Tokaido

Namiji from Funforge, designed by the esteemed Antoine Bauza and illustrated by Naïade, is a spiritual successor to Tokaido for 2-5 players. Though this is a sequel, it is a standalone game that does not need Tokaido to play it!

In Namiji, players will ride on painted boat miniatures as fishers across the seas of the Japanese coast! Players will compete to contemplate marine species, collect colorful fish, an bring in their traps filled with crustaceans. Along the way, players can stop to improve their equipment and send offerings afloat to the gods of the sea!

For more information, check out their Kickstarter campaign here.

Tokaido (2012) is one of the most artistically beautiful games that has come out in the past many years, and now Funforge has announced Antione Bauza’s sequel to this masterpiece, Namiji. Like Tokaido, Namiji has players taking a trip, beautifully illustrated again by Xavier Gueniffey Durin, around the board, but this time players are taking a boat through islands, fishing and admiring the sights. Namiji uses the same movement mechanic as its predecessor, wherein the player in last moves as far as they like to an action space. Whale panorama cards replace the paintings from the original, but the rest of the spaces are unique. Shrimping spaces use a push your luck bag draw to gain points. Fishing locations have players flip fish tokens, one for themselves, then one for public draw, looking to build rows or columns of identically shaped or colored fish. A special fishing spot will allow drawing a double tile with two identical fish. Rock spaces give endgame scoring cards, and whirlpools allow players to remove their negative point origami boats, sacrificing them to the gods. Resting dock spaces exist, like in tokaido, but players can take any of the spaces instead of just the first. In addition, cards earned at the dock give a bonus to specific actions taken later. Look for Namiji in stores later in the year, and for more information, check out the press release for Namiji here.

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Press Release – For Immediate Release

Passport Game Studios Expands Distribution On Global Scale

New Distribution Agreements Bring Popular Titles To Asia/Pacific, U.K., E.U., and South Africa

Auburn, Washington, April 29, 2015: Passport Game Studios has officially gone global. The Washington-based board game publisher, currently best-known for bringing titles such as Tokaido, Samurai Spirit, Kingsport Festival, and Quantum to the English-speaking North American market, have entered into new distribution agreements to make some of their best-known titles available in select markets worldwide, including the U.K., European Union, Australia, New Zealand, South Africa, and Japan.

New distribution partner Esdevium will begin distributing titles such as Kingsport Festival, Provincia Romana, Venetia, and Ace Detective to retail stores across the U.K. and European Union. Hobby Japan will bring Tokaido and Samurai Spirit, among others, to the country that so greatly inspired the games’ designer, Antoine Bauza. South African distributor SkyCastle is bringing a selection of co-published titles from Stratelibri and Funforge to store shelves. Finally, Good Games in Australia and PixelPark in New Zealand will bring some of Passport’s enduringly popular board games to stores across the Pacific.

“Passport Game Studios has always been about bringing the world’s best tabletop games to brand new audiences. With these new distribution agreements in place, gamers all over the world will have the chance to experience these titles, many for the first time. We couldn’t be more excited to introduce to the world to our games!” said Richard Dracass, Vice President of Operations at Passport Game Studios.

In the weeks to come, more games will be added to Passport Game Studios’ international agenda. Certain titles which were previously only available through Passport’s North American distribution channels, such as those from co-publisher NSKN Games, will be made available in English to select markets around the world. Additionally, Passport Game Studios’ partner Argentum Verlag, creators of international hit Hansa Teutonica, has also agreed for its titles to be made available to Asia-Pacific audiences through Passport’s new global distribution channels.

Passport Game Studios is an independent board game publisher based in the Pacific Northwest. Since the company’s founding in 2012, Passport has partnered with a selection of hand-picked companies to publish over 30 English-language titles for gamers in North America and beyond. The company’s mission: To provide the best tabletop games in the world, to the gamers who love to play them. For more about Passport Game Studios, visit http://www.PassportGameStudios.com.

You’ve opened the Cave of Treasures, now can you escape with the spoils?

Remember ol’ Ali Baba?  Let’s see now, what were those magic words to open that cave door?  You’d better remember them and escape, for thieves are approaching…

This summer, IDW Games will be bringing a brand new card game from celebrated designer and multi-Spiel des Jahres winner Antoine Bauza (7 Wonders, Takenoko, Tokaido, Rampage, Hanabi), Open Sesame.  In Open Sesame, players take on the alternating roles of Ali Baba, treasure-hunter, and one of the 40 thieves who are guarding their precious Cave of Treasures.  When playing the role of Ali Baba, you will be working to steal as much as possible from the cave and flee while you can, lest you get too greedy and get trapped.  As a bandit from the notorious band of 40 thieves, your goal is to observe carefully what Ali Baba is stealing and recite exactly what he is attempting to escape the cave with.

Open Sesame is a press-your-luck and high-stakes memorization card game for 3-5 players ages 10 and up and plays in about 20 minutes.  The announced due date for placing orders is April 10, 2015 and shipping date is June 15, 2015.  The game is scheduled to be available in stores on June 30, 2015.

IDW Games will be showing Open Sesame at the GAMA Trade Show on March 16-20, 2015.