Tile Laying Games
Fasten your seatbelt and get ready to shift into high gear! Getaway Driver will put you in the hot seat of a high speed chase. In this two-player, asymmetrical game, take on the role of the getaway driver and pull out all the right moves to outrun the police. Or, save the day as you coordinate the police effort to stop that crazy driver in her tracks.
From the creative minds of Jeff Beck and Ryan Goldsberry, who brought you Word Domination and Hardback, this fast-paced game lets you build the city by placing tiles as you play. Prepare yourself for all new art work from Ryan Goldsberry from the Burgle Bros universe on each card and tile. Getaway Driver sets up in as little as 3 minutes, plays in 30-45 minutes, and is easy to take with you on the go! This game is looking for drivers aged 12 and up.
Uniqueness and Fun in One Little Package
Getaway Driver can be played anywhere and takes your natural location into account as you build the city. Your coffee mug becomes a lake. Don’t get too close to the edge of the table or you’ll fall off a cliff. As the driver, you fly around the city trying to collect stash scattered around. But watch out, the police could be tailing you, and they’ll move as you move and set up barriers to stop you from escaping the city. Use stunt cards to jump a ramp and land just out of the police’s reach or lead them straight into a hazard!
“Getaway Driver is a tense and strategic game. Each turn, the Police secretly build out the city and move their vehicles, working to corner the Driver and steer them towards the areas of the city that expand the police force… If the last city tile is placed, the Driver escapes out of town. However, if the police increase the pursuit meter to its final space, the Driver is caught.”
So what are you waiting for? Hit the gas and head over to this Kickstarter now!
Renegade Game Studios will be releasing a new dexterity game in September that is all about cats and explosives… but has nothing to do with that other game about explosive felines. A new addition to the collection of pet-themed games by artist and designer Aza Chen, Fireworks! pits one cute little Anime-style cat against another in an effort to create the best pyrotechnic display. To create the display, you ‘launch’ a die into the game box full of tiles using a cute decorative dice cup. The die (hopefully) flips over several tiles and the pips on the die tell you how many of the revealed tiles you can take to place on your player mat. End game points are awarded based upon the number and completeness of the bursts that you have placed.
Fireworks! plays 2-4 players in about 20 minutes and is recommended for ages six and up. Fireworks! will retail for around $25 U.S and will be available starting in September, but the studio is taking pre-orders now for pickup at Essen.
For more information, visit the Renegade Game Studios product page.
Nintendo Switch is not currently a haven for playing modern board games, with available options topping out with titles like Othello and Monopoly. Yet, the hybridization of being able to play both at home and on the go with a Nintendo Switch could be a game changer with the right titles…
Enter Carcassonne – Asmodee Digital announced that it will be bring the fan-favorite Klaus-Jürgen Wrede game Carcassonne to the Switch platform during the winter quarter of this year, and while Carcassonne is already available digitally, the Switch platform has advantages that many gamers will find appealing over a phone app or Steam-based computer game. For one thing, the Switch screen is much bigger than an average cell phone, and physical Switch physical games are easy to trade or share. Also, players on the whole are more likely to play local couch co-op on a TV screen via a console, rather than on PC.
For those unfamiliar with the game from 2000 that started all of this excitement, check out its BGG page, but here is the quickest summation: Carcassonne is an easy to play, hard to master tile-laying game for 2-5 players in which over the course of 30 minutes or so you will be making decisions on to best control and influence the outcomes of different areas of tiles. Placing on the road as a robber, or cloistered away as a monk are two of the roles players can assign their people (called meeples) to in order to score the most points across the southern France landscape and claim victory!
But the Nintendo Switch and designer board game pairing likely does not start and end with Carcassonne…
quoting Pierre Ortolan, CEO of Asmodee Digital,
“Carcassonne is the first Asmodee Digital title of many to follow on Nintendo’s platforms.”
Thus leading one to believe that Asmodee Digital would likely bring over the other titles that have already been crafted digitally on other platforms, such as: fellow gateway game Ticket to Ride, award-winning Terraforming Mars, and recent mega-hit Scythe. With these titles stemming from a single developer, it would already be a solid foothold for modern board games on a current generation video game console, and it would be easy to envision makers of other digital board game implementations also porting over their creations, such as: Alhambra, Kingdom Builder, Splendor, or Small World.
As a fan of digital board gaming, watching the video on Paste Magazine’s article got my meeple heart beating hard to lay down some farmers for the win.
