Gamelyn Games, the undisputed master of all things Tiny and many things Epic, have started a new Kickstarter Campaign for Tiny Epic Tactics by designer Scott Almes (Tiny Epic Kingdoms, Tiny Epic Galaxies, Tiny Epic Everything). In Tactics, 1-4 players each control 4 heroes on a multilevel 3D world map comprised of a Map Scroll and 6 Map Boxes of varying sizes. A players’ team has 1 each of a Beast, a Wizard, a Fighter and a Rogue, all of which come from a pool of unique characters. Players get 3 actions on their turn, chosen from Melee, Ranged or Magic attacks, as well as Movement.
The combat has nice added details, such as high ground benefiting ranged attacks, the possibility of knock-back with melee attacks, and allowing attacked units to immediately counter-attack out of turn. The 3 actions in a turn can be split among 3 units, or given to only 2, with one of the 2 units receiving 2 actions. Be careful, because units which gain 2 actions will become weakened, and cannot act next round, nor counter-attack.
The board has multiple spaces which increase or decrease attack range, heal players of their ammo or health, give or remove defense, as well as portals which allow increased movement across the world. The goal is to reduce enemy players’ units to 0 health, allowing capture, as well as maintaining control of the 3 key positions on the board. At the end of the game, players gain points for their surviving units, captured opponent units, and control of key map points.
The game also contains rules for 2 vs. 2 team play, solo play and a 2 player cooperative mode. Solo and Coop play uses the inside of the Map Boxes for exploration and treasure collection. The Kickstarter Campaign for Tiny Epic Tactics continues through March 6, and the game is expected to deliver in November 2019.
First there were Kingdoms, then Defenders, Galaxies, Westerns, Quests and Zombies. Now Gamelyn Games and Scott Almes have started a Kickstarter Campaign for the next Epic game in their teeny tiny line, Tiny Epic Mechs. In Mechs, 2-4 players program actions, and fight in arena combat on a map made up of square zone cards. Each player has a deck of 8 action cards, out of which they program 4, using the leftover cards as covers to hide their plan. Each action, players must first move in the orthogonal direction in which their card is oriented, although special diagonal moves and jumping moves exist. They then may execute the action on the card. Actions include healing, and the collection of resources, either credits or energy, depending which is available on their map tile. Other actions spend resources, to place mines, build turrets, or buy more advanced weaponry. Initially players can only equip 2 weapons, but if they take the upgrade action they can flip their character to the “pilot” side, don a power suit, with increased health and equipment slots to match. To represent this, players actually place their meeple in a plastic mechanized power suit. In fact, if a player moves to the giant mech in the center of the board, they can wear the Mighty Mech Power Armor, for maximum health and weapons. However, only one player can be the Mighty Mech, and the lucky wearer cannot heal while wearing the suit.
All of this buying of guns and upgrading of suits begs the obvious – if you move onto a space with another player, combat ensues. In combat, players take turns doing damage to their opponent, depending on the weapon they are wielding, and gain one victory point per damage dealt. The opponent can counter with a “power attack” if their attack type (ranged, area or melee) matches the attack type of their opponent, in a rock-paper-scissors manner. This continues until one player retreats or is knocked out. Defeated players gain an “ad hoc mode” card for a turn, allowing them to pick any action card, and not just their programmed 4. Players score for zones they control every other round, and the game ends after 6 rounds.
Check out the Kickstarter page for pictures of the amazing meeples, mech suits and cards. Borrowing from Tiny Epic Quest, the game comes with tons of plastic weaponry which attaches to the meeples and the power suits. The Kickstarter Campaign for Tiny Epic Mechs continues through October 5, and the game is expected to deliver in August 2019.
Boomerang could be described as a card drafting game (like 7 Wonders or Sushi Go!), mixed with a roll-and-write game (like Yahtzee, or Qwixx).
With roll-and-write games taking off the last few years and card drafting already a favorite mechanism among many, Boomerang is sure to appeal to a wide swath of gamers.
In Boomerang, players are touring Australia, trying to see and do as much as they can before their holiday ends! By spotting native animals, collecting pieces of Australiana, and doing other holiday activities, players will earn points. Each round players will draft cards, mark off various accomplishments on their score sheets, and at the end of the game, the best traveller wins. You beauty!
