How much influence do you have? That will be determined in Warhammer: Age of Sigmar-The Rise & Fall of Anvalor. WizKids brings a new event to the Warhammer: Age of Sigmar series and many possibilities of play! As a representative of 1 of 6 factions you “officially” are tasked to contribute to the building and defense of the city of Anvalor – BUT! behind the scenes you are scheming to gain the most influence for your faction. By blocking the other factions and being the most resourceful you can alter the course of the game. However, all factions have mutual enemies that must be dealt with or the entire city will crumble.
“The Rise and Fall of Anvalor, designed by Rustan Hakansson, offers many different combinations of play: each faction has four Aspects to choose from and the three different enemies have four different difficulties. Add to this the ability to play solo, and The Rise and Fall of Anvalor will offer many hours of varied and challenging gameplay.”
A tile laying, resource management, take that- but semi-cooperative game. Play as 1 of 6 factions. Use all your powers of strategy and cunning to reign supreme. With a solo-play option you can even hone your skills before laying waste to your frienemies.
“The Rise and Fall of Anvalor releases April 2019, so be sure to preorder it at your friendly local game store today!”
Renegade Game Studios has started laying the groundwork for another big GenCon with plans to release Gunkimono by Jeffrey D. Allers with art by George Sellas. Gunkimono has already received a Seal of Excellence from The Dice Tower!
Gunkimono is a tactical tile-laying and area control game set in feudal Japan where players will be challenged to optimize their troop deployment in order to gain the most ground while increasing military strength. The game is designed for 2-5 players aged 10+ and will play in 45-60 minutes.
In war-torn feudal Japan, the soldiers are restless. The endless battles, betrayals, and broken promises have the soldiers questioning where their loyalties lie. Meanwhile, the daimyo are strategizing, marshaling their troops, and erecting strongholds to bolster the strength of their armies, all in pursuit of honor and ultimate victory.
In the game each player will take on the roles of a daimyo. Players will then plot military movement across the countryside. Players will develop new squads of troops to build up victory points but must balance this with the need to forego expansion in order to build up their stronghold instead.
The game will be released at GenCon 2018, taking place August 2-5th 2018.
What’s in the Box?
Included in the game will be:
- 1 Game Board
- 25 Small Army Tiles (1 troop each) – infantry, samurai, cavalry, spearman, archer
- 60 Large Army Tiles (2 troops each)
- 15 War Banner Tiles – dragon, crane, lotus
- 10 Strongholds
- 5 Daimyo Figures
- 5 Daimyo Tiles
- 25 Honor Markers
- 1 Start Player Sword
- 1 End-of-Game Tile
- 1 Cover Tile
- 1 Rulebook
Forbidden Games has started a Kickstarter Campaign for its first game, the tile laying train stock game, Railroad Rivals. In Railroad Rivals, by Glenn Drover, 1-5 players bid with their own points in order to win one stock tile and one city tile each round. City tiles are connected edge to edge, and if the train companies on connecting edges match, the player can place one of their train meeples, and the stock for that company rises in value.
New cities collect goods cubes, which can be delivered city to city for points. Extra points are earned if you are the first to deliver a certain good, and opposing players earn points if their trains are used for the delivery. The game ends when all the tiles are laid out, and each players’ stock tiles earn them points according to the stock value.
The Kickstarter for Railroad Rivals continues through April 10, and is expected to deliver in August 2018.
Following the acclaimed success of Grimm Forest, Druid City Games has released their next game, Sorcerer City, on Kickstarter. As of the writing of this article, Sorcerer City has already doubled it’s initial funding goal (with 23 days remaining). So what is Sorcerer City?
Sorcerer City, from designer Scott Caputo (Voluspa & Whistle Stop) mixes tile laying and deck building into a strategic game that is kept moving by a casual timed element. Imagine if Carcassonne, Dominion, and Galaxy Trucker were combined into a magical strategy game of sorcerer architects competing to see who could gain the most prestige! Walk with us down the streets of Sorcerer City!
As is the case with all Druid City Games, Sorcerer City is full of gorgeous components but the buck doesn’t stop there. The game play is quite unique. Each player will have a set time to build your city by laying tiles in the best strategic means possible. Over time, however, you will have opportunities to better your tiles and thus allow you to build a better city. But watch out, there is a monster phase that will add unique monsters to each player to add to the mix.
Additionally, Sorcerer City will have a deluxe copy available that replaces components with metal coins and plastic miniatures along with a deluxe game box.
Druid City is not only known for their beautiful components, but their unique game-play. Sorcerer City seems as if it won’t disappoint. You can head over to the campaign here to learn more as well as fund the project.
Renegade Games has been partnering with Dire Wolf Digital to bring some of their physical games into the mobile space, such titles include Lotus and Lanterns: The Harvest Festival. So to kick off the holiday season they have announced updates to their digital games of Lotus and Lanterns as well as a new update to their companion app.
