WizKids has a new family weight game now available at a store near you. In Bumúntú, 2-to-5 players act as African tribal leaders, seeking wisdom from the animals of the wilderness. Players will move carefully across a grid seeded with various animal tiles, each one with different movement abilities (a la Hive). Collecting these animal will gain their favor, a value determined on a leaderboard that all players affect. Strategy and planning are thus key in this game and what could be a gentle stroll through the wilds will end up being a tense skirmish for supremacy.
“A common theme in African folklore is that animals are wise creatures who teach humans to do good and moral things. In Bumúntú, based on the Bakongo culture of central Africa, you are a tribal leader seeking to befriend the animals. Trek through the jungle, follow the animals’ guidance, and earn their favor. Successfully earn the most favor and the animals will help bring your people to prosperity.”
The comparison to Hive is the most apt I can make, although this is much more a family weight game with set collection rather than a head-to-head competition to trap the opponent. Bumúntú has a wider variety of animals and variable scoring that can swing each round, making this a good game for teaching pattern recognition, long-term planning, and spatial movement to children and new gamers alike. If you are interested in learning more about Bumúntú, check out WizKids’ product page for more pictures, full rules, and a full list of local and online retailers.
Fasten your seatbelt and get ready to shift into high gear! Getaway Driver will put you in the hot seat of a high speed chase. In this two-player, asymmetrical game, take on the role of the getaway driver and pull out all the right moves to outrun the police. Or, save the day as you coordinate the police effort to stop that crazy driver in her tracks.
From the creative minds of Jeff Beck and Ryan Goldsberry, who brought you Word Domination and Hardback, this fast-paced game lets you build the city by placing tiles as you play. Prepare yourself for all new art work from Ryan Goldsberry from the Burgle Bros universe on each card and tile. Getaway Driver sets up in as little as 3 minutes, plays in 30-45 minutes, and is easy to take with you on the go! This game is looking for drivers aged 12 and up.
Uniqueness and Fun in One Little Package
Getaway Driver can be played anywhere and takes your natural location into account as you build the city. Your coffee mug becomes a lake. Don’t get too close to the edge of the table or you’ll fall off a cliff. As the driver, you fly around the city trying to collect stash scattered around. But watch out, the police could be tailing you, and they’ll move as you move and set up barriers to stop you from escaping the city. Use stunt cards to jump a ramp and land just out of the police’s reach or lead them straight into a hazard!
“Getaway Driver is a tense and strategic game. Each turn, the Police secretly build out the city and move their vehicles, working to corner the Driver and steer them towards the areas of the city that expand the police force… If the last city tile is placed, the Driver escapes out of town. However, if the police increase the pursuit meter to its final space, the Driver is caught.”
So what are you waiting for? Hit the gas and head over to this Kickstarter now!
Brain Games would like to announce the recent release of three new titles, Dungeon Rush, Dokmus, and Flamme Rouge.
Dungeon Rush is a “dungeon delve” in which players are in control of two heroes, one for the right hand and one for the left. Players each simultaneously revel two cards, and choose how their heroes will tackle them. Heroes can combine their efforts when tougher challenges appear. Players will be able to upgrade their heroes as the game progresses.
Dokmus is a game for 2-4 players who will lead an expedition to the island of Dokmus, the ancestral god of your tribe. During set-up, players will randomize eight double-sided map pieces, including which side of each map piece to place faceup, and place them in a 3×3 grid so that the middle place is left empty. In the game, players will draft the aid of Guardian cards in order to gain special powers such as moving and rotating, moving tokens, or gaining the first player marker for the next turn. The layout of the islands changes constantly based on player actions, and players will get victory points for discovered temples and ruins on the map as well as sacrificed tokens.
Flamme Rouge is an exciting, “fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.”
All three of these games had a December, 2016 release.
Lost Cog would like to announce their current project to fund a new two-player Viking-themed strategy board game that “pits players in a competitive contest of tactics and supremacy.” The objective of the game is to survive the Jotunn’s Rampage by influencing the Jotunn towards your opponents’ armies and villages.
Players will each control three villages and two Viking armies, and will be using their armies to protect their own villages while attacking their opponents’ villages. As they do this, the Rampaging Jotunn is the real threat as he moves across the island destroying everything he touches.
The game is easy to learn, but with deep strategy, and has high replay value due to its modular board that changes with each play. The game has been in development for 6 years, and has received extensive play testing.
A copy of the game includes:
- 1 Center Hex
- 2 Defensive Line hexes
- 2 Dice
- 1 Jotunn Marker and Stand
- 2 Blue and 2 Red Viking Markers and Stands
- 6 Wooden Long Houses, 3 in each player color
- 2 Terrain Cards
- 6 Movement Cards, 3 in each player color
- 73 Rampaging Jotunn Cards
- 12 Unique Land Tiles
For more information and to support this project, visit its Kickstarter page here.
Today, Van Ryder Games will launch its 4th Kickstarter project, Saloon Tychoon. This game for 2-4 players is light-medium weight, and is designed by the Building the Game podcast’s co-host, Robert Couch.
In this tile-laying game, players are vying to build the best saloon in town by playing tiles on their player boards. Using cubes as supports, players may place new tiles on top of old ones, creating a unique aesthetic as players build new rooms onto their saloons. These rooms include poker rooms, laundry rooms, stables, jails, and more.
Van Ryder will be utilizing a new concept called HUBS that “aims to save backers money on shipping by having many backers from one area pick up their games from a central HUB. It is completely optional, but for those trying to minimize their expenses, it will be a very welcomed option.”
For more information, visit the Kickstarter project or the Van Ryder website here.
Design unique and beautiful cities in this partnership-driven, 20-minute, competitive tile-drafting game for 2-7 players.
Stonemaier Games is kicking off a Kickstarter today for the first “gateway game” in their collection, Between Two Cities. Designers Ben Rosset and Matthew O’Malley have worked in conjunction with Jamey Stegmaier to create a tile-drafting game that is partnership-driven, but competitive at the same time. You and your neighbors at the game table will draft tiles to simultaneously build two cities, but only the city with the lowest score matters. Table discussion on where to place tiles is important, as your neighbors are working with you to create these cities–but they will be answering questions without exposing yours or their own strategies.
A game of Between Two Cities is played in three rounds, with each round consisting of drafting two tiles at a time from a hand of tiles, placing one in the city on your left and one on the right, and then passing the remaining tiles around the table. After three rounds are finished, each player will have built two cities, and will compare their lowest-scoring cities to each other to determine the winner.
The retail version of the game will include:
- 108 2″-Square Building Tiles
- 24 Duplex Tiles (2″ X 4″ Rectangle)
- 7 Pairs of Wooden City Tokens
- 1 Scoreboard
- 1 Rulebook (English)
- 7 Reference Cards
The Kickstarter will feature a special edition of the game with the following additional components:
- 7 More Pairs of Wooden City Tokens
- Numbered, Gold-Foil-Embossed Box
- 2 Rulebooks (French and German)
Between Two Cities is a game for 2-7 players and plays in 20-25 minutes. The game will also include a solitaire variant as a stretch goal. The primary funding goal of this project is $20,000. For more information on this project, visit the Kickstarter page here.