Syther Gaming has announced a Kickstarter Campaign for OverBattle: The All War, an absolutely massive wargame-style area control board game where 2-4 players do 4X style battle for domination of the galaxy. In OverBattle, players take control of one of the 4 unique races, spend points to deploy troops and do battle over the planets and moons of the broken Unity. OverBattle comes with a metric tonne of miniatures, dice, crystals, and units (1000+), large modular game mats, and an involving scenario driven cohesive story arc. One of the more interesting parts of the game is the 3D CASy (Combat Assist System) for multi-level resolution of battles. The Kickstarter for OverBattle: The All War continues through April 20, and the game is expected to deliver in July 2019.
Pocket Box Games, as they sound, are games designed for and packaged in small plastic boxes that are easily transported so you can bring them with you anywhere. How big are the boxes? They measure a mere 4.25 inches in one direction, 7.25 inches in the other, and only 2 inches thick. This puts it in the same size class as the Tiny Epic series of games, meaning they will be highly portable and you could easily bring several of them without much effort. But enough about the box, what about the games?
The games they are packaging in these boxes are what really bring back the 80’s as they are reprinting classic SJG titles for these boxes. The initial titles (not including stretch goals) are Illuminati, Ogre, GEV, Battlesuit, Car Wars, Truck Stop, and Crash City. Also since they are wanting to really relive the time, they are making minimal to no additions or changes to these games so they will play like they did back in the day, although with a “2019 Reproduction” stamp on components so you can tell editions apart. However, they did depart from the original in one way, and that’s the price. Each pocket box game will cost you $20 plus shipping, with discounts for buying in sets of 4. Also available are just empty pocket boxes themselves, that way if you have the original but the box is beat up and busted, you can just get the new and improved box at $10 per pair of boxes.
So if you are looking for some gold from Steve Jackson Games’ past in a brand new box, check out the Kickstarter page today!
One would not think that a game of the size and scope as Ogre could get any bigger, but Steve Jackson Games has just launched Ogre Battlefields on Kickstarter. It should be no surprise that the Kickstarter campaign was funded on its first day. Ogre Battlefields includes two new maps. Currently the map is double-sided, but the stretch goal will replace the double-sided map with two one-side maps, allowing for an even larger battlefield. The expansion includes new units and new counters, as well as a number of 3-D counters for classic vehicles like the Ninja, Vulcan, and Fencer-B. The rulebook contains the most up-to-date version of the rules, and nine new scenarios will have backer moving their armies across the new maps in no time. If you do not already own a copy of Ogre, you can pick one up with a special Kickstarter pledge. The Kickstarter Campaign for Ogre Battlefields end December 28 with an expected delivery in July 2019.
Crusader Kings and Crusader Kings II are some of the heaviest strategy computer games on the market. They are built to swallow you up into a medieval pit and if you know how to swim in those dark waters you are rewarded with some of the best brain-tingling challenges that gaming can offer. Every inch of the crusades is explored, the turbulent time spurned on by indulgences offered by the church to take back the holy land and the families that devoted everything to the cause for societal, spiritual, and political expediency. Yet even this intricate design and storytelling mirrors some aspects of modern board gaming mechanics and so it is great to see this series make it to tabletop via Kickstarter. As described via it’s campaign page:
“Crusader Kings – The Board Game captures the essence of the Crusader Kings experience, in a physical tabletop format. This is a strategy game at heart, but with a special focus on characters, intrigue, and juicy medieval drama. To win, you will need to groom your family, build mighty castles, develop your dominion, be shrewd in the realm of diplomacy and intrigue, and use your vassals wisely to grow your wealth and military power.”
3-to-5 players will have the chance to develop their own dynasty into one for the history books, leveraging every resource and person at their disposal, waging conflict on the battlefield as well as within the privacy of their own homes and territories. I have no doubt in my mind at all that this adaptation, while probably losing a bit of depth by necessity, will still be a rich experience in it’s almost legacy-like emergent gameplay at least. At the time of writing this, the game is already well-funded and has broken most available stretch goals, meaning that I am definitely not the only one who believes so as the support and community is certainly there. If you are interested in learning more about Crusader Kings – The Board Game, be sure to check out the Kickstarter page for the rules, FAQs, reviews, previews, and updates.
