Kolossal Games and designer J.B. Howell (Reavers of Midgard, Flotilla) have have started a Kickstarter campaign for Papillon, a tile laying and area control game about butterflies. In Papillon, 2-4 players bid for turn order using a pool of caterpillars, then draft tiles containing flowers from a central grid. The drafted tiles must be placed with matching edges, creating a tableau with patches of colored flowers. When a flower patch is complete, players can place a butterfly clip on the giant 3D cardboard version of that flower. Points are earned at the end of the game by area control of each flower type.
It has to be noted that the components in Papillon are striking, from the butterfly clips and garden gnome meeples, to the complex but beautiful cardboard flower structures. The Kickstarter also includes an expansion, Beyond the Meadow, with predators, new wildflowers, and new goal cards. The Kickstarter Campaign for Papillon continues through April 17, and the game is expected to ship in January 2020.
Passtally is a new tile laying game coming soon from Pandasaurus Games and designer Masaki Suga (須賀 正樹). In Passtally, 2-3 players take turns laying elongated hexagonal tiles on a board full of weaving paths, reminiscent of the classic game Tsuro. Players have pieces at the borders of the board, marking the ends of certain paths. Tiles change the underlying paths, and tiles can be placed on top of previous tiles, building up layers. Players score by tracing lines between their pieces, integrating the placed tiles, trying to use higher stacked tiles to gain more points. Passtally is one of those rare games which is elegant to look at, simple to teach, but deep in strategy. Look for Passtally in stores in late June.
The award winning tile laying game Glen More by Matthias Cramer has been a classic since its release in 2010. In Glen More, players move their worker around a rondel, picking a tile to place in their growing village. Any tile can be picked from the rondel, although it is always to player in the back who gets the next turn, so farther away tiles mean a longer time until a player’s next turn. When placing a tile, all surrounding tiles activate, generating resources. Finally, a robust market system ties the game together. Unfortunately, Glen More has been difficult to obtain in recent years due to its age and lack of reprints.
Luckily for all of us, Funtails Games has announced a Kickstarter campaign for Glen More II: Chronicles, a labor of love from Cramer and his team, 3 years in development. Matthias Cramer was determined to keep what was great about the original, while adding enough to keep the game current, so the rondel, the tile placement, and the market have stayed. New additions include Person tiles, which befriend you to the neighboring clans, adding extra abilities, and Overbuild tiles which can be placed over existing locations. Finally, the namesake Chronicles are a set of 8 expansions, all fully mix- and match-able, adding almost limitless replayability. The Kickstarter for Glen More II: Chronicles continues through April 11, and the game is expected to deliver in October 2019.
Alderac Entertainment Group (AEG) has announced that they are bringing the 2018 EmperorS4 house-building card game, Walking in Burano, to western shores. In Walking in Burano, by designer Wei-Min Ling (Shadows in Kyoto, Hanamikoji), 1-4 players take turns buying cards from a center 3×3 grid. Cards show the bottom floor, upper floor or roof of a stereotypical Burano house, bedecked in pastel colors. Players can take 1, 2 or 3 cards, but all need to come from the same column, and need to be either the bottom or top set of cards – no taking only from the middle. Players then earn 1 gold for each card not taken. The cards can then be used to build new houses of a single color in their tableau by paying gold. Once a house is complete, it is visited by either a tourist, who scores extra points for small details on the house, such as awnings, cats or plants, or by an inhabitant of Burano, who scores points for sets of building types. The first player to 5 completed buildings ends the game. Look for Walking in Burano at your FLGS in Q4 2019.
Railroad Rivals by Forbidden Games and uber-designer Glenn Drover (Empires: Age of Discovery, Raccoon Tycoon, Railways of the World) completed a successful Kickstarter campaign last March, and now the company has announced a new Kickstarter for the anticipated expansion, Robber Barons. In Railroad Rivals, 1-5 players bid for turn order, collect stocks and place city tiles, matching railroad stock symbols on tile edges to create a rail network. Goods are then delivered along those networks, either your own or an opponent’s (for a fee), to increase the value of the stocks. The player with the most valuable portfolio of stocks wins the game. The new Robber Baron expansion adds a 6th player to the game, a new goods type – mail, 1 new railroad stock, 5 new city tiles, new versions of the Boston and New York City tiles, as well as several game enhancements. New Stock Shenanigans tiles can be bid for, and directly manipulate stocks and stock values, and the new specialty city tiles include 2 locomotive upgrades, a new Industry tile and a Railroad Headquarters tile. The Kickstarter Campaign for Railroad Rivals: Robber Barons continues through March 19, and the expansion is expected to deliver in August 2019.
