Players are pirates on the cursed shores of Ouroboros Island where a time storm causes them to live the same day over and over again until the time storm finally breaks. The game is played over a series of loops where players will select plans at the beginning of each loop to move their crew around the island and collecting treasure along the way. The same events will keep happening each loop at the same time, so players will learn what the repeating day holds as the game unfolds. Once the time storm subsides, the game is over and the player with the most treasure wins the game!
Imperial Settlers by designer Ignacy Trzewiczek and artist Tomasz Jedruszek will receive an expansion deck of cards, We Didn’t Start the Fire, on May 16, 2018. The new empire pack introduces the concept of conquest to Imperial Settlers. Contesting introduces borders to Imperial Settlers. When a player completes a conquest they move the border between empires and can take the left-most faction from their neighboring empire and built it into their own empire. The empire pack will include 50 new cards and support all previous factions.
Portal Games is also planning for the release of a retail support kit for Imperial Settlers prior to the launch of We Didn’t Start the Fire. Releasing on February 2nd, 2018, the In-Store Event Kit will help retailers planning for local tournaments. The retail support kit will include three cards for each of the original 4 base factions that feature a panoramic layout. The three cards in each faction can be placed side by side for a seamless and massive view of the world of Settlers. The kit will also include an Imperial Settlers playing mat (23″ x 13″) to be used as a prize in local tournaments. Winner of the 2014 Golden Geek for best solo game and now almost four years old, Imperial Settlers continues to build a fanbase of players.
By accident, humanity discovers a mysterious resource hidden under the thick crest of one of the planets. The race for the wealth and new possibilities begins!
The expansion introduces the Alien Resource card which will allow players to harvest additional resources from planets and gain new abilities. The Discovery expansion will add 50 new cards to the game, including planets, technologies, ships, Alien Artifacts, and Alien Resources.
An Early Launch Kit will release on March 3, 2018 for brick and mortar stores. Participating stores will receive 10 copies of the expansion, 10 promo materials, and an Alien Artifacts poster. Most importantly, participating retailers will receive the expansion a full two weeks before the official release date.
Robinson Crusoe: Adventures on the Cursed Island
Robinson Crusoe will see the The Lost City of Z big box expansion in 2018, but prior to that players will have the chance to travel through time with Robinson Crusoe though an In-Store Event Kit on March 21st, 2018. The In-Store Event Kit will allow players to take part in a new time travel themed scenario. The kit will include:
a new scenario about time travel
8 unique player characters
four sets of custom wooden pieces representing the food resource
Asmodee has announced details about the fifth expansion for TIME Stories, Lumen Fidei. Lumen Fidei takes place in 15th century Spain, at the end of the Reconquista, the religious wars between the Moors and Christians for control of Spain. For the first time, the T.I.M.E. Agency has tasked you with retrieving and returning an object from the past – a stone drawing the attention of both sides of the conflict. All indications point to something supernatural.
Lumen Fidei is due to be released 2nd quarter 2017. For more information click on Asmodee’s press release here.
Space Goat Productions, the same publisher that is putting out the Evil Dead 2 game, has managed to get the licensing rights to produce the Official Terminator Board Game. This will be a partnership with Studio Canal, Oak Productions, and Creative Licensing to bring this game to Kickstarter in February of 2017. Not much has been said about the game but what they have released is very interesting, especially since the writer of the original movie is involved. On one side will be the machines controlled by one player, on the other will be the humans played by the rest of the players. The game will take place in both 1984 and 2029, with events happening in 1984 having ripple effects on the board in 2029. If this is done right this could be an awesome strategy game, so look forward to the Kickstarter next year and you can find out more on the Space Goat Productions website.
Baksha Games and designer Sean Scott Garrity are back on Kickstarter with a new game, Time Jockeys. Baksha successfully kickstarted the game “What’s he Building in There?” in 2013.
