WizKids have published multiple games using their Adventure System which makes them all compatible with one another. Waterdeep: Dungeon of the Mad Mage Adventure System Board Game is the latest release for this system. Other releases for this game system include Castle Ravenloft, The Legend of Drizzt, Wrath of Ashardalon, Temple of Elemental Evil, and The Tomb of Annihilation.
“In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries.”
This game includes multiple scenarios, challenging quests, and game play designed for 1-5 players, ages 14+. There are also new Environment and Bane/Boon cards, and Trap and Spell decks. The other significant improvement is that players can now reach level 4 with their characters and gain even more powers … so you can finally tackle the earlier, harder games with characters more capable of handling them (I’m looking at you Wrath of Ashardalon).
As with previous incarnations of the Adventure Game System, the Waterdeep: Dungeon of the Mad Mage Adventure System Board Game will also release with a Premium Edition which features pre-painted miniatures. This game will be available in March of 2019.
Kodachi is a card game designed by A.B. West and produced by WizKids. A kodachi is a small sword used by the samurai in Feudal Japan. The game designer has described Kodachi as a streamlined version of Ninjato (which he also designed) which features a push your luck invasion mechanism at its core. Kodachi will support 2-4 players, aged 14+, and will play in roughly 45 mins.
“In 12th century Japan, you rested after the Gempei War, retiring your ninjato sword, desiring a life of peace. But, once again, the ruling families call for your special skills to establish their honor. You will need stealth and strength, cunning and intrigue, and the swiftness of a Kodachi sword!”
Players are called upon to acquire treasures by facing guards with either strength or stealth. Guards are overcome when playing cards of higher numbers when testing strength or overcome when playing lower numbers when testing stealth. Treasures can be used to generate rumors, bribe envoys, and strengthen skills. Clan tokens, when gained by playing envoys, advance the game until the last clan token is taken and the game ends. The player with the highest score wins the game.
Kodachi is expected to release in May of 2019.
The Expanse: Doors and Corners Expansion contains five new modules for the base game, each adding to the strategy and gameplay. The modules can be used independently or in any combination together with the base game.
The five modules are:
• Leaders – your leaders move with their fleets and can add influence
• New Tech – earn new powers, which adds variety and surprise based on what is available
• Resource tokens – these can be spent to help pay CP costs, add AP to a card or move up the initiative track
• Protomolecule – adds a new scoring opportunity
• Variable setup – allows fleets and influence to be placed anywhere during game start
Expansion contents include:
• 16 Action cards
• 36 Tech cards
• 4 Leader standees
• 12 Power Play sector tokens
• 12 Power Play point tokens
• 16 Resource tokens
• 1 Suppression token
• 1 Protomolecule standee
• 5 Base Destroyed tokens
• 1 Resource reference card
• 1 Leader reference card
• 1 Protomolecule owner card
• 1 Revised game board & ship tokens
Before it was a board game, The Expanse was a sci-fi book series by James S.A. Corey and a popular space opera TV series broadcast on Syfy for three seasons. The Expanse Board Game was designed by Geoff Engelstein and is a game for 2-4 players, ages 14+. Watch the Dice Tower’s coverage of The Expanse here.
The Expanse: Doors and Corners Expansion can be preordered and has an expected release date of February 2019.
WizKids has announced a licensing agreement with the WWE. The agreement will allow WizKids to bring WWE content to their popular line of games, such as HeroClix and Dice Masters, as well as, other board games. The press release indicates the agreement includes the likeness rights to current and former WWE superstars.
“The partnership will bring the likeness of popular WWE Superstars, including John Cena®, The Rock®, Charlotte Flair®, Roman Reigns® and The Undertaker®, in addition to WWE Hall of Famers such as “Stone Cold” Steve Austin® and Trish Stratus™ to several gaming platforms, including Dice Masters, HeroClix and Boxed Strategy Games.”
It appears the first WWE branded content from WizKids will arrive in 2019.
You can read the full press release here.
Chiyo’s Secret is an upcoming game from designer J.B. Howell and published by WizKids. Checking a distributor’s page and its BGG listing have given me some reasons for excitement for Chiyo’s Secret. What peeked my interest in this hidden role game is that its BGG summation brought out feelings of recent classic games like Coup and Love Letter:
“You are a noble ally of the daimyo, perhaps with a secret agenda of your own… Chiyo’s Secret has four teams: Loyal Allies, who seek to capture Chiyo and Fusanobu and send them to be executed for their crimes; Usurpers, who seek to lure Fusanobu and the Daimyo into a trap and seize power for themselves; Betrayers, who seek to betray the Daimyo and present Chiyo and Fusanobu to the Shogun instead; and the lone Motonaka who seeks to protect his parents, hiding them until the Shogun arrives.”
If this intrigues you as well you can already learn the backstory and how to play this 5-8 player, 45-60 minute game as the final rules are already posted and show off the art and components as well.
J.B. Howell may not be a famous board game designer yet, but 2019 may change that, with two other WizKids games scheduled to release, as well as at least three from other publishers. One of which, Reavers of Midgard by Grey Fox Games, the newest game in their Champions of Midgard universe, may be cause for some series fans to check out Chiyo’s Secret to examine Howell’s design skills. I am equally interested in another 2019 release of Howell’s called Papillon, which combines butterflies and flowers in a game of set collection, tile placement, and area control/area influence into a unique looking package.
Gamers will starter to gather information and seek out others to complete their objectives in January 2019 when Chiyo’s Secret is scheduled to release.
In 2019, WizKids will be launching Quarriors! Qultimate Quedition, which consists of the Quarriors! base game and all previously released expansions and promotional cards (including the never-before-printed Ghost of X-Mas Past, Present and Future)!
