Build your pocket-sized boomtown in Circle the Wagons, a two player card game designed by Steven Aramini (Yardmaster), Danny Devine (Mob Town), and Paul Kluka with art by Beth Sobel (Viticulture, Lanterns: The Harvest Festival).
The game contains just 18 cards, but cleverly allows for nearly 5,000 combinations in using them to build your boomtown, ensuring that you’ll never build the same town twice. 15 cards are arranged in a circle around 3 bonus scoring cards. Players take turns drafting cards using a take-or-skip mechanic to build a town that will score them the most points. The rulebook is only 4 pages and can therefore be taught very quickly. The game last about 20 minutes and is recommended for ages 10 and up.
But wait, there’s more! Also included in the Kickstarter are three more games; Mint Julep, That Snow Moon, and Wagon Wheels.
Mint Julep is a 2-4 player horse racing/betting game where players draft cards, place bets, and then manipulate the race in order to ensure the horse that they want to win ends up finishing in a top spot.
That Snow Moon is a 2-4 player asymmetrical card throwing game. Players divide into two teams, Liberation and Dynasty. Liberation throws their cards facedown onto the table in an attempt to build particular sets. Dynasty drops their cards on to the table, trying to land on the Liberation cards to reveal and remove them from play.
Wagon Wheels, a 2 player game based on Circle the Wagons, has players placing and moving tokens around a map card to score the most points by taking advantage of the quadrant’s special bonus while trying to get the east and west sides of the map for additional points. With just 3 cards and a few tokens, designer Nat Levan has turned the small wallet game into nano-sized entertainment.
Head over to the Circle the Wagons Kickstarter page to learn more and back the project!
Button Shy Games continues to expand it’s wallet series of games with it’s latest entry, a two player worker placement style game called Ahead in the Clouds.
The citizens of the Empacta skies long for the days where everyone, not just the wealthy, can ditch their masks and breathe the precious air that they call their home. As an industrialist, you will collect dust particles from the air and water vapor from the clouds to convert to hydrogen and oxygen.
By collecting, converting and selling these precious resources, you can provide your family with the breathing room that you need to keep your business afloat and go home at night knowing you made a difference to the world with fresh air.
With this backdrop you will take various actions in this game by collecting resources, water and rock, and converting them into other resources, Oxygen and Hydrogen, to fulfill contracts. The more contracts you fulfill the better off you will be, and in the end the one with the most contracts will be the winner. But plan wisely, because every so often the blimps will come by to tax you for some resources, and they don’t care if you have enough or not because they will take what they need. After 8 rounds of the game the winner is determined based on who has fulfilled more contracts.
The game looks great and has some innovative ideas on how to do worker placement with the constantly changing and rearranging “board”. Cost for the base game is only $10, with a $13 pledge level to include tokens and character cards to bring some asymmetry to the game. If this sounds like something you would like then head on over to the campaign page to pledge for your copy today.
Continuing with their wallet series of games Button Shy has put up their next entry on Kickstarter, Super Pocket League Extreme Wrestling, or SuperP.L.E.X. for short. In this game you and your opponent have a small deck of cards with different moves on them that belong to three different categories, strikes, technical grapples, and power grapples. You will take this small deck and arrange the cards however you like and place them face down, and it’s that arrangement of cards that is the crux of the game because you will be attacking or defending with that deck of cards in the order you put them in. How this works is that after you have arranged your cards you both flip over the top card and based on a simple rock-paper-scissors type category comparison you determine who will be going on the offense first. If you are on the defense you rotate your cards as the bottom of every card shows what move category it defends against. Now you each flip cards over one by one and compare to see if the attack works or is countered, if it’s countered then the attacker and defender swap, if it gets through you continue on to the next card, but this time you can do the next attack on the card because you have a combo going. The farther along in the combo you are the more damage you will do, and each wrestler also comes with a super combo to add to their deck when they get low in health. Whoever gets knocked out first is the loser.
Overall it looks like a neat little game of trying to out think your opponent, and at a cost of only $8 for the base game it is very affordable. There are higher tiers you can back at that will give you additional wrestlers and a optional playmat with tokens to up the table presence of the game. If this sounds interesting to you then you can head over to the campaign page and check it out.