Asmodee Digital continues to up it’s game by entering into a partnership with Playdeck. Four games that will immediately be transformed under the new brand are Ascension, Twilight Struggle, Summoner Wars, and Agricola. Notice that these games aren’t new to the app space as they have been previously under Playdeck, but now they are under Asmodee Digital’s control. Will we see new updates or additional versions of the games in the future? Well we won’t know until Asmodee tells us about it. You can download the games from your respective app stores, and check out each of the links above for more information on the individual game apps.
Kings of War is a tactical miniatures game and plays out much like you would expect, you each pick your armies according to points, and then try to destroy each other. Battlefield Cards however seek to change this by adding in conditions, strategies, and objectives to the game. At the start the person who won the initial roll off pulls a condition card, this will set the stage for the entire game by adding weather conditions or a varied setup. From there you will place out objective markers that will work with the next set of cards, objectives. Each player will pull two cards and each card will have a primary and secondary objectives that players will pick from. These different objectives offer new and unique ways to get points like putting out a bounty on high cost units, or getting points for holding base objectives. After selecting objectives you now get strategy cards equal to your army’s point value divided by 500 and rounded down, so a 1500 point army gets three cards, and so does a 1750 point army. These strategy cards provide one time use benefits to give you the leg up in various situations. Overall if you want to spice up your games of Kings of War, these cards are a good way to do it. You can head over to the Mantic Blog to find out more information, and look for these at retailers soon.
The tactical miniatures community is still going strong, and with that we have updates a new releases in order to keep the game fresh and balanced. First in line is a new supplement for the Kings of War game simply called the Clash of Kings Supplement. This book is the result of the work that the rules committee does over the course of the year, making sure that no units emerge as overpowered, or are discarded because they are not usable or wroth while. The list of units getting an update is lengthy so I won’t post it here, but this kind of tweaking for the game is what helps keep them alive and interesting for everyone. Also included in the book will be a “conclusion to the Edge of the Abyss campaign, new units, new formations, and new and updated spells“. So if you are a player of the game, be sure to check out Mantic’s blog post for the full list of units getting an update, as well as a link to pre-order the book. Then keep an eye out for more updates from their blog as they preview the changes up to the release of the supplement.
Warhammer 40k has been going strong for over 20 years now, and they continue to change and update, which was especially evident in their latest 8th edition rulebook. Games Workshop continues that trend with the latest supplement book, Codex: Adeptus Custodes, which updates and expands these elite units from the Golden Legion. Not content with just putting out the Codex, they have also released four new units to be available to use with these new rules. These units are going to be versatile with the ability to be equipped with various armor or vehicles, deadly with some big damage and even a double attack, and difficult to take down with high toughness and a good number of wounds. You can read more about these new units and their stats on the Warhammer 40K Community post, and find these new models and books at your local Games Workshop retailer.
And finally we have CMON and their minis game, Dark Age, not slowing down one bit in the new year. Dark Age is a d20 based miniatures game and touts the tag line, everything dies, and so is a fast and brutal game. And like all the other games like these, CMON is continuing the game by adding a new Secondary Objectives Deck, as well as many new miniatures for the Skarrd and Dragyri factions. Some of the highlights include Skarrd Decay Cult Faction Box which includes 8 new units, the Dragyri Air Caste or Shadow Caste Death’s Devices units, and the Dragyri Soul Wardens units. So while the Skarrd and Dragyri factions get a lot of new figures, everyone gets something in the new secondary objectives deck, which adds new cards for all the factions to help tailor your deck to the faction instead of your fighting force. All of these sets are available now so you can visit the CMON website to read the full release list, and then head to your local Dark Age retailer to pick them up.
Hello again folks, I know it’s been a while, but Kickstarter tends to flat line around the holidays and just after, but things are ramping back up so lets look at some worthy campaigns. First up is another in the line of solo fighter pilot games from DVG called Corsair Leader, an update to the original release in 2003. This is another entry in the Leader Series which has other air, sea, and ground based vehicle combat like Phantom Leader, Sherman Leader, and Gato Leader. In Corsair you are taken back to the beginning days of the US involvement in World War II, and it just shortly after the bombing at Pearl Harbor. You will pick either Navy or Marines for the campaign, and that will give you a selection of planes and armaments to choose from for your missions. Each mission will have you fighting either land or air targets and you will need to consider pilot skill and plan type as you ready for the mission. On the mission the dog fighting will be done through dice, so if you have some luck and good planning on your side, you will come out on top. A base pledge for the game runs $75 with the option to add on other games in the Leader series, check out the Kickstarter page for more information.
