Last year Dice Hate Me Games put up a tongue in cheek Kickstarter for Deck Building: The Deck Building Game and UnPub: The Unpublished Card Game and had a pretty good amount of success and the games themselves weren’t that bad. So in an effort to make us all laugh again they have put up another Kickstarter for some more jokingly titled games.
First is Time Management: The Time Management Game, in this game you work for the office of Time Management and so you are tasked with getting the most hours out of an 8 hour work day. This will be a tile laying game where you have a grid of cubicles of the past, present and future in a certain arrangement and a had full of job cards. On your turn you can use the job cards for their power, which usually allows you to rearrange the cubicles in some fashion, complete the job for hours, which requires the cubicles to be arranged in the way shown on the card, or flip the card over and place it as a new cubicle. The hours you earn in the game are your points but also your currency as you will have to spend hours to draw cards. Once the draw deck runs out you check to see who has the most hours and they are the winner.
In Trick-Taking: The Trick-Taking Game, you and your fellow players are magicians trying to put on the best show. The game plays like a normal trick taking game with the first player determining the suit and win conditions, and then each player plays a card, and each different suit has a different power to affect the trick in some way. Once seven cards are in play the trick is done and the winner collects up the cards and sets them aside as their repertoire. After all the cards are played then the crowd interest card is flipped over to see what trick the crowd wants to see, this starts the final trick of the game and the winner of that trick wins the game.
Last is Traitor Mechanic: The Traitor Mechanic Game where you are all mechanics at Slim’s Mechanic Shop trying to keep the place afloat, but there is a traitor from a rival garage in your midst trying to sink the business. In the game you are given hidden roles which determine if you are a mechanic or the traitor and a hand of cards. When the game begins the Boss will flip over a repair order that needs to be filled, on that card will be the reward for if you complete it, penalty if you don’t, as well as all the parts that are required for the repair. On your turn you either play parts to help complete the repair, face down of course, or if you suspect someone is not helping you can take them off the job, removing their cards from consideration. You continue playing until you run out of repair orders, thus the loyal mechanics win, or the shop runs out of money, which means the traitor wins.
If any of these sound interesting you can head over to their campaign page to pledge for individual games or the whole package, but hurry, this is a fast Kickstarter and will be over in a week.