Time Jockeys is a card-based game, where players travel back in time to collect artifacts, return to the ‘present’, and sell their items to make money. There is a catch however. A player can only spend a limited amount of time in the past, measured in days, and the risk of death builds up the longer the time spent on fulfilling contracts. In addition, players are to preserve the time line as much as possible and prevent interference with the established history. Any damage to the time line by one player will need to be repaired—sometimes by the other players.
Basic game play is; players bid on contracts, which they place in their hands. Some of the contracts are quite interesting, such as collecting video evidence of Jack the Ripper’s murders, or seducing Cleopatra to acquire her bra. On their turn, a player can declare a contract, and indicate the amount of time they are willing to spend to fulfill it and the approach they are taking to collecting the item. Some contracts will be easy, others more complex and difficult, so players will have to balance risk and reward. There are Specialist cards that can increase the chances of success, and players can use others specialists, but one must beware, since a specialist can be turned into a spy who sabotages the contract fulfillment. One the contract is declared and the time allocated, the player roles a D12 to determine the outcome.
If successful, the players move their markers forward on the time chart the number of days allocated to the contract, collect their reward and move to the next round. It’s possible to have an overwhelming success, which saves a day on the time track. If unsuccessful, the player can take the contract back in their hand for the future, or they can try again, with changes to their if desired, and can earn die roll modifications. However, failure opens the door to catastrophic failure, potentially leading to the player’s death, and forcing repairs to the timeline. Repairs can have a ripple effect—as death removes a player, the neighboring players have to attempt to repair the damage.
The game ends when two successive contracts are passed on by every player—or when everyone is dead. Unfulfilled contracts are sold back, and the surviving players count their money. The one with the most money wins. Ties mean everyone dies, and the game has to start over.
Time Jockeys is for 2-6 players, and plays in 15-45 minutes depending on the number of players (15 mins. for every 2 players). The game comes with the various cards, markers, a D12, tracking sheets and paper money. There are a number of KS reward levels that will add new contracts to the game and upgraded markers if met. There are five backer levels. The campaign runs until August 28th, with game delivery tentatively scheduled for November 2015. The Kickstarter page can be found here.
Paradox is a sci-fi puzzle game where players are scientists trying to repair the worlds’ time connections by playing and score timeline cards. But each time, they create a space-time disturbance and fracture other worlds.
Paradox takes familiar boardgame elements such as card drafting, set collection, and resource management, then adds a Bejewelled-like grid of colorful disks for each player to manipulate, along with a universe of worlds that must be protected by game’s end. As a result, Paradox presents players with a unique experience that is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake.
The art is also fantastic – the cards are illustrated by 15 different artists, and the illustrations line up to create panoramic pictures with all the possible time-periods mashed together.
Check out the game’s Kickstarter page before July 26! The page includes additional information including the beta rulebook and some reviews.
Split Second Games has announced their June 26th Kickstarter for Paradox, an innovative, multi-dimensional, sci-fi puzzle game where players take on the role of scientists to repair the timelines (past, present, and future) of various worlds.
From the press release:
In the near future, a space-time disturbance referred to only as The Quake is fracturing entire worlds’ timelines and removing these worlds from existence. Players take on the roles of scientists working quickly to repair these worlds’ connections to their past, present, and future by making new time strands — however, every repaired connection ripples through time and fuels the Quake to fracture more worlds. When the storm’s power fades, the most successful scientist will be hailed as a hero throughout the multiverse.
Paradox takes familiar boardgame elements such as card drafting and resource management, then adds a Bejewelled-like grid of colorful disks for each player to manipulate, along with a universe of worlds that must be protected by game’s end. As a result, Paradox is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake.
In addition to the unique mechanics, there is also great artwork – the illustrations on the cards line up to create a panoramic picture when the cards are arranged in order.
Paradox is a family-friendly game for 2-4 players, and it’s about 20 minutes for player. It has streamlined play for casual audiences as well as challenging options for strategy gamers.
With the fantastic artwork and the innovative mechanics, it’s clear there was a lot of thought put into this game, and it’s worth checking out when it comes to Kickstarter on June 26th! For more information, visit Split Second Games’ website.