Gamelyn Games brings us meeples in mech armor in Tiny Epic Mechs. In Tiny Epic Mechs, M.E.C.H.s stands for Mechanized Entertainment Combat Heroes. Players take on the roles of Mech pilots and compete in a free-for-all battle royale. Each round, players will program four actions for their power armor to execute that will allow them to move around the arena deploying obstacles, collecting resources, purchasing weapons, and powering up their armor. The real prize is the one Mech Suit with better armor and better weapons but is a big target for every other player. Combat is fast and furious and the more damage you do to an opponent, the more points you can score. Victory points are also scored for controlling areas on the board, owning the mech suit at the end of the round, and collecting weapons. The person with the most points at the end of the game is the victor.
Tiny Epic Mechs features ITEMeeples which fit inside the plastic modeled power armors and the Mech Suit. The game plays 2-4 players, aged 14+, in 30-60 minutes. Tiny Epic Mechs will be supported by a Kickstarter campaign set to begin on 13 September.
Gamelyn Games and designer Scott Almes have just launched a new kickstarter for the latest game in the Tiny Epic series: Tiny Epic Zombies. Featuring the ITEMeeples first introduced in Tiny Epic Quest, but this time wielding modern weapons like Katanas, Machetes, various guns, chainsaws, even a rocket launcher. The players can choose to play in one of 5 different game modes (Solo, Co-op, Competitive, Co-op v. Zombie player, and Competitive vs. Zombie player) in a race for players to complete 3 objectives to win the game, but while still keeping the hordes of zombies at bay.
With variable player powers (for both survivors and zombies), a variable setup, and fast, easy gameplay, the game is already funded and breaking through stretch goals. The game is on Kickstarter until February 9th, so check it out, if you dare to face the hordes.
Heroes of Land, Air & Sea is a 4X style board game (eXplore, eXpand, eXploit, eXterminate) for 1-6* players that plays in 2-3 hours (30m/player), and features 80 highly detailed miniatures and over 30 constructs! *Plays up to 6 players with the deluxe expansion. It is easy to learn, simple to play, and won’t take up your entire weekend.
The game promotes simple gameplay (players only take two actions per round) and bucket-loads of miniatures and cardboard constructs for the visual and tactile appeal. There are add-on options to have the miniatures pre-painted as well. The base game comes with four different factions, while the Deluxe Expansion for 6 players, Order and Chaos, adds four more.
Players will be vying for control over a fantasy realm by exploring an enormous board, building castles and towers to cement their influence and collect resources from the land, and of course, battling with the other factions through Tactics cards. Each X also comes with its own victory condition, meaning players may be able to choose their style of play, or at least the best way to race to victory.
The campaign is set to end Monday, June 5, 2017, and delivery is projected for March 2018. Much more information can be found on the Kickstarter page here.
Press-your-luck is a very fun mechanism in board gaming, giving the thrill of gambling without any of the life-changing consequences. There’s a lot of themes that have worked with it over the years, from games about nurturing magical forests to parties of people trying to travel by aircraft. So how about a game that wants you to race your friends and family to the peak of a mountain inhabited by yetis? The risk and fun sell themselves in Dicey Peaks by Scott Almes (of Tiny Epic fame), a game for 2-6 players now on Kickstarter. Here’s the pitch from the campaign page:
“Racing to the fabled flag atop Yeti Mountain, players take turns rolling dice and skillfully choosing whether to climb or rest. As you advance, you’ll reveal tiles that can help or hinder your progress. Avoid avalanches and watch out for the Yetis… for when they attack, you might lose more than just your turn!”
The big draw of this family-style game is that unlike many other push-your luck games, Dicey Peaks mixes resource management with risk management because here you can “bust” (or lose your turn) in multiple ways. You can always end up with your hands in your pockets by rolling too much of a bad symbol on the dice, but you can also yield your turn by rolling too much of a good thing. Then there are yetis who, while being a terrible danger when resting on your laurels, are also a heck of a motivator for your friends you’ve left behind, working as a sort of catch-up mechanic for opponents who haven’t fared well with the luck of the dice. So if you’re interested in Dicey Peaks, be sure to check out their campaign page to watch the excellent how-to-play video and to peruse updates as the project nears it’s funding goal.