Next we have a new hidden role/social deduction game from Dog Might Games, makers of excellent wood carved dice cases, called Countdown: Action Edition. In this game you will have one person who is the action hero (or should I say, heroine), they are trying to figure out who are the hostages and who are the villains. The ultimate goal is for the action heroine to release all the hostages before the bombs goes off, thus ending the reign of terror of the villains and making sure no one got hurt. If a villain manages to escape or they don’t get all the hostages out, the villain’s reign continues until their next scheme. Each player will have a randomly assigned team card, which tells them villain or hostage, and a role card that they will have picked. Throughout the game the heroine will be drawing countdown cards, which is both a timer for the end of the game, and gives the heroine options for actions they can take. They get two actions per turn and vary from asking specific questions, asking their own questions, setting “hostages” free, and tying up the “villains”. There are action scene cards too that can throw a wrench into any plan, so pay attention, ask the right questions, and hopefully everyone innocent will make it out alive. A pledge of $29 will get you the base game, and there are upgrades to get a wooden carrying case shaped like a VHS tape, so check out the Kickstarter page today.
And finally we have another game and webcomic collaboration in the form of Last Stand, designed by 5 Color Combo Games and illustrated by Chris McCoy. Chris McCoy is known for his comedy webcomic, Safely Endangered, and his art style lends a more comical tone to a game which is all about knocking each other down. This game is all about taking out your opponents to be the last one standing, but there is a twist in this because as you take more damage, you become more powerful. How the game works is that you will start with all your cards out on the table, you will then roll 3 dice and use those dice to attack other player’s stacks of cards. But here is the twist, they will then pick up the cards you damaged, and they become usable on their next turn to gain more power. Some examples of powers you can gain include rolling more dice, re-rolling dice, moving cards around, and more. So that means that as you get hurt more and more, you get more and more powerful, but in the end someone is going to be the last one standing, and they are the winner. A pledge of $25 will get you this quick card and dice game, so head on over to the Kickstarter to check it out.
Victory Point Games is back on Kickstarter with a new war game from veteran designer Frank Chadwick called Thunder in the East. This is going to be the first game in the European Theater of Operations series of war games from the designer. This game will have in the box six different scenarios covering battles all across the front lines, as well as a full campaign game as well. Each game in of itself will be 8 to 12 hours long with the ability to play either solo or against an opponent, or even in teams if you like. What makes this game a little different from other war games is that Frank believes in clean, concrete gameplay that is rooted is sound historical research. What that translates into is a game where you spend less time scouring the rule book and more time being immersed in the game you are playing. But with a component count of over 1,000 chits and tokens, this is still very much a hex and counter style war game you know and love.
You can find out more about the game on the Kickstarter page, which includes a series of videos on the mechanics of the game. The game will cost you $99 plus shipping, and it already includes some extra content from stretch goals, so back for your copy today.
‘Nemo’s War by designer Chris Taylor is getting a mini-expansion and a new printing of the Second Edition via Kickstarter. The original printing was extremely successful and is almost sold out almost everywhere, driving up demand (and prices!) on the secondary market. Victory Point Games has added an expansion for both new Little Nemo’s and those who already have the game.
A sign of the popularity of the game, the kickstarter was fully funded in just four hours with over 3,000 backers now having pledged over $100,000 of the $30,000 campaign goal. The campaign ends December 21st 2017 at 7pm MST with an estimated shipping date of December 2018. Simplifying pledge levels, the Nemo’s War expansion pack is available for $5, and the base game with the expansion pack is available for a pledge of $59.
The Nautilus Upgrades Expansion Pack is a small expansion of simply 12 new Nautilus Upgrade cards. The cards include the Clockwork Cipher, the Adventurer’s League, Nemo’s Manifesto, Prize Crew Quarters, and 8 more.
The base Nemo’s War game is a solo board game filled with both undersea exploration and combat. Set in 1870 players will enter the world of Jules Verne’s novel Twenty Thousand Leagues Under the Seas. Playing as Captain Nemo himself, players will dive through the oceans in the electric powered Nautilus submarine, traveling the world seeking both knowledge and vengeance.
The newest printing of the Second Edition of the game is described as featuring enhanced production quality, and features of the art and graphics of Ian O’Toole throughout the game.