To find out more, visit the live Kickstarter campaign. And now, the obligatory clichés: Crikey, this looks promising. G’day, mate.
While the 7th Continent Kickstarter is the big thing right now, hauling in multiple millions of dollars, there are still others that are worth consideration. First up is the second printing of a excellent cooperative minis game, and that is Fireteam Zero. Fireteam Zero is a cooperative game where you are a squad of military fighters, heading out to combat the occult as they try to overrun the world. On your turn you can perform two actions from the choices of move and attack. Moving is simply in that everyone has a speed of two, attacking is where you have to start playing cards. And it’s these cards that are one of the neat aspects of this game because each card has two uses, a reaction or tactic effect, and an attack. Tactic effects are game altering, but also leave you at a disadvantage so you have to use them wisely, reaction effects allow you to bolster allies or yourself when certain things happen. However, the main use for the cards are attacks, and you can play cards in sets to be able to roll move dice when in melee, shooting, or lobbing grenades. You will roll custom dice with different numbers of each symbol in order to see how much damage you inflict. Fight off the monsters and accomplish your objective to be able to move on, and hopefully take out the boss. So if you are looking for an excellent cooperative “dungeon” crawl type game, check out the Kickstarter today.
I have to be honest, what caught my eye on this Kickstarter was the cheese minis that they are offering, they just look awesome! Ratland is an interesting game where you are trying to grow your pack or rats to be the largest, but be careful, that is a lot of mouths to feed. On your turn you will be allocating all your rates to different spots to either game more cheese, attack other players to take their cheese, or to spawn more rats. Each area you can gather from will have different amounts of cheese based on the card drawn at the start of the round. Also it will be the person who sent the fewest rats that will draw first, but you only draw as much cheese as rats you sent, so there a bit of a balancing game there. At the end of every round though you will have to feed your rats, and any rats that can’t eat will starve and count as negative points against you at the end. Most rats at the end is the winner. So if cheese minis, or this game sound interesting, check out the Kickstarter.
Next is an interesting card game called End of the Trail, where it’s all about trying to stake your claim on the biggest pile of gold. In this game the cards are used in three different ways, first as money for the bidding round. In this round sets of cards will be available to be bid on, and the money you have to use for that is on the cards in your hand, discarding the amount that you pay for the auction. Next they are used for the prospecting phase where depending on which card you play will determine what tiles you can look at to see what value they are. You can claim that tile, or, waiting and see if you can find something better, but be careful, if you find something worse you bust and have to claim that lower valued tile. And finally, the cards are also used to form a poker hand at the end of the game. In each round of the game you will be setting aside cards to form this final hand, and if you have the best hand then you get to make one more claim before final scoring begins. Have the highest value of gold in your clutches and you win. So if you like games with multi-use cards and don’t mind a little memory to go with it, check out this Kickstarter.
After that we have the latest in a growing line of movie to board game conversions, and that is T2029: Terminator 2 the Board Game. This is an officially licensed game so it has the same look as the classic action movie with the tanks, attack ships, and of course, the T-800s and T-1000. In this game you are protecting John Connor as he makes his way to Skynet to hack in and shut it down for good. Along the way you will have to fight back against oncoming robots attacks, protect John Connor, and keep the T-1000 from infiltrating your ranks. On your turn you will be rolling dice and assigning those dice onto your board to perform actions like getting more soldiers, attacking bots on the board, and manipulating the cards controlling the game. These card decks are going to be your main headache as they will dictate where Skynet focuses it’s attention as well as show you what John Connor is up against. If you are able to keep him alive, get him to Skynet, roll and the right hacking combination, AND reprogram the T-800, then you will finally claim victory. But it is also just as easy to lose to the robotic onslaught, so work together and roll well. For more information and to back the gamine, check out the Kickstarter.
