Eclipse has been one of the stand out 4x games since its release in 2011, consistently rating in the top three of the type and always within the top 100 games on BoardGameGeek. Its closest peer within the class, Twilight Imperium, was released in 1997 but has benefitted from 4 major revisions since that time. Eclipse has had several expansions, but no revisions since its release. No more! An new Kickstarter from Kolossal Games has been opened that will update and expand the original version to create Eclipse: Second Dawn for the Galaxy.
“Second Dawn”, as the name might indicate, will go well beyond an update or minor revision and is therefore being billed as a game of it’s own. It will have game play and art that will be familiar to fans, but will include an extensive number of revisions to streamline play. The producers have kindly posted a list of the revisions to the game for long time fans that want to consider upgrading.
Just some of the components. Head to the KS to see them all at the various pledge levels
The Kickstarter includes quite the array of deluxe components, including special trays to organize play, and a larger number of modeled ships and minis than the original version. There is also a Galactic Counselor level pledge that will provide additional upgrades for those who are ready to make the investment. Language throughout the page indicates that the offering is a ‘retail version’ of the game. At this time nothing indicates any Kickstarter exclusives but that could always. It looks like those not ready to fire the plasma cannons will still be able to get the game retail some day.
The galaxy sits on the brink of destruction. The collapse of the Lazax Empire has opened up a power vacuum that the seventeen great races are now looking to fill. It will take cunning, power, and knowledge to become the new dominant faction in the galaxy. In your space-faring odyssey, you will need all the tools you can get to gain knowledge of the space around you and ensure your ascension to the throne of Mecatol Rex.
The 3′ by 3′ mat features a slip resistant bottom to help keep your games firmly grounded, with a top side that includes a detailed map layout with a guide for laying out galaxy tiles.
Originally designed by Christian Peterson and released in 1997, Twilight Imperium has gone through several iterations, and is now available in it’s recently released 4th edition.
Twilight Imperium (Fourth Edition) is a 4-6 hour epic game where 3-6 players take on the role of one of seven factions and attempt to take over the galaxy through military, political, and economic dominion. Each of the seven factions provides a very different path to victory with unique abilities and play styles. Each game of Twilight Imperium is unique, with 51 galaxy tiles being laid out to create a new world of planets, supernovas, asteroid fields, and gravity rifts. The new anniversary playmat will provide a more stable base when laying out the galaxy of tiles. Four hours later when one player has reached 10 victory points the game will be over and the mat rolled up until a new faction attempts to rise to victory.
The 20th anniversary galaxy playmat is available now.
Fantasy Flight Games has announced a new age: a new age of Twilight. Twilight Imperium, that is, in the form of a fourth edition of the epic 4x space strategy game that has been loved and celebrated in the gaming industry for many years. This new edition celebrates 20 years of this epic space opera board game of expansion, diplomacy, and war to control the galaxy, best explained in this excerpt from the official release:
For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage…Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.
This new version of the game will include 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.
TI veterans will likely be asking (as I did!) what the main differences are between TI3 and TI4. Some of the main changes include a stunning new graphic design and layout, but with the same great and familiar artwork flavor. Additionally, changes will be seen in game mechanisms such as Trade, Technology, PDS Units, Space Docks, Politics, and the Imperial Strategy Card, to name a few. FFG has anticipated the question of specific changes to the game in their product description, which can be read here.
Depression is no joke, and with over 14 million people having a diagnosis of clinical depression, it is not isolated either, with some cases leading to the sufferer’s suicide. There are a myriad of ways people cope and treat their depression, and Laurence Kirkby, a freelance writer on the ARStechnica site, shares how board games played a pivotal role in helping to bring him back from the brink of suicide. Is he completely cured? Not even close, but you can read in his story how much he has improved and the hope he has for the future. You can head over to the ARStechnica site to read the full story, which is very inspirational and kind of makes you want to try Twilight Imperium 3, the game that started it all for him.
March of the Ants is a insect themed 4X game (explore, expand, exploit, exterminate) that was successfully Kickstarted two years ago and received good reviews, selling out of their first print run in under a year. Now Weird City Games has put up a Kickstarter for the expansion, Minions of the Meadow, to be able to deepen the experience while still maintaining the aspects that made the base game successful. In March of the Ants you are the leader of an ant colony and it is your duty to expand you territory through exploration, make sure your colony is fed by finding food sources, evolving your ant into something stronger, and battling other colonies to be the best. Minions of the Meadow adds several new aspects to the game including:
Major Workers – Each Colony can breed Major Workers, larger ants who evolve with your colony. Use their powers to scout the best territory or lead your armies to war.
Aphids – Send your ants to find aphids and form a symbiotic relationship. Herd them to new hexes where they will have more space to grow and provide greater harvests.
Tactics – Play Tactics like Feint, Ferocious Expansion and Savage Cannibals to catch your opponent by surprise and turn the tide of battle.
Parasitic Evolutions – Infect your opponent’s ants and override their most powerful evolutions.
Predators – Summon the Centipede Broodmother and the Trapdoor Spider, terrible beasts who stalk the meadow.
Into The Lair – Venture forth to hunt for the Centipede Broodmother in the new solo and co-op game.
These new modules will enhance the game and still keep it a short set-up with a manageable length of just over an hour, much shorter than it’s sci-fi cousins Twilight Imperium and Eclipse. If this kind of game sounds interesting to you, head on over to the campaign page to pledge for you copy, and if you don’t have the base game, then you can pledge for a copy of that at the same time as well.
Star Wars™: Rebellion is the board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Take control of the Empire and unleash your military might to snuff out the Rebel’s base, or begin a full-scale Rebellion focused on guerrilla tactics and sabotage.
Fantasy Flight Games has released a new article detailing the rules for combat and how battles can play a part of your strategy in the upcoming strategy board game, Star Wars: Rebellion. In the article, the following points are outlined:
Theaters of War
Using Battles to Reshape the Galaxy
Theaters of War
There are two different theaters that battle can occur in: space battles, and planetary ground battles. Each theater is independent of the other, and only units in a given theater can battle enemy units in that same theater. It is possible for a player to win a space combat in a given planet’s orbit, yet lose the subsequent ground combat on that same planet.
In Star Wars: Rebellion, space combat occurs when one side’s units occupy the same space location as another side’s. When a battle takes place in a planetary system, space combat is resolved first. Each unit in the battle contributes certain dice to the player’s dice pool (a combination of black and red dice). The custom dice faces provide combat results for the player when rolled, allowing him to allocate them strategically in the hopes of eliminating enemy units.
If ground units from two sides occupy the planetary surface, then a round of ground combat immediately follows a round of space combat. Ground combat follows a similar system as space, but with differing unit types and abilities.
Leaders play a strong role in the game, both in space and ground combat, as they add powerful bonus in combat and allow for the drawing and playing of tactic cards that can turn the tide of battle.
After a round of space and ground combat are complete, each player has the option to retreat from combat by moving their units to an adjacent system. If this occurs successfully, resulting in no remaining opposing units in the system, the combat is over. Combat will also end if all opposing units are destroyed.