Unique Player powers

There’s a new Vampire: The Masquerade board game that will seek crowdfunding in June and it’s literally too big not to share. That’s because it’s a MegaGame – an appropriate name for such a large-scale thing, typically involving more than ten people split into teams around multiple tables or rooms. Publisher Everything Epic and designer Ben Kanelos want to bring that kind of experience to board gaming for ease of approach and faster play. Vampire: The Masquerade – Blood Feud, coming to Kickstarter, will allow 4 to 32 people to play as vampires or humans within teams, each with different abilities and group-dependent goals involving politics, diplomacy, trade, and combat across a big city map.

“Blood Feud uses a large room or two separate rooms with 2-4 tables. One game table features the Cityscape and Orders, the map where players move their forces around the city and order them to fight and take control of important territories. The other game table features the Council and Market where players use their best diplomatic and resource management skills to make sly trades, buy upgrades and player level-ups, as well as make large political decisions that will shape the destinies of teams to determine whether they win or lose!”

Some might read the above two paragraphs and think, “What makes this so different from Werewolf, really?” After all, they’re both occult/horror themed games of intrigue for large groups of people, right? That would be neglecting a huge part of what makes a MegaGame so fun and unique. It’s not just that it’s built for a huge group of people, but that it’s got so many points of interactivity that it feels more akin to live action role-playing with layers of decision-making and sudden consequences for every action and inaction.

This publisher and designer both realize the prohibitive nature of MegaGames (their difficulty in organizing) and what makes them great, so it’s fantastic that they’re bringing this in a more manageable format for our hobby to truly appreciate. Moreover, the history and nature of the Vampire: The Masquerade setting lends itself to negotiation, strong-arming, and role-playing. It’s a perfect theme to use as an entry point for a game this ambitious. If you’re interested in learning more about Vampire: The Masquerade – Blood Feud, check out the Everything Epic website for more information and be on the lookout for it on Kickstarter this June.

mansions of madness comp

Mansions of Madness: Second Edition from Fantasy Flight reprints its predecessor with some major changes. Players each take on the role of one of eight investigators with unique skills and abilities. Investigators work together to solve mysteries in the streets of Innsmouth and an eerie mansion.

The addition of a companion app releases one player from the ‘keeper’ role making the game fully cooperative. Instead of the keeper player controlling the threats to the investigators, the app does it all, including randomly generating the scenario’s map, creating unpredictable combinations with every play. The app adds another layer of terror in the game by obscuring unexplored parts of the unique map until players reach that area. Another big addition to the game made possible by the companion app is solo play. The app will be available from the Apple iOS Appstore, the Google Play Store, Amazon Appstore, and for Mac and PC from Steam.

If you are a fan of the original Mansions of Madness, and still have a copy, you can incorporate it’s components, including monsters and investigators, to this new addition. There is also a conversion kit that will be available which extends the combinations possible with the previous components, although the kit is not necessary to combine the versions.

Fantasy Flight announced that this will be available in store, online, and at Gen Con on Aug 4th.

Read the full announcement and FAQ from Fantasy Flight.