Tim Fowers

The follow up to the highly touted game, Burgle Bros, from Fowers Games is now available on Kickstarter. The new game plays 1-4 players in about an hour.

In Burgle Bros 2: The Casino Capers the players are playing cooperatively, just as in the original game, but this time the stakes are higher – the thieves are taking on a casino during the day!

The new game features some streamlined mechanics from the original game and a ton of new stuff including new rooms, new gear, doors, perks and pitfalls. It has already funded and unlocked several stretch goals. Burgle Bros 2 has a little over 2 weeks left in the campaign.

If you are interested in seeing more on Burgle Bros 2, check out the Kickstarter campaign here.

Sabotage is a game played in teams of 2- spies vs. villains. The villains are aiming for world domination with their weapons of mass destruction. The spies need to stop them by infiltrating their lair. This game is completely asymmetrical – both sides play completely differently. According to the designer Tim Fowers (Burgle Bros, Paperback, Getaway D- river,Sabotage has a high learning curve and some intricate mechanics. Besides being completely asymmetrical the game play is also very strategic and each teams actions are hidden from the other (the box transforms into a divider- so no peaking!) The characters also have many abilities to unlock for tons of replay-ability.  The game is set in the Burgle Bros universe and has some of those well loved characters with a whole new look! Sabatoge is available on Kickstarter until August 15

In all professions, networking with your peers is always a good practice to help get your foot in the door to new places and to improve your skill whether it be coding, engineering, or designing board games.  So Geoff Engelstein, Tim Fowers, and Jeff Beck has decided to launch a new board game design retreat called Tabletop Network.  This will be a two day retreat out in the relaxing Snowbird mountain resort near Salt Lake City, Utah starting on Friday June 8th.

There will be lots of people presenting including Rob Daviau, Ryan Laukat, Tom Lehmann, Geoff Engelstein, Stone Librande, Tim Fowers, and more.  Some of the subjects that will be discussed will be engagement, balance, and emerging trends in board games.  Also, while there will some time set aside for playing games, this conference is meant to be about learning together and sharing ideas to improve everyone’s board game design skills, so you might want to leave the prototype at home.

In order to fund this trip they are using Kickstarter for selling the tickets.  To attend in person a physical ticket will run you $295, while a virtual pass where you can watch all the panels and talks online will run you $55.  So if you are itching to rev up your game designing engine, this retreat may be just the jump start you need.

Pretty sure my own wallet takes a kick whenever I do these posts, but then again, that just shows that there are lots of interesting projects out there to back.  So here are some more for you to look at.

Fist up is a new game from Ludicreations that tries to tell the forgotten story of what happened during the destruction of the libraries at Alexandria.  Alexandria is a euro game where you most precious resource is time, as the library is burning down around you and you need to get the most valuable treasures before they are lost forever.  Each setup of the game is different with a randomly generated layout, and as you move from one room to the other you will be interacting and reacting to things that are there.  You will have to plan your moves wisely, budget your time well, and make use of various items and books you obtain to secure what you seek.  In the end you will score based on the sets of items you were able to rescue and the person with the most points is the winner.  You can find out more about this game on it’s Kickstarter page, and also look at the wonderful illustrations done for it by the talented Vincent Dutrait.

Next is the latest game from Tim Fowers called Now Boarding.  For those of us who have played game apps like Airport Mania, this game will feel very similar as it’s a race against time for you and your fellow pilots to fly people to their destinations.  On a turn there will be new passengers who have places they need to be, and in order to get them there you will have to work together since each player owns certain air travel lanes on the board.  Once the round starts you have 30 seconds to pick up passengers and drop their off as quickly as you can, any that don’t make it gain anger tokens.  Once a passenger gets three anger tokens they are removed from the game and file a complaint, three complaints and everyone loses.  Manage to avoid getting that third complaint and you all win!  With a fast play time and great art, this filler game could hit the table multiple times.  To find out more about the game and to pledge, you can visit their Kickstarter page.

After that we have the latest in the long line of werewolf themed social deduction games from Bezier Games called Werebeasts.  So what makes this game different than the 50 other Werewolf style games?  Well for one this one is a social deduction collection game, this means you are trying to figure out what people are collecting over identifying any specific individual.  Each round you will be bidding for cards with one player being the auctioneer, and the rest bidding with whatever cards they have.  The auctioneer gets to determine what they consider a higher bid and the highest bidder gets the card.  You can accuse someone at any time on what they are collecting, but if you are wrong then you are eliminated instead.  But why are you collecting cards?  Each person has two goals on werebeasts they want to collect, and each one they collect is worth a point.  At the end, the last one standing or most points at the end is the winner.  So if you are in the mood for another social deduction game, check out the Kickstarter.

Next is a beautiful drafting card game from Dr. Finn Games called Little Flower Shop.  In this game you are the owner of a flower shop trying to arrange that most beautiful flowers in your store window.  To do this you will be drafting cards, with cards having vases, flowers, hanging baskets, or orders that you can fill.  Each vase has a specific flower that needs to be placed in it, and if you manage to but them together then you can score that set at the end of the game.  You can also earn points by buying the hanging baskets you draft with money you earn by fulfilling orders with different flowers.  At the end whoever has the most points will be the winner of the game.  Art for the game has a nice watercolor style to it and the gameplay is simple but fun.  If this game sounds interesting then check out it’s Kickstarter page.

