity on your scanners. And then the ships—hundreds of them, maybe even thousands. You open fire. Your squadmates open fire. The enemy opens fire. And everything erupts into streaks of light and explosions…
This spring, Fantasy Flight Games is bringing the biggest and most exciting X-Wing event ever, the X-Wing System Open Series. From March 31st through June 5th, the X-Wing System Open Series will be held in eight different events, each held in one of eight different nations around the world. These events are open to anyone, and each of the eight events will yield one “ace”, each of whom will win transportation, hotel accommodation, and entry to the eight-player Coruscant Invitational taking place within the sold-out 2016 Star Wars Celebration in London, England.
For more information on this series of events, visit the FFG website here.
Plot your bombing runs, unleash torrential volleys of cannon fire, and rule the skies with Imperial might… Fantasy Flight Games is proud to announce the Imperial Veterans Expansion Pack for X-Wing™! Fans of the TIE bomber and TIE defender, take heart! Your Imperial veterans will soon burn their paths through the skies in starfighters of truly fearsome design…
Fantasy Flight Games has announced the latest expansion pack for the X-Wing Miniatures Game, the Imperial Veterans Expansion Pack. This new expansion features eight of the best fighter pilots in the Imperial fleet, leading squadrons of TIE Bombers and TIE Defenders in two unique ships, one of each type, sporting brand new paint-schemes. Players will be able to fly the new mission, Disable the Relays, and equip thirteen new upgrades that will “dramatically reshape the possible roles that the TIE bomber and TIE defender can play within your fleet.”
The TIE Defender comes with two new Title cards, the TIE/x7 and TIE/D. The TIE/x7 offers a squadron point value deduction and turns your Defender into a straight dogfighter. The TIE/D title allows you to link your ship’s primary weapons to a cannon upgrade of three or fewer squad points.
The Imperial Veterans Expansion Pack will hit retailers in the first quarter of 2016. For more information about this new expansion, visit the release article on FFG’s website here.
Swarms and the TIE swarm, specifically, are as old as X-Wing itself. They’re also well-known and understood. In short, you fly a large number of similar ships, concentrate your fire, and batter your opponents with a giant pile of attack dice.
The Imperial Assault Carrier Expansion Pack, with its Gozanti-class Cruiser, is about to be released. In a recent article, Fantasy Flight Games offers us a preview of the new TIE Fighter Pilots from the Imperial Assault Carrier Expansion Pack and how they use swarm tactics to their advantage.
Like flies, gnats, rats, goblins, or group text messages, TIE fighters are not much of a threat when they are alone due to their insignificant size and fragility. But get a large group of them swarming together, focusing their attack on one entity, they can be formidable indeed.
Now, The Force Awakens™ Core Set has introduced the TIE/fo fighter, and the Imperial Assault Carrier Expansion Pack looks to give the swarm a large, new dose of energy with its two TIE fighter miniatures, which feature alternate paint schemes, as well as four new unique aces.
A staple part of Imperial strategy in the X-Wing Miniatures Game often includes the swarm tactic, with only a few aces and a large group of weaker, generic TIE fighters. The new aces included in the Imperial Assault Carrier Expansion Pack offer new possibilities in the form of synergistic abilities that didn’t exist before. This article describes the four aces (“Scourge”, “Wampa”, “Youngster”, and “Chaser”) in more detail, as well as several sample swarm scenarios.
For more information on how swarm tactics work into this new expansion, read the full article here.
Not to be confused with a method to carry your Imperial Assault game, this is a new large ship for Epic Play in the X-Wing system from Fantasy Flight Games. The pack includes a Gozanti-class cruiser, two TIE fighters, and a host of upgrades for all your large ships. This newest article goes into detail about the impact a large ship can have on Epic Play games of X-Wing.
While X-Wing Epic Play utilizes the same basic rules set as your 100-point Standard Play matches, it offers a play experience that is distinctly larger in its scope and feel. Not only does the Epic Play format allow you to spend three or more times the number of squad-building points, it allows you to bring huge-base ships into the battle.
These huge ships contribute to the Epic Play format’s distinctive feel in several ways. They’re massive, towering over the game’s small- and large-base ships, and they change the game’s aesthetics accordingly. Suddenly, your squad-based skirmish is something greater. There’s a new balance to the battle as starfighters and bombers clash alongside capital ships and transports.
The plethora of new cards to upgrade your ships means that it isn’t just the Imperial Assault Carrier that benefits. Many of the included cards can be used as upgrades for your Imperial Raider as well! Adding the Gozanti-class to your fleet means everyone benefits and Epic Play is that much more exciting and dynamic. If you missed the first article announcing the release, you can read it here.
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