video game

Level 99 Games dropped a big announcement for their long-running skirmish game Exceed. Four expansions featuring characters from the popular 2-D platforming video game Shovel Knight will be kicking off Exceed‘s 4th season this December. These expansions will bring Shovel Knight, Shield Knight, The Enchantress, and the rest of the Order of No Quarter, along with a slew of new features, to the head-to-head tabletop game. A well-done YouTube video accompanied the announcement breaking down all the combatants and their strengths.

“Exceed: Shovel Knight will be available in two large boxes[…] and two smaller expansions. The full-size boxes feature everything a player needs to start the game, including rules, a play area, and four complete fighters. Smaller expansions feature just a single fighter. Each fighter in Exceed comes complete and ready-to-play—players do not need to collect or trade to complete their decks. The game is easy to jump into casually, but deep enough to play again and again.”

While this is a huge boon for Exceed and Level 99 Games, this is an amazing time for Shovel Knight fans as well because of the glut of content that’s coming out for the IP. We’ve already reported on Yacht Club Games’ other tabletop entrance, but the original game itself is also getting another DLC soon – The King of Cards. It isn’t coincidence that the upcoming DLC is going to have a 2-player battle mode of it’s own (known as Shovel Knight Showdown) that will run analogous to these Exceed expansions. If you’re interested in learning more about Exceed and Level 99 Games, be sure to check out their original press release and website for videos, rules, and full catalog of products.

Konami has reached licensing agreements for boardgames to be developed based on two of their iconic video game titles: Contra and Bomberman.

Blacklist Games and Kess Co. will publish a cooperative 1-4 player game inspired by the Contra video games in 2020. The designers at Blacklist Games are Brady and Adam Sadler. They designed Street Masters, Brook City, and Altar Quest. All three of those games feature the Sadler brothers’ signature modular deck system. Implementing that system for Contra will allow players to select a unique commando deck, stage, and enemy.

IDW Games will publish a boardgame based on the Bomberman series of games, specifically 2017’s Super Bomberman R. This will IDW Games’ second implementation of a Konami video game to a board game, as they also are publishing the upcoming Metal Gear Solid: The Board Game. The Bomberman video games traditionally have both cooperative and competitive modes of play, so it will be interesting to see if the board game version follows suit.

KOSMOS is coming out with a new board game, Cities Skylines- The Board Game, designed by Rustan Håkansson. This 1-4 player cooperative game is based on the video game Cities: Skylines where you and your team will plan and develop your own metropolis!

To create this thriving city, you will need to expand while keeping in mind pollution, traffic, crime, and other problems that arise throughout the course of the game. Replayability will be high as there are multiple starting scenarios where you will build different cities with unique buildings as you attempt to keep the population in a good mood.

Cities Skylines- The Board Game is set to come out October, 2019. You can preorder the game here.

Based on the popular Newgrounds video games series, The Visitor: The Board Game, brings the same hilarious and disgusting humor and antics found in the online video game straight to your gaming table.

The plot of the game revolves around hungry, invading aliens that feed by entering through their prey’s…well…perhaps you should go check that out for yourself in the Kickstarter video. For the squeamish amongst you, consider yourself warned. As far as gameplay:

The Visitor: The Board Game is a competitive dice-allocation game for 2 to 4 players that puts you in control of an alien slug who eats other creatures in order to evolve.

Each round you will draft different coloured dice from a shared “DNA pool” based on your strategy. The red dice are aggressive; they help you get to your food and eat it faster. The blue dice are speedy; they allow you to rush around the board with ease. The green dice are smart; they solve puzzles with superior efficiency. There’s also the black dice, which are gross.

If you were a fan of the Newgrounds series or like a little disgusting humor in your board games, head over to the Kickstarter page to learn more about The Visitor.

Nintendo Switch is not currently a haven for playing modern board games, with available options topping out with titles like Othello and Monopoly. Yet, the hybridization of being able to play both at home and on the go with a Nintendo Switch could be a game changer with the right titles…

Enter Carcassonne – Asmodee Digital announced that it will be bring the fan-favorite Klaus-Jürgen Wrede game Carcassonne to the Switch platform during the winter quarter of this year, and while Carcassonne is already available digitally, the Switch platform has advantages that many gamers will find appealing over a phone app or Steam-based computer game. For one thing, the Switch screen is much bigger than an average cell phone, and physical Switch physical games are easy to trade or share. Also, players on the whole are more likely to play local couch co-op on a TV screen via a console, rather than on PC.

For those unfamiliar with the game from 2000 that started all of this excitement, check out its BGG page, but here is the quickest summation: Carcassonne is an easy to play, hard to master tile-laying game for 2-5  players in which over the course of 30 minutes or so you will be making decisions on to best control and influence the outcomes of different areas of tiles. Placing on the road as a robber, or cloistered away as a monk are two of the roles players can assign their people (called meeples) to in order to score the most points across the southern France landscape and claim victory!

But the Nintendo Switch and designer board game pairing likely does not start and end with Carcassonne…

quoting Pierre Ortolan, CEO of Asmodee Digital,

“Carcassonne is the first Asmodee Digital title of many to follow on Nintendo’s platforms.” 

Thus leading one to believe that Asmodee Digital would likely bring over the other titles that have already been crafted digitally on other platforms, such as: fellow gateway game Ticket to Ride, award-winning Terraforming Mars, and recent mega-hit Scythe. With these titles stemming from a single developer, it would already be a solid foothold for modern board games on a current generation video game console, and it would be easy to envision makers of other digital board game implementations also porting over their creations, such as: Alhambra, Kingdom Builder, Splendor, or Small World.