Up next is or token dice project of the week, and that is Deluxe Constellation Dice.  These dice are a little pricey, but they are high quality and feature sides with different astrological symbols like Cassiopeia or Corona Borealis.  The dice also feature some impressive coloring and even some glow in the dark features.  Over all if you like dice with a star theme then you want to check out this Kickstarter.  You can pledge for D10s, D6s, fudge dice, and even full poly sets at the higher tiers.

Next is an expansion for a game that hasn’t gotten a lot of buzz, but has excellent reviews, and that is The Networks: Executives.  The Networks is a previous game that was Kickstarted by Formal Ferret Games and has you playing the programming manager for a fictional TV station.  You populate your prime time lineup with shows, stars, and commercials in order to bring in the most viewers.  Executives expands on that game by adding three new features to the game.  First are Executives, those are essentially characters you choose to play as that have different special abilities and weaknesses.  Next are more season 0 shows, giving you an asymmetrical start with different benefits as opposed to the generic same start that the base game had.  And last it adds in Mogul cards which give you big bonuses when you achieve a programming milestone, giving something to work towards in that respect.  These additions help to expand the game more and smooth out some rough spots in the game.  If you want to get a copy of the expansion or the base game, check out the Kickstarter today.

Last is kind of a wild card game which came out of no where, and that is The Island of El Dorado.  This game looks like a mix of Catan and an exploration game.  On your turn you will roll two dice, you will pick one die to determine how many spaces you can move, and the other die will determine how many resources you gather.  Moving is how you explore and reveal the tiles of the board, and when you gather resources you will gather them from areas you have built up or are present.  With those resources you can then purchase more villagers, build forts to strengthen your villagers, build farms to gather more resources, or make offerings at temples to gain control of them.  The strength of your villagers comes into play when you are moving across the board and another player is in your way.  You can battle them, rolling dice and adding your strength to it to see who wins.  This is also the way you can steal the final temple piece that is needed to win the game.  In the end, whoever has made offerings at the three temples, and has control of temple piece wins the game.  So if you like these kinds of mashup type games with lots of different mechanics, while still working well as a whole, check out the Kickstarter today.

fugitive

A new deduction style card game called Fugitive is on Kickstarter from Tim Fowers, the designer behind Burgle Bros, Wok Star, and Paperback.  In Fugitive, you are either playing as the criminal trying to escape, or the US Marshal trying to track them down and capture them.  Game play is simple in that there are cards numbered 0 thru 42 and for the fugitive to escape they just have to be able to play the 42, for the marshal to win he has to uncover all of the hideouts of the fugitive.  Each round the fugitive will establish a new hideout by playing a card face down, that card has to be within 3 numbers of the previous card, unless you play extra cards with it to go beyond that.  On the marshal’s turn he will try to reveal hideouts by guessing the numbers of the face down cards, and he can guess as many numbers as he likes, but it’s an all or nothing deal so if all your numbers aren’t right, nothing is revealed.  But if you get your numbers right, the cards are flipped over and any extra cards played along with them are revealed as well, giving you more information to make better guesses in the future. Play keeps going around until either the marshal catches the fugitive or the fugitive escapes.

The gameplay is nice and the art for both the box and the cards are spot on so this is something worth checking out, head on over to the Kickstarter page to see for yourself.

fugitive box comp

dtawards

The Dice Tower Awards are only a couple months away in July at Dice Tower Con, so to ramp up to that day we are releasing the nominees for each award category.  And the nominees are:

BEST BOARD GAME COMPONENTS

BEST CO-OP GAMES

BEST FAMILY GAMES

BEST GAME ARTWORK

BEST GAME EXPANSIONS

BEST GAME FROM A NEW DESIGNER

BEST GAME OF THE YEAR

BEST GAME REPRINT

BEST GAME THEMING

BEST PARTY GAME

BEST SMALL PUBLISHER GAME

BEST STRATEGY GAME

BEST TWO PLAYER GAME

MOST INNOVATIVE GAME

Courtesy BoardGameGeek

Burgle Bros is a cooperative heist boardgame where players use unique powers to avoid guards, navigate alarms and get out!

Tim Fowers (Wok Star, Paperback) brings us a new Kickstarter project, Burgle Bros. – A Cooperative Heist Boardgame.  Like Ocean’s 11 and The Italian Job, players will use stealth, planning, a little bit of luck work together to assemble their crew, make a plan, and pull off the impossible.

Burgle Bros. actually feels like a heist.  The team will make a plan, and if something goes wrong, you’ll be able to help other out of the sticky situation using unique special abilities.  Guards will get in your way, and an innovative movement system makes them somewhat predictable and partially deductible.  You’ll need to be sneaky and push carefully to the climactic ending, where you’ll have to get to the roof to escape or all is lost.

The Burgle Bros. team is made up of elite professionals, each with a unique special ability:

  • Acrobat – A Retired Performer, moves through the guards.
  • Spotter – A Psychic Gone Rogue, looks at guard’s next patrol.
  • Juicer – The Electronics Expert, triggers alarms remotely.
  • Hawk – The Recon Pro, peeks far away for free.
  • Rook – The Mastermind – moves other players.
  • Hacker – The Computer Guy, hacks from anywhere on a floor with wifi.
  • Raven – A Maverick Falconer, distracts the guard with her crow.
  • Rigger – A Tinkerer Savant, has dynamite to blow up walls.
  • Peterman – Combinatorics Expert, Cracks safes and keypads.

This game is for 1-4 players and plays in 45 – 90 minutes.  This project has a primary funding goal of $10,000, and over $38,000 has currently been raised.  This project will fund on Saturday, April 4, 2015.

For more information and to support this project, visit the Kickstarter page here.