I have to admit, I was late getting on the Tiny Epic bandwagon. Despite all the good press games like Tiny Epic Defenders and Tiny Epic Kingdoms were getting, I couldn’t get my head around Tiny and Epic being in the same sentence. You can’t fool me, Gamelyn Games! I buckled with Tiny Epic Galaxies, however, and loved the game and, thus, I’m a Tiny Epic fan for life (or until my wife takes away my credit card). Luckily, I won’t have to wait long for my next fix as Tiny Epic Western is set to hit retail in late October.
Tiny Epic Western is a worker placement game in which players can knock other players off occupied spaces via duels. It also uses a poker mechanism, but it’s only three cards per hand. No Aces & Eights here, folks. There’s also resource management and more, which seems a lot for such a small box. It appears to be, dare I say, tiny and epic.
Look for Tiny Epic Western to hit your friendly local game store on October 28 and retail for $25.
Gamelyn Games has announced the latest game in the Tiny Epic line, Tiny Epic Quest, designed by Scott Almes and illustrated by legendary artist Miguel Coimbra (7 Wonders, Smallworld). Tiny Epic Quest sends players into a sandbox adventure reminiscent of classic games like Final Fantasy and The Legend of Zelda. In the game, players will control a band of three elf heroes questing to save the world, and the sacred mushroom folk, from intruding goblins as the heroes travel across the realm.
The game is divided up into two phases: the Day and Night phases. During the Day, the heroes will obtain quests, learn spells, and find rare artifacts that will imbue the heroes with special abilities. During the night, players must “face the challenges of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.”
Gamelyn Games, creators of the increasingly popular Tiny Epic series, has a new project slated for next year that will be just as epic…but no longer tiny.
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war. […] Players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
This is an interesting shift for Scott Almes and Gamelyn Games and you can tell they are taking this seriously; Despite the 2017 launch date for the Kickstarter campaign, the team has already set up a BGG listing and a youtube trailer! Some chatter among the community are nicknaming Heroes as the Big Edition of Tiny Epic Kingdoms, but a discerning eye toward their description of this newest foray suggests there’s a bit more going on. The exploration, combat, and economics have all been expanded to include more opportunities and risks. With the recent successes of Tiny Epic Western and House of Borgia on Kickstarter, it feels very appropriate for Gamelyn Games to ramp up their product line and shoot for a full-bodied 4X experience. More interestingly is that if they can make a good one in a small box…just imagine what they can put into a big one. Look out for their Kickstarter on January 26, 2017.
Poker meets worker placement in this artfully crafted 30 minute board game for 2 to 4 players. TINY box, EPIC gameplay, EVERY TIME!
Gamelyn Games is well known for their “Tiny Epic” series of games, including Tiny Epic Kingdoms, Tiny Epic Defenders, and most recently Tiny Epic Galaxies. As of Monday, January 11, 2016, the Kickstarter project for the latest addition to the series, Tiny Epic Western, has begun.
In the game, players each have a “Boss” card on which they keep track of their posse members and influence. As the Boss, each player will send his or her posse around the town, playing poker, gaining influence, and purchasing buildings. Utilizing a combination of poker and a worker-placement mechanism, players will place their posse members in different buildings to take a variety of actions to accomplish the above goals.
Each time a player sends a posse member to a location, a poker hand is played. Winning will award the player the “poker pot” and any extra influence from a “double down” spot. Players will need this influence for acquiring buildings later on in the round. The Sheriff’s Office is a unique location offering players the ability to change the value or suit of their poker card. It also offers a way to acquire an extra building each round and activate players’ 3rd posse member. When another player’s posse member is in the way of another player’s, the other player may send in his or her posse member for a duel to try and take the spot. A “WANTED” card is dealt to the winner of the last duel.
After locations and placement of posse members have been resolved, players may spend their Influence to purchase one building occupied by one of their posse members. Buildings offer victory points, abilities, and industry influence.
At the end of each round, the player who had the best poker hand at the Town Hall advances one of three industries forward in their rank. The game ends after six rounds (bullets in a revolver) and the player with the most victory points is the winner.
One copy of Tiny Epic Western includes:
1 Poker Chip
2 Bullet Dice
3 Industry Tokens
12 Influence Tokens
1 Wanted Card
20-Card Poker Deck
24 Building Cards
4 Boss Cards (Player Cards)
6 Location Cards
The Deluxe version of the game includes Kickstarter exclusive material:
2 Unique Boss Cards
2 Additional Bullet Dice
Tiny Epic Western is a game for 2-4 players ages 14 and up and plays in 30-45 minutes. As of the fourth hour of the project, it has funded at 408% of it’s target pledge goal. The Kickstarter will fund on February 6, 2016. For more information on the project, visit the Kickstarter page here.