Last and certainly not least, we have the campaign for the 2nd Edition of Tiny Epic Defenders along with an expansion, The Dark War. The second edition of the Tiny Epic Defenders does little to change the rules, but what it does do is upgrade the components. After the success and great popularity for the IteMeeples that were created for Tiny Epic Quest, they are bringing them into this game. So now when you get your artifact card, you will be able to take the corresponding artifact piece and attach it to your meeple, on the front or the back. So now you will see the epic items on the board instead of just sitting in front of you on the card. But this upgrade is not all that is new, there is an expansion being offered called The Dark War. This expansion adds more of what you want in the form of new heroes, artifacts, epic foes, and dire enemies. In addition to that extra content, the expansion will add new features in the form of a campaign mode with enemy generals, skills that the heroes can learn, and even advanced regions and caravans. So if you want to expand and upgrade you Tiny Epic Defenders game, check out the Kickstarter today!
At the beginning of last year very few people had heard the words ‘Tiny Epic’ in the board game world, until that is the launch of not only a hugely successful game but an entire franchise of Tiny Epicness. It began with Tiny Epic Kingdoms (TEK) and spun off into two other games (Tiny Epic Defenders and Tiny Epic Galaxies) and now it’s back on Kickstarter with Tiny Epic Kingdoms: Heroes’ Call by Gamelyn Games and designed by Scott Almes.
Tiny Epic Kingdoms: Heroes’ Call is an expansion to TEK that will add new factions, new territories, new regions, new resource types, hero meeples, war towers and new mechanics. Lets look at them individually in brief detail:
New territories, regions, and resource types: If all stretch goals are unlocks Heroes’Call will contain 16 new territories with two new regions Tundra and Peaks. Peaks allow you to collect a new resource Silver that can be used as a wild and Tundra regions will allow you to collect one resource of any type except silver. Meeples in the Tundra region are forced to move out on the next Patrol or Quest action and silver can not be used in wars.
Hero meeples: Hero meeples are special meeples that allow you to draw two cards that give them special abilities the player will choose one of them and place a large meeple on the map. Hero’s can be promoted and eventually will turn into a normal meeple (retire), at which point when you expand you will place a new meeple on the board.
War Towers: War Towers represent players building the tower on the Tower Track and give a bonus to any wars that player conducts in the region they are in. They can be left alone and are self defendable but they can be destroyed by other players.
New Factions: There are at least 7 new factions with more added in the deluxe version and through stretch goals.
In addition to the expansion the second edition of TEK is available through the project. There are a few changes to the original game like the research icons on the faction cards are updated, the bits for ore and books are also updated, and the rule book was updated and clarified. If you already own TEK there is an add on for an upgrade kit to obtain these new items.
Tiny Epic Kingdoms was a huge success and it is very likely Heroes’ Call will be as well. There are some very interesting changes and additions to the game that should make it fun and enjoyable for everyone. As expected Heroes’ Call has already blown through stretch goals and I’m sure more will go down before the project ends. So if you’ve always wanted a copy of TEK, have the game and would love and expansion, or never heard of any of this but find it interesting and want to know more than head over to Kickstarter now and check out Tiny Epic Kingdoms: Heroes’ Call!
Did you ever want to build a treehouse as a child…or if you’re like me as an adult? Did the treehouse of your dreams have a pizza parlor or hotdog stand, a water slide or surf simulator, a board game room or a rock climbing wall? Did you ever build it? Well now you can with Best Treehouse Ever now on Kickstarter.
Have you ever dreamed of building a super awesome treehouse? Now it’s time to live that dream! In Best Treehouse Ever, players compete to build the best treehouse in the neighborhood. Players will outfit their treehouse with the coolest rooms, all while making sure their tree doesn’t tip over…and that their rooms are the most impressive at the end of the game. Building takes place over three weeks/rounds, and at the end of the third week the winner will be the player with the best treehouse ever!
In Best Treehouse Ever 2-4 players age 10+ will draft cards and use spatial reasoning to expand their treehouse. They will need to keep an eye on other players treehouse’s as well because at the end of each round they take turns deciding which room types will score. Play time is 20-30 minutes and is sure to be a hit with gamers and families.
Best Treehouse Ever has already received lots of praise from reviewers and already reached its funding goal. It has also unlocked two stretch goals so stop dreaming of building a treehouse and head over to Kickstarter to see if Best Treehouse Ever is a game that you’ll want in your collection.