Last month an important article was posted by Volko and Andrew Ruhnke on Inside GMT where they discussed their upcoming Coin Series game, Gallic War and how they will be changing the COIN mechanics to fit into ancient Rome.
For those not familiar with the GMT COIN Series, the games challenge player’s to deal with Counter Insurgency and asymmetrical warfare as the head of various nation states, rebels and even terrorists.
While a lively debate on BGG contended the series wouldn’t fit well for ancient Rome, the designers go into a rather detailed explanation of how they are changing the COIN mechanics to fit the time period while keeping the core gameplay the same in the series that is a perpetual solid performer for GMT Games.
You can read the article here.
The Boardgaming Life has a rather interesting article from Paul Comben discussing the unique block wargame designs of Rachel Simmons. Rachel has created three games using her novel approach, Bonaparte at Marengo, Napoleon’s Triumph and The Guns of Gettysburg.
These elegant designs simplify many aspects of the traditional block wargame without ever losing the tactical challenges posed from the engagement’s modeled. Each game offers a unique, refined look and solid game play that bears further investigation by any gamer interested in the subject matter. Read the full article here.
Fleet Commander Nimitz is the fourth game in our Commander series of solitaire games. For the first time, we take the Commander series to the high seas!
At the start of the war, Nimitz faces a Pacific Ocean on the brink of disaster. The Imperial Japanese Navy has just delivered a devastating attack against the US fleet at Pearl Harbor, and little stands in the way of total defeat for the US in the battle for the Pacific. In the months to come, the situation will spiral from bad to worse. Nimitz will see the Japanese score one victory after another as they march across the Pacific, until only Midway and Hawaii stand between them and the West Coast of the US.
The game spans the entire Pacific war from January 1942 until the end in September 1945. Success depends on the vital balance between strategic and tactical focus. You must move your forces across the maps to achieve your strategic goals, but you must also out-think your opponents on the battlefield.
You can play each campaign as a stand-alone game, or as part of a linked series of games.
- 22”x25.5” Mounted Strategic Map
- 4 Campaigns
- 8 Counter sheets of 5/8” and 1.25” counters
- 11”x17” Tactical Battle Sheet
- Full color Rulebook