Seal Team Flix is a new cooperative game coming from WizKids. In Seal Team Flix, 1-4 players battle against Gaia’s Hope, an eco-terrorist group. This is a game set in modern warfare and includes dexterity elements to highlight the importance of skill and speed in a wartime setting. Players have the option of playing the game in a non-linear campaign mode or a skirmish mode.  The game boasts wooden blocks/discs, 3D walls, multiple map boards, and standees. Seal Team Flix is scheduled to release in Jul7 2018 (Q3).

Fantasy Flight Games has announced a new age: a new age of Twilight.  Twilight Imperium, that is, in the form of a fourth edition of the epic 4x space strategy game that has been loved and celebrated in the gaming industry for many years.  This new edition celebrates 20 years of this epic space opera board game of expansion, diplomacy, and war to control the galaxy, best explained in this excerpt from the official release:

For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage…Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.

This new version of the game will include 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.

TI veterans will likely be asking (as I did!) what the main differences are between TI3 and TI4.  Some of the main changes include a stunning new graphic design and layout, but with the same great and familiar artwork flavor.  Additionally, changes will be seen in game mechanisms such as Trade, Technology, PDS Units, Space Docks, Politics, and the Imperial Strategy Card, to name a few.  FFG has anticipated the question of specific changes to the game in their product description, which can be read here.

The game is scheduled for release in the fourth quarter of 2017.  To read the entire article that announces the new version of the game, click here.


Mr. B Games and L4 Studios are currently running the Kickstarter for the 5th Player expansion for Glenn Drover’s WarQuest, a high-strategy, fantasy adventure game in which players are competing to recruit an army from the various races of Myrathia and become the ruler of the land.  This 5th player expansion introduces experienced units and the warlord faction’s elite guard to the WarQuest experience.

The 5th player expansion includes the following:

  • 1 Warlord
  • 2 Lieutenants
  • 30 experienced units:
    • 4 Satyr Infantry
    • 2 Satyr Archer
    • 4 Dwarf Infantry
    • 2 Dwarf Crossbowman
    • 4 Elf Infantry
    • 2 Elf Archer
    • 4 Goblin Infantry
    • 2 Goblin Archer
    • 4 Orc Infantry
    • 2 Orc Archer
  • 5 Experience Dice
  • 5 Faction Dice
  • Setup Guide
  • Companion Rules

This project is set to fund on February 10, 2017.  For more information, visit the project’s Kickstarter page.


CMON has announced the release of Krosmaster Arena 2.0, releasing Friday, 10/21/2016, at Friendly Local Game Stores.  The second edition of Krosmaster Arena features “eight exclusive characters from DOFUS the movie, each represented by highly-detailed and fully-painted miniatures. The arena itself is transformed into a three-dimensional battlefield full of obstacles and scenery that will have you stretching your tactical muscles to gain an advantage.”

Krosmaster Arena 2.0 is compatible with previous Krosmaster figures, bringing an all-new, wider range of adventures for players.  For more information on this new edition of the game, visit the CMON page here.


When the kids are away, the toys come out to play…and FIGHT! Program your toys, then watch them dominate!

Bellwether Games would like to announce their latest game currently running on Kickstarter, Windup War: the Cutest Combat Card Game.  In Windup War, players will simultaneously program their toys for battle, then “release” them into combat with each other.  Players will need to be able to anticipate the other players’ moves or risk being caught off guard.

First, each player will select one of six toys to represent them in battle.  Next, players will assemble an army of three units according to each unit’s unique strengths and weaknesses.  Players will then program 5 actions at once into their toys, then reveal them simultaneously.  Actions are carried out in order, and then those that survive will reload for the next round.

Windup War is a game for 2-6 generals (players) and has a funding date of November 14, 2016.  For more information and to support this project, visit its Kickstarter page.

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GMT Games has released their latest company update newsletter for May, 2016.  This month, GMT discusses a variety of company happenings, summarized by the following:

  • Apologies for the delay in shipping p500 games, which, due to the largest ever shipment of them, has taken three work weeks to complete
  • According to social media, Falling Sky, A Distant Plain Reprint, and Cuba Libre are getting to the table with enthusiasm
  • The newest addition to Mark Herman’s Great Politicians Series, Pericles
  • The latest news on Twilight Struggle, including the success of the digital app contributing to the completely unexpected sell-out of the most recent shipment of Twilight Struggle copies, which were expected to last much longer.  The next shipment of this game is expected to be in stock in the fall.  GMT also briefly discusses their partnership with Playdek in creating the app.
  • Solitaire Rules are included in the 2nd edition of Conquest of Paradise
  • Thunder Alley Crew Chief expansion has been reworked and is back on Kickstarter for a few more days
  • Information on the San Diego Historical Games Convention
  • Information concerning the next GMT Weekend at the Warehouse, Oct. 13-16, 2016

For more information on the above topics, read the full update here.

A six player political & military game of the 17th Century struggle that plunged Europe into one of its longest wars.  Control the major dynasties of the era, fielding armies and navies and engaging in diplomatic intrigue and bribery to decide who will exercise control over Europe!

One Small Step Games announces a new political and military board game that allows up to six players to take part in the battle for Europe during the Thirty Years War.  Designed by Mark McLaughlin, Holy Roman Empire sets a gaming environment that relies on complex economic and diplomatic interaction including alliances, naval actions, the Turko-Polish war, and military, economic, and diplomatic conflict.

The heart of the game is the game turn, which is divided into three main phases: Finance, Diplomatic, and Alliances.  After these phases follows movement and combat, the outcome of which will largely be determined by the effectiveness of players’ previous strategic actions.

Players will be donning the mantle of national leaders and not military commanders.  Therefore, to succeed in Holy Roman Empire, players will need to exercise more skill in diplomatic relations than in military strength.  Although most of the game strategy is carried out in the politician’s seat, combat does indeed occur, and can either be conducted via a detailed approach, including a battle map and individual troops, or with a simplified system that speeds game play.

A typical game rounds appears like this:

  1. Random Events
  2. Finances
    a. Receive Income
    b. Pay Maintenance
    c. Construction
  3. Diplomatic Bidding
  4. Alliances
  5. Movement
  6. End Turn

The game box for Holy Roman Empire includes the following:

  • One 22 x 34 map
  • One 11″ x 17″ Battle Map
  • One deck of 72 playing cards
  • 260 back-printed counters
  • One Rulebook
  • One Scenarios Book
  • Two Charts & Tables Folders

This project includes multiple pledge levels and stretch goals and has a primary funding goal of $7,000.  This project is set to end on Monday, April 13, 2015.  For more information and to support this project, visit the Kickstarter page here.


“There’s always the chance that a single starfighter pilot can turn the tide of battle.”

Fantasy Flight Games continues their series of Star Wars: Armada previews with a look at the unsung heroes of large scale galactic conflict: starfighter squadrons. These versatile units can act as hard-to-hit front line attackers, escorts for the big capital ships, or as defenders frustrating your opponent’s best laid plans.

This preview takes a closer look at the Squadron Phase, which occurs after the capital ships have moved and features special squadron-only movement rules. It also discusses squadron strategy, special abilities like Bomber and Swarm, and the difference between standard and ace pilots like Luke Skywalker.

“The fighter squadrons of Star Wars: Armada may not be as large or hard-hitting as the game’s massive capital ships, but when they’re employed effectively, they offer your fleet tremendous tactical flexibility.”

Make sure to check out the full article for all the details.