trains

monster smash

Smash Up: Monster Mash

We were working the lab, late one night… then we made Monster Smash! This expansion to Smash Up brings you four new creepy decks to scare your opponents to death! or at least beat them to 15 points. Vampires drain power from their victims. Mad Scientists construct bizarre creations of great strength. Werewolves go berserk with power. Giant Ants swarm their victims. It’s enough to make you run out of the theater in terror!

Smash Up lets you bring together various groups from Geekdom to create decks that will smash your opponents! Combine Wizard Pirates, or Ninja Dinosaurs, or Robot Vampires! Fight to score the most points and win the game.

– Four all-new factions for Smash Up!
– Great monster/halloween theme for this fall!
– All new token bonuses adds a new strategy to Smash Up

Contents: 4 new factions with 80 cards, 8 base cards, 1 VP Token sheet, rulebook
Ages: 14 and up
Players: 2 players (up to 4 with additional sets)
Playing Time: 45 minutes

rising sun

Trains: Rising Sun

Welcome Aboard, Again! Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for 2 – player games, while the Nagoya map is a new challenge for 2 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities! Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!

The railways of today are amazing things and bullet trains, freight trains and more keep entire countries running. From transporting the populace to carrying essential materials, trains play an integral part in a nation’s power and economic development. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Japan. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

– Can be played independently or mixed with the original Trains release for even greater replay possibilities
– Features new rules and game mechanics including Route Bonus cards that offer players additional ways of scoring points during the game.
– Features new cards including new rules for Attacks and Reactions.
– Features two new maps that are ideal for 2-player games.

Contents
– Over 500 cards, dividers, double-sided game board and rulebook
– 20 route markers
– 84 wooden rail tokens, and 30 wooden station tokens

Players: 2-4
Ages: 14 +
Playing Time: 45 minutes

carmarace

In Carmarace, everyone on your block just won the chance to pick up a limited edition collectable at the convention being held on the other side of the continent. There is only one of these collectables up for grabs and the first person there gets it! The problem? None of you have a car…As players hit the streets, sky, and tracks, they will hop into different vehicles with different “Karma” values.  You might get really lucky and have a nice open road in front of you…or you might get a giant boulder, which can slow you down. In this race, what goes around comes around. You’ll run into speeding tickets, road blocks, jet fighters, trains, cars, planes, old ladies, and more! 

In Carmarace, you’ll need to strategize which cards to hold, and which to discard. Do you want to advance further into the race? Or deal out some bad Karma to the others in front? Which path should you take? Will you risk the high road and take a plane? Bluff your way past the others? So many choices to choose from.

2-6 players

Ages 8+

90 minute play time

asmodee

Continental Express

continentalExpress

As an employee of the “Continental Express” railroad company, you are in charge of the constant ballet of train cars at your station. You must complete each train in time for it to depart. But, the other “switchmen” want the same train cars as you…and in this yard there are no holds barred!

 As a railyard manager, players must “switch” the right train cars to the station in order to form their train. The cars will be worth victory points, depending on their number and rarity. The player with the most victory points at the end of the game is declared the winner!

  •  2-4 players
  • Ages: 8+
  • 20 minutes play time

 Contains:

  • 82 small cards (58 train cards; 2 events; 12 bank notes; 10 character cards)
  • 20 company tokens
  • 30 long cards (20 objective cards; 10 contract cards)
  • 1 rule book

The Builders: Middle Ages

builders

Recruit workers and create buildings to prove that you are the greatest builder. You’ll have to start small, with cottages and stables, but you’ll be building your name as you build your masterpieces, and before long, you’ll complete the cathedral!

Hire worker cards, pay them to build your buildings, and balance your income with your expenses. You can’t do everything on your turn but you’ll want to! From wells and shacks to castles and churches, use your resources to create structures that will stand the test of time.

  •  2-4 players
  • Ages 10+
  • 30 minute play time

 Contains:

  • 42 Worker cards
  • 47 Building cards
  • 40 coins
  • 1 rule book

Concept

concept

A large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy?

In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess the correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time!

  • 4-12 players
  • Ages 10+
  • 40 minute play time

Contains:

  • 1 game board with universal icons
  • 5 sets of pawns and cubes (1 green set for the main concept pawn and 10 cubes, and 4 sets consisting of sub-concept pawns and 8 cubes)
  • 110 concept cards
  • Victory point tokens
  • 2 player aids
  • 1 storage bowl

Corto

corto

Enter the thrilling adventures of Corto Maltese, the hero from the fertile imagination of Hugo Pratt. Choose your adventures and then live through them as the game unfolds. Aided by Corto and resisting Rasputin’s attempts to thwart your plans, recruit your own bands of adventurers and get your hands on the gold at the end of the story.

Corto is a card game of high adventure, mixing tactics and luck with exciting tales. In each game, you choose the quests you want to play – each brings its own set of character and exotic locales. Attack the train full of Russian gold, research the four aces of whale bones, or meet the leopard men. Games are diverse, rich in action, and of course, full of treasure!

  • 2-4 players
  • Ages 10+
  • 20-40 minute play time

Contains:

  • 2 figurines
  • 6 storyline boards
  • 6 decks of 20 of cards
  • 4 sets of 13 markers
  • 4 “seals”
  • 1 quest tile
  • 2 handbooks (rules and adventures)