IDW Games announces a new tile-laying game by HG Game Worx. In Amoeba, designed by Heidi and Greg Preslicka, players draw and place tiles in order to build the biggest amoebas then claim those amoebas by placing their nuclei markers on them. But here is the twist, players can place tiles on top of completed amoebas to split them up and reduce their opponent’s score. There are 12 unique tiles that will require pattern recognition and strategic thinking to grow the biggest amoeba. The game ends when all tiles are played, and the player with the biggest amoeba wins.
Amoeba plays 2-4 players, ages 8+, in about 30 minutes. Contents include 84 Amoeba Tiles, 40 Nuclei Markers, 1 Custom Die, and a multilingual rulesheet. Amoeba is scheduled for release in June 2019.
Bézier Games was excited to announce a collectors’s edition of their popular tile-laying game Suburbia will be released this fall. Players can expect the same fun hex-shaped tiles in a larger size with new three-dimension art. There’s also a giant tile tower which the company used images of to tease the game last week.
Suburbia Collector’s Edition will come with ALL previously released expansions, as well as a brand new expansion called Nightlife. In this newest expansion players will utilize buildings and locations that are more active at night.
To keep everything neat and organized, the game will also game with custom Game Trayz for easy set up and storage.
Keep an eye on Kickstarter later this month. Bézier Games plans to initially launch this game on crowd-funding platform January 14th, with retail copies expected to be available this fall.
Calliope Games has announced a new Tsuro game, Tsuro: Phoenix Rising, coming in 2019. Tsuro (2004) by Tom McMurchie, and its followup Tsuro of the Seas (2012) by Tom McMurchie and Jordan Weisman are well regarded abstract family games, in which 2-8 players take turns placing tiles in a grid. Each tile continues several curving paths. Each player has a token on one specific path, and must move along the path as it grows. Therefore, new tiles have the possibility of moving a token off the board, and eliminating that player. Little is known about the details of Tsuro: Phoenix Rising, except that it will be featured soon during PAX Unplugged, November 30 through December 2.
Z-Man Games announces a fresh new take on the classic Carcassonne game: Carcassonne: Safari. Instead of building the French countryside surrounding Carcassonne, players will build the wilderness of Africa with savannahs, bush, animal paths, baobab trees, and watering holes, all teaming with wildlife. The wildlife is key to scoring in Carcassonne: Safari. Unlike traditional Carcassonne, scored points are not based on size or length of a controlled area. Instead, scored points are based on the number of different animals in the scoring area. A safari is certainly more interesting with a larger variety of animals. Bonus points are scored for each bird in a scored area. Boabab trees, like the cloisters in the original Carcassonne game, need to be surrounded before being completed. However, boabab trees do not score any points. Instead, they provide the player controlling the baobab tree animal tokens when placed and additional animal tokens when completed. Players can use the animal tokens to increase the scoring of bushes and paths by discarding a token to increase the number of animal types scored in the area by one. Animal tokens can also be used to create watering holes. Every player can contribute to any watering hole by adding their animal token to the watering hole as long as it contains a different animal than one already there. Scoring encourages the completion of watering hole because each new tile placed to expand the watering hole scores an increasing number of points. Lastly, this game features two ranger vehicles that reside just adjacent to the safari tiles. Players may move the ranger vehicles as part of their move. Placing a tile beneath a ranger vehicle scores additional bonus points. Carcassonne: Safari is the fourth game in the Carcassonne Around the World series which already features Carcassonne: Amazonas,Carcassonne: Gold Rush, andCarcassonne: South Seas.Carcassonne: Safari is available for pre-order now and will be released in late 2018. Go to Z-Man Games to learn more about Carcassonne: Safari.