As a fan of digital board gaming, watching the video on Paste Magazine’s article got my meeple heart beating hard to lay down some farmers for the win.

 

Curtel Games have created a unique, visual novel called The Ballad Singer which is based on RPGs and choose-your-own-adventure style books. The video game boasts 1700+ narrative developments, 700+ illustrations, 40 alternative endings, and 10+ hours of play per narrative path. The story is based in the fantasy world of Hesperia, a fictional universe created by Italian author Alberto De Stefano where the laws of science merge with magic.

We’ve taken elements from game-books and visual novels to develop a videogame with an unprecedented format. TBS offers a fantasy story yet to be written, where the world changes and reacts to the player’s actions. This will allow you to live up to 1700 stories and 40 different endings, your decisions will affect the way the tale unfolds. Every single development and subplot in your story will be completely narrated and illustrated, even the smallest ones. Death is final, you won’t be able to go back to try and correct your mistakes. In TBS, every choice is crucial.

 

In the game you play as 1 of 4 adventurers who all have unique skills and abilities with which to weave your story. Utilizing “The Domino System” your decisions are definitive and affect both your character and others’ choices. This branching system is based on “Chaos Theory”. No matter how small or significant your decision, each moment is accompanied with beautiful artwork and rich, engrossing audio. When an adventurer dies or reaches their narrative end they can no longer be used and you need to start with a new adventurer with the previous decisions you’ve made affecting the current one selected. Available characters depend on the choices previously made.

The game supports a single-player “My Ballad” campaign mode which lets you write your own story with multiple adventurers. Your results can then be compared to other players who have also completed this mode of the game. Alternatively, you can play in a co-operative “Hot Seat” mode which lets you play offline with a friend where each player takes turns with different characters with the previous player’s decisions affecting the current player’s experience.

The game will be available in both English and Italian with versions for Windows and Mac. At the $75k pledge level they are also planning to develop a PS4 version. The developers have plans to release a mobile version in future based on the overall success of the Kickstarter.

The Kickstarter only has 5 days to go as it ends on Sunday, December 17th 2017, with $27,923 already pledged from 844 backers which is just shy of their target of $29,447. The base copy of the game costs $21 which will be available on Steam or DRM-free. There is a huge variety of pledge levels which adds physical products such as maps, artbooks, and posters and includes shipping. The game is expected to release November 2018.

This is the second time around Kickstarter for the Black Souls game, and this time they aim to hit their goal and then some.  Black Souls is a board game all about creating the next great online dungeon crawl game.  You will do this by designing a dungeon, and then taking playtesters through those dungeons to score points.  You will want to make your dungeon as difficult as possible to score the most points, but you have to be careful, if none of the playtesters make it through your dungeon then you get nothing.

Play for this game happens in two phases, the design phase and the playtesting phase.  In the design phase tiles will be revealed that you can add to your dungeon, and each turn you will use bid cards to bid on draft order for those tiles.  In addition to bidding for draft order, the bid card you use has a special ability like shuffling cards or rearranging your already built dungeon.  But be careful, if you match with someone else’s bid, you both go last and the special ability of the card doesn’t trigger.  You can ignore this conflict with a hack card, but you only get two of those per game, so spend them wisely.  This will keep going until everyone has their dungeon full, then it’s time for the playtesters.

In the playtesting phase the playtesters will run through the dungeon, rolling and using a die from the hero’s reserve.  If the heroes are able to kill enough monsters they pass that tile, if they can pass through all the tiles of the dungeon then you can score your dungeon.  Player with the highest score is the winner.

If any of this sounds interesting to you then head on over to the Kickstarter page to find out more information and to pledge for your own copy.

USAopoly would like to announce the upcoming release of a new board game featuring the iconic video game franchise, Super Mario Bros.  Super Mario Level Up! is a board game that features a 3D game board, 13 Character Movers, Power Up cards and “?” Block Chips to offer an immersive, thematic experience reminiscent of the well-known video game experience.

The publisher’s website states the following about this release: “Join Mario and his pals as you advance them up the Mushroom Kingdom while challenging other players to gather the most coins and reach the castle at the top.”

Super Mario Level Up! is a game for 3-6 players ages 8 and up.  For more information about this release, visit the publisher’s website.

Nomad Games, an independent video games developer and publisher best known for their digital version of Talisman, announces their newest licence, Fighting Fantasy, in conjunction with Steve Jackson and Ian Livingstone, co-founders of Games Workshop and creators of Fighting Fantasy gamebooks.

Fighting Fantasy Legends, a card-based role-playing video game from the familiar gamebook universe, will become available this summer on Steam, iOS, and Android. Players will collect cards and power up their dice during the exploration of Allansia, the continent that provides the setting for the three books featured in the game: City of Thieves, The Warlock of Firetop Mountain, and The Citadel of Chaos.

“Tricky decisions lurk around every corner as the player advances through decks of cards themed to their location, including cities, dungeons and more.”

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As the lines between the digital and analog application of games blurs, we have just heard the announcement of a real time strategy video game based in the Scythe universe called Iron Harvest.  Not much has been mentioned other than the style and setting of the game, but they do promise “a dynamic storyline and open, sandbox-style levels”.  Real time strategy games have typically been games based around building up your base and armies and then working to accomplish an objective or just wipe out your opponents.  Being able to do this in the Scythe universe could be a whole lot of fun.  You can check out more on the upcoming game on Polygon, and then consider grabbing a copy of Scythe to play.