At the beginning of last year very few people had heard the words ‘Tiny Epic’ in the board game world, until that is the launch of not only a hugely successful game but an entire franchise of Tiny Epicness. It began with Tiny Epic Kingdoms (TEK) and spun off into two other games (Tiny Epic Defenders and Tiny Epic Galaxies) and now it’s back on Kickstarter with Tiny Epic Kingdoms: Heroes’ Call by Gamelyn Games and designed by Scott Almes.
Tiny Epic Kingdoms: Heroes’ Call is an expansion to TEK that will add new factions, new territories, new regions, new resource types, hero meeples, war towers and new mechanics. Lets look at them individually in brief detail:
New territories, regions, and resource types: If all stretch goals are unlocks Heroes’Call will contain 16 new territories with two new regions Tundra and Peaks. Peaks allow you to collect a new resource Silver that can be used as a wild and Tundra regions will allow you to collect one resource of any type except silver. Meeples in the Tundra region are forced to move out on the next Patrol or Quest action and silver can not be used in wars.
Hero meeples: Hero meeples are special meeples that allow you to draw two cards that give them special abilities the player will choose one of them and place a large meeple on the map. Hero’s can be promoted and eventually will turn into a normal meeple (retire), at which point when you expand you will place a new meeple on the board.
War Towers: War Towers represent players building the tower on the Tower Track and give a bonus to any wars that player conducts in the region they are in. They can be left alone and are self defendable but they can be destroyed by other players.
New Factions: There are at least 7 new factions with more added in the deluxe version and through stretch goals.
In addition to the expansion the second edition of TEK is available through the project. There are a few changes to the original game like the research icons on the faction cards are updated, the bits for ore and books are also updated, and the rule book was updated and clarified. If you already own TEK there is an add on for an upgrade kit to obtain these new items.
Tiny Epic Kingdoms was a huge success and it is very likely Heroes’ Call will be as well. There are some very interesting changes and additions to the game that should make it fun and enjoyable for everyone. As expected Heroes’ Call has already blown through stretch goals and I’m sure more will go down before the project ends. So if you’ve always wanted a copy of TEK, have the game and would love and expansion, or never heard of any of this but find it interesting and want to know more than head over to Kickstarter now and check out Tiny Epic Kingdoms: Heroes’ Call!
30 minute MICROGAME of Galactic Conquest for 2-4 Players! Develop your empire and colonize planets to create the most powerful galaxy!!
Tiny Epic Galaxies is the next installment of the “Tiny Epic” game series by Scott Almes and published by Gamelyn Games, and received much attention in the convention circuit of 2014. According to the designer, the goal of this series is, quite simply, to create games that come in tiny packages but with epic-style gameplay. The third of this series (preceded by Tiny Epic Kingdoms and Tiny Epic Defenders), Tiny Epic Galaxies is a game in which players control their own galaxy and must manage their resources, expand their fleets, colonize planets, and exploit their enemies’ position using a clever dice-combo mechanism. The winner of the game is the player with the most power (victory points), with the end of the game triggered by the first player to earn 21 power.
The base copy of the game contains the following components:
7 Custom Dice (black, screen printed)(14mm)
16 Wood Rocket Ships (4 in each color, laser cut)(10x20mm)
4 Circle Columns (1 in each color)(10x10mm)
4 Hex Columns (1 in each color)(10x10mm)
4 Cubes (1 in each color)(10x10mm)
5 Over-Sized Cards (1 control card, 4 player galaxies)
24 Poker-Sized Cards (12 energy planets, 12 culture planets)
The deluxe version of the game includes the Kickstarter-exclusive Satellites and Super Weapons mini-expansion, which includes:
Everything in the Base Game AND…
Mini Rule Book
12 Wood Satellites (3 for each player)(10x5mm)
3 Poker-Sized Cards (3 unique super weapons)
Tiny Epic Galaxies is for 2-4 players and plays in less than 30 minutes.
This Kickstarter has multiple pledge levels and stretch goals and has well-exceeded its initial funding goal of $15,000. It now sits at the current funding level of more than $91,000, with many of the stretch goals already unlocked.