Warsaw: City of Ruins, or Capital if you are buying the Granna edition of the game, is a game all about building and rebuilding the war ravaged city of Warsaw. If you go to modern day Warsaw you will see that the city is an amalgamation of older buildings, modern buildings, socialist blocks, and more all jammed together in one area. This makes things look like a mess but also speaks to the people’s resilience as parts of the city got destroyed in each world war. In the game Warsaw: City of Ruins you will be playing a tile laying game to build up, and then rebuild your city over the span of six rounds called epochs. In each round everyone will get a hand of tiles that they will draft from, and once they pick a tile they can either pay it’s cost and build it, or turn it in for some money to be able to build tiles later. At the end of the round each player’s city will activate and give out points and money based on which buildings you built. At the end of third and fourth rounds though is when war comes and ravages parts of your city, so make sure to prepare for it. At the end of the game it will be the person with the most points that will be the winner.
The art of the game is pretty minimal with the city blocks having having clear colors and icons, and the monument tiles are photos of the actual monuments. Also if the gameplay sounds family, that is because it plays similar to other drafting, city building games like Fields of Green or Among the Stars, but some new mechanics added in make this game stand out as a unique entry. If you are going to Origins you will be able to check this game out there, if not then you will just have to wait for it to hit store shelves in August. Either way you can check out North Star Games’ facebook page for more information.
Z-Man Games has announced plans to release an updated version of the The Count, King and Robber expansion for Carcassonne. Originally released in 2007, the new edition of this expansion will feature artwork compatible with the artwork that was updated in the 2014 edition of Carcassonne. The 6th Carcassonne expansion is scheduled for a May 2018 release.
New characters and starting points provide a fresh start for the classic tile-laying game. Choose to begin your adventure with the grand city itself, Carcassonne. Or wander along the edges of a new, winding river. Combine the new river tiles with those from the base game for a more complex river design.
The Count, King and Robber expand the world of Carcassonne with three new characters manipulating the game and how points are scored. The king tile will grant bonus points to whoever holds control of the largest city. Players seeking to explore distant parts of the Carcassonne kingdom will be rewarded for clan,ing bonus points for controlling the longest road with the robber.
The Count controls a new city in Carcassonne which contains for districts: the castle, market, cathedral, and blacksmith. The count will start in the castle but by adding a follower to the city players can move the count to new districts. The count’s location can free trapped followers while also blocking other followers from moving.
Heretics introduce a new mechanic to the game. Players will be able to build shrines to disrupt a monetary. If a shrine is placed next to an occupied monastery a challenge will occur. Players will need to race to complete their feature to be the one scoring points.
The River II adds twelve tiles with river features on each tile. The river tiles are placed first to create a variable starting setup to the game, after which the game continues as normal.
Previous small expansions
Before being released in 2007 as a box set, the expansions included in this collection were only available as small stand alone expansions. Both the 2007 and 2018 versions of The King, Count, and Robber include the following small expansions:
Carcassonne is a tile-placement game, designed by Klaus-Jürgen Wrede, in which players take turns drawing and placing tiles to build the French world of Carcassonne. Each basic tile can include features from a city, a road, a cloister, grassland or some combination thereof, and the tile needs to be placed adjacent to tiles that have already been played. Once a tile has been placed, the player then decides whether or not to place one of their meeples on one of the areas represented on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area the meeple is on is complete, that meeple scores points for its owner.
Carcassonne won multiple awards in 2001, including the coveted 2001 Spiel des Jahres.
After the phenomenal success of Century – Spice Road and Century – Golem Edition, Plan B Games have announced Century – Eastern Wonders. Designed by Emerson Matsuuchi, this will be the second title in the Century trilogy.
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition….and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East.
Players take to the high seas as merchants who will trade cloves, tea, chili and ginger around the exotic Indonesian Islands. Century – Eastern Wonders introduces new mechanisms and players now utilize a map instead of cards to trade. The signature bowls and spice cubes make their return in addition to other, high quality components such as wooden boats, tons of tiles, and outposts.
Fans who already own Century – Spice Road can combine both titles to play the mixable game, From Sand to Sea, which has its own rule set. Unfortunately, this game does not appear to be compatible with Century – Golem Edition.
Century – Eastern Wonders supports 2 – 4 players, ages 8+, and takes about 30 – 45 minutes to play. It releases on June 13, 2018 at Origins 2018. Retail release would be shortly thereafter. Pre-orders will open soon with an exclusive pre-order promotion.
Board games apps continue to flow as they are a great way to play some of our favorite board games where ever we want, like Tsuro and Cottage Garden. The Tsuro update is something that just recently launched on the iOS platform as the latest iOS update included tech to be able to utilize augmented reality. Augmented reality is basically where you can look on your phone for a view of what is front of you, overlaid with information, objects, or other things digitally. What this means is that now you can “play” Tsuro on your real life table via your iPhone. Is this really necessary? No, but it is a cool next step for technology to be able to now see the digital board game on the table in front of you, although still on your screen. You can download the update now on the App Store.