“Quarriors! is a fast-paced game in which players must strategically balance their choices each turn. Do you use your Quiddity to summon creatures in the hopes of scoring glory, or should you spend it all to capture more powerful quarry from the Wilds? “
Each player controls a Quarrior competing for glory in the eyes of Quiana, the Empress of Quaridia. Players start with an identical set of twelve dice in their dice bag but the bag’s composition will change as the game progresses. At the start of the game, creature and spell dice (dubbed “quarry”) are dealt at random to form “the Wilds” in the center of the table. As play progresses, players roll their dice to attempt to summon creatures, cast spells and harness the magical power of Quiddity (the in-game resource) to capture quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll six dice a turn from their bag, meaning that controlling bag composition is key to victory.
To win, players must outmaneuver each other through strategic spell use, the acquisition of powerful quarry, and ultimately, by striking down opposing creatures in combat. If your creatures survive until your next turn, you will score glory points and move closer to victory!
Quarriors Qulatimate Quedition includes:
- 340 Custom Dice
- 211 Cards (Spells and Creatures and Quests)
- 1 Double-Sided Glory Tracker
- 4 Glory Markers
- 4 Quest Markers
- 4 Felt Dice Bags
- 1 Rulebook
The Dice Tower has covered Quarriors! quite a bit over the years. Check out some of the videos here.
This year, WizKids have switched the Dice Masters release model from that of blind booster pack purchases to a defined set in the form of expansion packs or campaign boxes. Recently their first campaign box, Avengers Infinity Dice Masters, was released (and you can get more information on it in Tom’s review of the game). However, it sorely lacked many of the beloved mutant superheroes so X-Men Forever Dice Masters seeks to rectify that situation and is packed full of characters from the X-Men, Brotherhood, Hellfire Club, and other beloved mutant teams.
Dice Masters was originally designed by Eric M. Lang and Mike Elliot and is a 2-player dice game where players pit teams of heroes and villains against each other in dice battle. The set will contain more than a dozen characters and their dice and is intended for players aged 14+. Games last roughly 30 minutes.
Expect the X-Men Forever Dice Masters Campaign Box to be released on November 1st, 2018.
If you’ve always wanted to have a more active hand in summoning Great Old Ones instead of playing cards, moving some miniatures, or listening to an app … then A’Writhe: A Game of Eldritch Contortions is the game for you! In August, WizKids are releasing the game of body contortions (think Cthulhu mixed with that other twisting game) where players need to align their bodies over Arkham in order to manifest Great Old Ones.
Players gather in teams of two where one is the cultist and the other is the Great Old One. The cultist player instructs the Great Old One player (no, not your grandma) to place their appendages on various spots across Arkham in order to complete a specific pattern. Of course, since other deities are trying to enter the world at the same time, the competing deities’ appendages can be used as part of their own to complete patterns.
Up to 3 teams of 2 can play in this game of contortion (and backache for more veteran players). It comes with 20 mats, pattern cards, and various Great Old One roles. A’Writhe: A Game of Eldritch Contortions was designed by Jay E. Treat, III, with art by Simeon Cogswell and J. Lonnee. It plays in 30 minutes and supports players aged 14+.
More information can be obtained from the product page on the WizKids website.
Wizkids has announced plans to release Fistful of Monsters, an expansion to their 2016 Dungeons & Dragons Game Rock, Paper, Wizard. Like the original game, the expansion allow 3-6 players to spend around 30 minutes to try and grab the most gold possible from a dragon’s hoard. The expansions is currently scheduled for an October 2018 release.
You have once again bested a dragon in its own lair and now comes time for your party to split the foul beast’s hoard accordingly… Can you deal with these Wandering Monsters and still come away with the most gold? Maybe that stash of magic items you left by the cave entrance will prove helpful…
Like the original game, the expansion is designed by Josh Cappel, Jay Cormier, and Sen-Foong Lim with artwork by Josh Cappel.
In this new expansion for Rock Paper Wizard, dastardly wandering monsters add a new threat. Each new wandering monster has a unique ability capable of forcing a wizard to move around the board, lose gold, end up injured. New magical items, used in combination with spells, might help players gain even more loot however.
The new box included with Fistful of Monsters features a deeper box so both the expansion and the original game can all be stored in a single box.
In the base game, Dungeons & Dragons: Rock Paper Wizard, a dragon has been slain, leaving behind a pile of treasure players will fight over.
A shared spell book will be placed on the table, with hand gestures representing various possible spells. Players will will choose spells simultaneously, moving a player closer or further away from the loot or affecting the game state in other ways. Players will need to carefully manage the chaos in an attempt to be the first to grab 25 pieces from the dragon’s hoard and win the game.
Maiden’s Quest, designed by Kenneth C. Shannon, III (known for Tournament at Camelot), is a card game for 1-5 players, aged 14+.
A maiden who wants to escape the tower can only wait so long to be rescued before she takes matters into her own hands. Escaping maidens play cards in their hands to fight enemies and overcome various obstacles. The difficulty ramps up as the game progresses and an innovative turn-and-flip mechanism allows each card to represent up to four items, encounters, or allies.
It plays in roughly 10-30 minutes for the full game though you can play a single round in 30 seconds or less. After each encounter you can stop and stow away the deck at any time then return and play another time and continue where you left off. Maiden’s Quest is played solely in the hand (no table space required) and includes a solo, co-operative, and 2-player version of the game. You can also combine multiple copies of the game to support more players.
Maiden’s Quest is expected to release June 2018.
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