The winners of the prestigious Spiel Des Jahres and Kennerspiel Des Jahres have been announced.
Codenames by designer Vlaada Chvatil published by Czech Games Editions won the Spiel Des Jahres (German for Game of the Year). This team party game has seen great success thus far having one a number of Dice Tower Awards as well. Having already picked up placement in Target stores this award can only aid in its uptake with the non-hobby gaming public. This win was not overly surprising as a result of the overwhelming popularity seen by the aforementioned items.
Isle of Skye: From Chieftan to King by designers Andreas Pelikan and Alexander Pfister Published by Mayfair Games/Lookout Games won the Kennerspiel Des Jahres (German for Connoisseur Game of the Year). This game has received critical acclaim from many within the gaming community. This win was more surprising as a result of the competition it received from both Pandemic Legacy: Season 1 and T.I.M.E. Stories.
For more information you can visit the Spiel Des Jahres awards pages for Codenames here and Isle of Skye here.
From This and That Games, the publishers of Comrades and Patriots, comes your daily dose of adorable – Sea Turtle Scurry is their newest game come to Kickstarter.
Sea Turtle Scurry is a game of baby sea turtle racing, from the nest to the ocean. Players lay tiles, play cards, and even hitch a ride on each other on the way to their new home!
Players use their tiles to create a path for the turtles to travel, choosing a side and facing to help their turtle and hinder their opponents. Cards are used as actions or to scurry and forgo a card’s benefit to charge across spaces after incurring penalties for terrain. Turtles can even crawl on another’s back and hitch a ride, unless the ridden turtle crawls onto a rock, which can dampen any hitchhiker’s plans. The game is educationally conscious, as each card features facts about the endangered animals, and made lovingly to spread awareness of one of the most precious marine species. Be sure to check out their Kickstarter on June 7th, going on until June 28th 2016, for more information.
The Princess and The Goblin is a children’s novel from 1872 written by George MacDonald about Princess Irene and her adventure into the goblin kingdom to stop their invasion of the human world. While she is exploring the cave she comes across Curdie, a young miner who has been searching for clues to the goblin’s plans. Now together they need to escape and get back to the kingdom in time to warn them, and this is where the game of The Princess and the Goblin picks up. In the game you have a stack of tiles that has been randomized and this is your draw pile, around that pile are 4 tiles face down that start the play area. On your turn you will look at the top tile and place it out face down, then you get to look at the adjacent tiles to see what they are before putting them back face down. At this point you can place down some tokens you have in order to help you remember which tile is which and will give you bonus points in the end. The crux of the game is that you are trying to build a path leading from the goblin cave back to the castle. The difficult part comes in the memory and because each edge of the tile has a symbol you must match in order for the path to be valid. Once you finish a path you are done for the round and count up your points, and once everyone has escaped or there are no more home tiles to escape to, whoever has the most points is the winner.
This game looks stellar with some art I can definitely get behind, and the gameplay is simple so you can play with your family, which is what the creator is hoping for. If this game sounds like something you would like then head on over to the campaign page to pledge today.
YAY Games, the makers of last year’s hit Kickstarter Frankenstein’s Bodies, have successfully completed production of their latest project and are ready to set it loose upon the world. Debuting this week at the Essen Spiel game fair in Germany, Sandcastles is a card/tile placement game for 3-7 players, with rules variants included for 2 player or solo gaming. Each player must use the cards available to the them to build the best Sandcastle they can before the tide rolls in – but be careful: the other players will do their best to steal bits away from your sandcastle or even siphon off your bonus points!
Sandcastles plays in about 30-40 minutes and is designed by Andrew Harman. For more detail, read the full press release below:
“Bringing out the naughty child in you!”
Media release (Oct 3rd, 2015)
Embargo – Immediate
Sandcastles set for International launch
Gamers sometimes complain about games having the same old themes (don’t mention Zombies) or that a theme has just been plastered onto a game. These are not statements that could be laid at the feet of up and coming British board game publisher YAY Games.
Following on from the cult success of Frankenstein’s Bodies, a highly thematic game about building your very own “creature” out of spare body parts, YAY are set for the international launch of Sandcastles.
“We are hoping that folks at Essen really take our latest brain child into their hearts. In Sandcastles you are on a beach trying to build the best sandcastle you can before the big wave comes crashing in.” Says Andrew Harman YAY Games chief creative.
He goes on to warn in a tongue in cheek way. “Don’t get too comfortable playing in the sand though because the other players could be planning on using crabs, seagulls of their own buckets to kick over your glorious creation and steal your sandy glory!”
Sandcastles is a very portable tile placement game for 1 to 7 players and lasts around 30 minutes. If you’re looking for a game to take on holiday to play with your family, look no further
YAY Games are getting a reputation for producing games with interesting themes that are easy to learn and pack in a lot of interaction. They can be found at booth 2E-121 at Essen.
You can also keep up to date with this fresh and exciting company on Facebook here or Twitter here.