Lotus is a game all about forming beautiful flowers and using some area control to make sure that when the flowers finish and score, you are the ones getting the points. The app version of this game brought the game into beautiful 3D with excellent graphics and animation, bringing this simple card game up to another level. The update featured for the app is that the leader-board and friends list of the game is compatible with Lanterns, so now you can challenge friends from either game to either game you own. You can purchase the app in the App Store or on Google Play.
Lanterns is a simple tile laying game where you lay down tiles in order to collection various colored lantern cards. You will then use these lantern cards to make dedications and depending on which array of colors you turn in will net you different points. Like Lotus the app version of Lanterns elevates the game by giving it some beautiful graphics and scenery along with great animation. The app even has the expansion, The Emperor’s Gift, available for download as well. The update featured for the app is that the leader-board and friends list of the game is compatible with Lotus, so now you can challenge friends from either game to either game you own. You can purchase the app in the App Store or on Google Play.
And finally, Renegade games has updated their companion app, adding in some content for their latest game, Clank in Space. Already the app includes content for the games FUSE, Flatline, and the original Clank game. But with this latest update you will now be able to play Clank in Space solo, with you going against the AI as you explore Lord Eradikus’ starship alone. The update has already been made so you can either check your app now, or download it for free from the App Store or Google Play.
First in this trio of new games from Renegade is a shrub viewing game called Topiary. In this game, it is up to you to make sure your visitors have the best experience at the park by making sure they can see the most sculpted shrubs. Play is simple in that you can either place a visitor, or rearrange some of the tiles in the park. The tricky part comes in that the park starts out completely unknown with all the tiles face down, and you only have a grid of 5 x 5 tiles to place your visitors around. Then there is the line of site rules where you can only see a bush of a higher number behind the one before it, so having a 5 bush at the start means you can’t see any 4, 3, 2, or 1 bushes behind it. All of these little rules and simple gameplay will make this game fun and easy to approach. To find out more you can check out Renegade Games’ website and look for its release in early 2018.
Next up is a game that won the Cardboard Edison award for 2017, and that is Castell, a game all about building human towers. In Catalonia, Spain, they have a rather odd tradition of building the tallest human towers they can, called Castells, at many festivals throughout the year. In the game of the same name you will be creating your team of Castellers, “visiting Catalonian cities, expanding your team of Castellers, learning tower-building skills, and showing off your tower-building prowess at local performances and festival competitions”(Renegade’s website) The player who is able to build the best towers throughout the game will emerge as the winner. You can find out more information about the game here, and look for this award-winning game on store shelves in Q1 of 2018.
Lat of the three is the scary game of the bunch, and that is Lucidity: Six-Sided Nightmare. This game was on Kickstarter not too long ago, and Renegade Games has decided to pick it up for wider distribution. This game is a dice rolling push your luck game as you try to collect the most power in your dreams without being corrupted by the nightmares. On your turn, you will roll dice to gain that power, but as you roll nightmare symbols they will build up, but you get more power the more of other symbols you get. If you do get corrupted you then turn into the nightmare and have to fight other players and try to eliminate them. At the end of the night, it will be the last dreamer or nightmare standing that will win the game. You can find out more about the game on the Renegade Games’ website, which includes a nice rules explanation from The Rules Girl and look for this to hit wide distribution in early 2018
This is the second time around Kickstarter for the Black Souls game, and this time they aim to hit their goal and then some. Black Souls is a board game all about creating the next great online dungeon crawl game. You will do this by designing a dungeon, and then taking playtesters through those dungeons to score points. You will want to make your dungeon as difficult as possible to score the most points, but you have to be careful, if none of the playtesters make it through your dungeon then you get nothing.
Play for this game happens in two phases, the design phase and the playtesting phase. In the design phase tiles will be revealed that you can add to your dungeon, and each turn you will use bid cards to bid on draft order for those tiles. In addition to bidding for draft order, the bid card you use has a special ability like shuffling cards or rearranging your already built dungeon. But be careful, if you match with someone else’s bid, you both go last and the special ability of the card doesn’t trigger. You can ignore this conflict with a hack card, but you only get two of those per game, so spend them wisely. This will keep going until everyone has their dungeon full, then it’s time for the playtesters.
In the playtesting phase the playtesters will run through the dungeon, rolling and using a die from the hero’s reserve. If the heroes are able to kill enough monsters they pass that tile, if they can pass through all the tiles of the dungeon then you can score your dungeon. Player with the highest score is the winner.
If any of this sounds interesting to you then head on over to the Kickstarter page to find out more information and to pledge for your own copy.
