Trading Game

WizKids announced it’s taking gamer’s on a bold new mission with Star Trek: Galactic Enterprises by designer Christophe Boelinger. In Star Trek: Galactic Enterprises, 3 to 8 players will take on the role of Ferengi buy and sell goods.

On the Deep Space 9 station, Ferengi wheel and deal legal and illegal items to gain the most profit. In this game, players jump into the role of a Ferengi merchant and work their way through the market in order to achieve the rank of First Clerk.

In the game players will buy and sell wares in an effort to build a monopoly in a product. Once other Ferengi traders get those same items up for sale the game switches to a negotiation. Will all the players work together to get an equal profit, or will you backstab your fellow traders and sell at a lower price? Special action cards in the game will disrupt business and trade, upending the Ferengi Rules of Acquisition.

Star Trek: Galactic Enterprises is scheduled to be released in June 2018. Demo copies available to try at the GAMA Trade Show fro March 13 to 14th 2018. For eager Ferengi copies of the rules are already available.
French designer Christophe Boelinger is well known for his dozens of designs that that include Dungeon Twister, Earth Reborn, and Archipelago. This is his first design set in the Star Trek universe.

First in our lineup is the dungeon crawl game from Greenbrier Games called Folklore: The Affliction.  This is an RPG style board game where you are playing characters trying to investigate and drive back the evil that is gripping the land.  The game is themed around the horror genre so you will be fighting things like vampires, werewolves, ghosts, and more.  In an interesting twist for this game, if you are killed you will become a ghost yourself, being able to continue with the party and attack enemies from beyond the grave.  The scale of the game is on two levels, with movement between locations being done on a map board with one pawn denoting the whole group.  Then when you arrive at a location it will zoom in to all of your characters being on another board representing the location for you to explore and fight monsters on.  The game comes packaged with a campaign broken up into smaller chapters that can be played in one sitting, allowing you to tailor the game length to your desires.  Look for this horror dungeon crawl on store shelves next month.

Coming later this month is a new game from Breaking Games called Sparkle*Kitty, a quick card game that turns the helpless princess trope on it’s head.  In the game you each play a different princess trying to escape from the “Cursed “No Cursing” tower“.  Not much else has been released about the game other then it being released later this month, and that the art is fabulous.  So keep an eye out for the game and hopefully it’s good.

Keeping with the light-hearted theme we have the next release from North Star Games, Happy Salmon Blue Fish.  Those hoping for an expansion to this loud and crazy party game will be a bit disappointed, but if you wanted more players in a single game then look no further.  Happy Salmon Blue Fish contains all the same cards and components as the original, only this time the player colors are different than those contained in the original green fish edition of the game.  This makes it easy to ramp the player count all the way up to 12, making for a game that is even louder and crazier than before.  So if you want to have more players, or just prefer the blue color, look for this edition on store shelves in September.

Wizkids has announced their latest game, and it is the generically named Empires, a new trading and negotiation type game.  In Empires, 2 to 10 players will try to expand their kingdom across the land by acquiring support.  To get support “by supplying your people with goods; goods are produced when your people work in your territories.  Players can gain people, territories, goods, and supporters by winning wars. Wars will be won by the armies raised by paying gold. Gold can be earned by winning wars and by selling goods.”  So as you can see there is a lot of shuffling around of resources, but you won’t always have all the resources you need, that’s where the trading comes in.  You are allowed to trade anything and everything between players, goods, player powers, people, territories, whatever you have so that you can achieve your goal.  So if this kind of game intrigues you, look for it on store shelves in October of this year.

Next we have something that is exciting for Tom Vasel, and that is the impending release of the next game in the Dice Tower Essentials line, Critical Mass.  The game used to be known as Starborne, and is a two player card battle game with some deck building.  Each player will pick their mech, and each mech comes with it’s own unique starting deck of cards.  From there you will play cards against each other attacking, defending, and upgrading.  Attacking and defending as self explanatory, and the upgrading action is what allows you to get more cards into your deck.  However, as you play more cards you will start to run out, and you don’t get cards back until you do a reload action.  As you take hits you will lose armor, lose too much armor and your core becomes vulnerable, allowing your opponent to stun you for a turn.  The winner will be the one who destroys all the armor on their opponent’s mech first.  Look for this game on the shelves of your FLGS in November.

Finally we have two new games coming from Ankama games later this year in Dino Party and Stellium.  Dino Party is a party game at the end of the age of dinosaurs, where you and your friends are trying to grow your herd and get to the protected spaces.  But with disasters happening all around you, will you be able to make it?  This quick party game will be released next month.

Stellium is a new abstract game where you are creators of the universe in the midst of creating that universe.  On a turn you will draw a colorful marble from a bag and place it on the board, aiming to arrange the marbles in specific ways to satisfy contracts.  But since this is being done by everyone on the same board, you have to be careful not to setup your opponent to score instead of you.  An additional layer of strategy is added with variable player powers, allowing you to place a marble and then manipulate them in different ways.  Look for this game to be released in October of this year.

Wizkids announced a new trading and negotiation game called Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant.  Sidereal Conflict, aside from having a lengthy sub-title, is a game all about making deals to share resources to grow and expand your part of the galactic empire.  The game plays up to nine people and in the box there are nine different alien races, each with their own strengths and abilities.  During the game everyone will negotiate with everyone else to secure resources, ships, colonies, or even the temporary use of technology.  This trading is the core of the game because while you improve and build up your empire with received resources, any new technology you acquire is shared with everyone at the table at round’s end.  This means to win you have to not only build well, but negotiate well to get the resources you need to win.  In the end you will have to convert resources to points, and whoever has the most points will be the winner.

Look for this game on store shelves in July of this year, and you can find out more about the game by reading the below press release.

 

Hillside, NJ — WizKids is excited to announce the upcoming board game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann! In this singularly unique trading and negotiation game, 4-9 players will need to competitively scheme and create mutually beneficial agreements to keep their economies thriving.

In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant each player must choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, Sidereal Confluence has a uniquely cooperative feel and with almost all simultaneous action, the game play is always moving.

The ultimate goal in Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is to gain victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant will be available in limited quantities this June at Origins Game Fair and will be released in stores in July. Pre-order a copy from your friendly local game store today!

For additional information and images, please visit: http://wizkids.com/Sidereal-Confluence/

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Rather Dashing Games has announced Hafid’s Grand Bazaar, a negotiating and trading board game from the creators of Element. In Hafid’s Grand Bazaar, 2-6 players bid on caravans, trying to complete sets of exotic goods, textiles, livestock and spices. Players can manipulate the market and each other with their shrewd bargaining skills. The dynamic, changing marketplace promises unique gameplay each round. Hafid’s Grand Bazaar joins Rather Dashing Games‘ lineup of easy-to-play, hard-to-win games in September 2017.