The second announcement is that another of Uwe Rosenburg’s polyomino games was released today, Cottage Garden. The app was designed by the company DigiDiced, known for faithfully and effectively translating other games of his to the digital space. Of course it comes with a list of great features including:
• 2-4 players locally, online or even cross-platform
• Family friendly – non violent theme
• Worldwide ranked multiplayer and casual play with your friends
• fast real time games or asynchronous games with 24 hour time limit per turn
• Easy interactive tutorial to learn the game from scratch
• Analyze your best games or learn tricks from the best with playback
• 3 different computer opponents
You can find out more about the app on their website.
Released today with Cottage Garden was Smash Up, by Nomad Games Ltd (II) and published by Asmodee Digital. It’s features are:
– Online Cross-platform multiplayer: 2 to 4 players
– Play with 4 players or solo against the AI
– 9 faction decks, including the base game set and more: Zombies, Aliens, Dinosaurs, Ninjas, Pirates, Robots, Tricksters, Wizards & Geeks
– Random or manual faction selection
– Fully automated scoring
– Tutorial system plus ‘Step Through’ and ‘Review’ modes to help players learn
– Leader boards & Achievements
– Contains 16 Base cards to compete over
– Languages available: English, French, German
Continuing Uwe Rosenberg‘s exploration of polyominoes, Indian Summer is coming soon from Stronghold Games. Stronghold Games released Rosenberg’s previous puzzle game in 2016, Cottage Garden, too. This one features the same beautiful artwork of Andrea Boekhoff, but is touted as being geared toward more experienced gamers:
At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these, they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.
From the publisher’s thematic description:
Before winter makes its appearance, a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer, New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow, from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile, our steps and the diligent squirrels rustle the colorful foliage.
On our walks through the woods, we discover all kinds of little treasures; we collect berries, nuts, mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There, a good book and a hot tea are already awaiting.
Indian Summer is set to arrive in January 2018.
Renegade Game Studios had previously announced that they would be the English language printer for the Spiel des Jahres nominee Raiders of the North Sea from Garphill Games. In a new press release, Renegade has stated that they will expand this partnership to include all the games of the North Sea Trilogy, including the campaign expansion.
Raiders of the North Sea is a unique worker placement game, in which players gain an action for placing their meeple, but also gain a second action by picking up a new meeple. The meeples on the board come in three colors, and the spaces on the board are color limited. Add a great viking theme of building armies, collecting crew and pillaging outposts, and you have an excellent game, worth of the Spiel nomination.
Shipwrights of the North Sea is a card game where 2-5 players collect artisans and resources, racing to be the first to construct their viking long ships. Various nefarious characters can be recruited to help the player succeed or hinder their competition.
Explorers of the North Sea is a tile laying, pick up and deliver game for 1-4. Players sail their vikings in plastic boats from island to island, picking up livestock, raiding villages and constructing outposts. Points are awarded for sets of collected items, and for completing islands by playing tiles.
The North Sea Rune Saga is an expansion which ties all three games into one large campaign for those brave enough to live the full viking life.
All of the North Sea Games are designed by Shem Phillips, and include gorgeous artwork by Mihajlo Dimitrievski. Look for the trilogy of games from Renegade in Q4 2017. You can read the full press release on Renegade Games’ website here.
Blue Orange Games has two great new games coming in August 2017.
Following in the spirit of their Spiel winning Kingdomino, Fantastic Park by designer Brett J. Gilbert (Elysium) has 2-5 players using domino style tiles with one animal on each side to build a park. Whatever animals are left on your last remaining tile in hand are the animal types that score. Animals score according to the largest connected group of that type. If a player has a domino with matching ends in hand at game end, that animal type scores twice.
Photosynthesis has been getting a lot of buzz lately, and rightly so. Almost an abstract game, Photosynthesis has 2-4 players growing trees on a large hex grid board. Each turn, the sun moves around the periphery of the board, and trees will gather sun energy from that direction. Remember that larger trees will shade smaller trees, preventing the collection of energy. After collecting energy, players spend the sun to grow trees, plant new seeds, or complete the life cycle by removing large trees for points. The game lasts for 3 or 4 full revolutions of the sun around the board. Photosynthesis is a strategic balance of resource collection and spending, with gorgeous components and art by Sabrina Miramon (Quadropolis).
Prev1...234Next Page 3 of 4