It’s official folks, the winners of the Spiel des Jahres awards have all been announced. The winner for the Spiel des Jahres, game of the year, is the tile laying game, Kingdomino by Bruno Cathala. This game beat out the two other games, Magic Maze by Kasper Lapp and Race to El Dorado by Reiner Knizia, to win the title. Kingdomino is an easy to learn and easy to play game, but comes with some nice decision making, and fits well into the family friendly atmosphere of previous Spiel des Jahres winners. The game is available now so check out your FLGS to get this now award winning family game.
Also announced today was the winner of the Kennerspiel des Jahres, connoisseur/expert game of the year, which is EXIT the Game, a room escape series from Kosmos. This beat out the first Kickstarter game to be nominated, Raiders of the North Sea, and the fan favorite in other awards, Terraforming Mars. As of right now there are three EXIT games released with more having been announced, so check out your FLGS to grab a copy today.
As for the Kinderspieal des Jahres, kids game of the year, that was announced as Ice Cool last month, so you can see our previous article to find out more about that game.
While the Green Horde continues to roam the countryside, gobbling up everything in it’s wake, lets see some other games on Kickstarter worthy of a second look.
First up is a game from Pandasaurus Games and Hisashi Hiyashi, designer of Yokohama and Trains, called Minerva. Minerva is being called a brain burning tile laying game where the location of the tiles being placed has as much importance as the tiles themselves. The reason for this is that each tile has an ability, but the abilities on the tiles aren’t triggered when they are placed in your tableau. It isn’t until you put down a residence tile that they are triggered, and then it’s only the tiles in that row. This is how you will gain resources, buy buildings, and eventually be able to purchase the temples to score big VP bonuses at the end. Needless to say this game has a lot of tough decisions going as you determine how to build your tiled engine so that you can reap the most victory points. Check out the Kickstarter today if this sounds like something you want to try.
Not enough Cthulhu in your life? Do you think Carcassonne is too boring just building out a normal city? Well Carcosa is here to answer the call and give you your cthulhu based Carcassonne game. And as you can probably guess, this game plays much like the quintessential classic where you are drawing tiles and placing tiles, and then placing your cultists to claim majorities on different features. Some differences come in the form of hidden information and the effects tiles can have when fully revealed. On your turn you will place a tile you drew and looked at, but that tile will be face down, which for most tiles doesn’t change anything. But, there are some tiles with a yellow mark on them, and these are the tiles which will have special effects when they are revealed, causing events like devouring several cultists on the board. Plus with your cultists going mad and needing to recover whenever they score, you have a very different feeling game to normal Carcassonne. Check out the Kickstarter today, and try to keep your sanity.
Next is a game which takes the Greek gods of old and gives them a high tech make-over for an interesting new take on territory control, called Lords of Hellas. Lords of Hellas’ look is very eye catching, taking mythological characters like Hercules, Helena, and the Minotaur and giving them a technology upgrade. This also carries over into the huge monuments in the game of various Greek gods like Zeus, Hermes, and Athena, each standing nearly 5″ tall when fully built. Gameplay for the game is territory control, but that alone would be boring, so changes and tweaks have been made to keep things fresh and new. Multi-use cards give you tough choices in a game with few resources, do you play them to help in battle or for their resources? Multiple end game conditions make it so that if you are losing on one front, you might still be able to win on another. The heroes of each army also bring asymmetry to the game with different abilities and start conditions, plus you can upgrade your hero throughout the game making them even better. Overall there are lots of things to like about this game, so check out their Kickstarter page to see everything it has to offer.
Finally we have something that is half game, half teaching tool called Turing Tumble, a name that plays on the famous Turing Test which tests for artificial intelligence. The board is vertical with lots of pegs on it for the placement of different gears, flippers, switches, as well as launchers and catchers for two sets of colored marbles. As you place the pieces on the board, you can get the board to sort or combine the colored marbles in predictable ways or do other functions. It can even be taken as far as creating a calculator for doing math, making this board a mechanical computer that kids will have fun playing with. The game aspect of the Turing Tumble comes from the included comic book which has you following the adventures Alia, a space engineer, as she tries to escape from a deserted planet. The puzzles in the game start out easy and get harder as they go along, teaching your kinds the basics of computers and helping them build more complex sequences. If this sounds as interesting to you as it does to me, head on over to their Kickstarter page.
Stonemaier Games has announced the first expansion for their popular tile laying, city building game, Between Two Cities. Between Two Cities: Capitals adds several interesting new elements to the game. Landscape mats give each players’ city a distinct look and feel, and guide the construction by giving a certain layout to build on and around. Districts give players majority bonuses for connecting certain building types. Capitals also adds a new tile type, the civic building, whose goal is to be connected to two specific tile types. In addition, Capitals comes with the deluxe wooden meeples previously available as promos.
Between Two Cities: Capitals is due to be released in early July 2017.
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